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Icewind Dale SoundSets in BGEE

Hi!

I am using the mod "Icewind Dale Voice Pack Converter by Greystar" to make a conversión from icewind dale soundsets to baldur soundset.

The "conversion" Works but no for every sound. For example, the action sound is working but the selection sound doesn't work properly.

Has anyone used this mod? Does it work with Baldur's Gate Enhanced Edition?

Thank you and sorry for my english.

Comments

  • TressetTresset Member, Moderator Posts: 8,268
    Custom soundsets aren't working currently.
  • jascmmjascmm Member Posts: 27
    Tresset said:

    Custom soundsets aren't working currently.

    Thank you for the answer. Any idea if beamdog is working to repeair this?

  • smeagolheartsmeagolheart Member Posts: 7,964
    I've got a redmine issue for this.

    http://redmine.beamdog.com/issues/23231

    Also check out my mod, volume 2 is this exact thing but with subtitles included rather than just the sounds like you'd get with the method you are trying.

    https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee/p1
  • jascmmjascmm Member Posts: 27

    I've got a redmine issue for this.

    http://redmine.beamdog.com/issues/23231

    Also check out my mod, volume 2 is this exact thing but with subtitles included rather than just the sounds like you'd get with the method you are trying.

    https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee/p1

    Glad to see beamdog is working on this bug.

    Your mod is amazing. But I would like to do is get the original files from Icewind Dale in my language and transferred to the baldur's gate.

    I was trying to do it that when I realized something wasn't working.
  • ZilberZilber Member Posts: 253
    Ah, that's why Annah's sounds are not working.
  • GynsburgheGynsburghe Member Posts: 60
    For some reason, I dropped an OLD soundset into my sounds folder, and it seems to be working - using the given filenames. This set does not have subtitles, it is just a series of WAV files from 1999. It was created, I think, from Elvira Pinball or Horrorscape (?) game audio.

    I've been following these conversations on this problem for a couple weeks, so I decided to see what would happen on my end. Are the subtitles the only issue with manually installing?

  • jascmmjascmm Member Posts: 27

    For some reason, I dropped an OLD soundset into my sounds folder, and it seems to be working - using the given filenames. This set does not have subtitles, it is just a series of WAV files from 1999. It was created, I think, from Elvira Pinball or Horrorscape (?) game audio.

    I've been following these conversations on this problem for a couple weeks, so I decided to see what would happen on my end. Are the subtitles the only issue with manually installing?

    I am not using subtitles and I am using an old soundset too. is the selection sound working for you?
  • GynsburgheGynsburghe Member Posts: 60
    Yes, multiples of selection sounds - including, I think, the 'rare' ones (which are beyond the reported 8 working custom slots discussed elsewhere). I do not think that the 'Awesome Soundsets' install via Weidu for me right now, but I'm going to test that as well...

    I'm not on the beta test version either, I'm still 2.1 patched.
  • GynsburgheGynsburghe Member Posts: 60
    ^ Weidu installer sound sets just produce a lovely set of errors. No subtitles for me, unless I can manage to manually wrangle them in.
  • jascmmjascmm Member Posts: 27

    Yes, multiples of selection sounds - including, I think, the 'rare' ones (which are beyond the reported 8 working custom slots discussed elsewhere). I do not think that the 'Awesome Soundsets' install via Weidu for me right now, but I'm going to test that as well...

    I'm not on the beta test version either, I'm still 2.1 patched.

    Which name do you use for selections? Followind this guide I am using:

    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3

    Are you doing something different?
  • smeagolheartsmeagolheart Member Posts: 7,964
    edited May 2016

    ^ Weidu installer sound sets just produce a lovely set of errors. No subtitles for me, unless I can manage to manually wrangle them in.

    The engine is booked, the installer doesn't yet work with SOD since they decided to alter charsnd.2da for some reason. I'll have a go at getting it to work with it again now that I bought SOD. But ive had it work sround and installed and I'm not getting selection sounds to make sound.

    I think that redmine bug has to be fixed for sounds to work properly.
  • GynsburgheGynsburghe Member Posts: 60
    @jascmm : Yeah, that's what I'm using. I referenced with this list:

    XXXXXXXa.wav : Battle Cry
    XXXXXXXb.wav : Becoming Leader
    XXXXXXXc.wav : Tired
    XXXXXXXd.wav : Bored
    XXXXXXXe.wav : Badly Wounded
    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3
    XXXXXXXi.wav : Action Acknowledgement 1
    XXXXXXXj.wav : Action Acknowledgement 2
    XXXXXXXk.wav : Action Acknowledgement 3
    XXXXXXXl.wav : Being Hit
    XXXXXXXm.wav : Dying
    XXXXXXXn.wav : In Forest
    XXXXXXXo.wav : In City
    XXXXXXXp.wav : In Dungeon
    XXXXXXXq.wav : Daytime
    XXXXXXXr.wav : Nighttime
    XXXXXXXs.wav : Rare Selected 1
    XXXXXXXt.wav : Rare Selected 2
    XXXXXXXu.wav : Rare Selected 3
    XXXXXXXv.wav : Rare Selected 4
    XXXXXXXw.wav : Reaction to Party Member Death

    @smeagolheart : Yeah, I've been following your redmine bug, which is why I didn't even try messing with it until yesterday. I manually brought my files to the sound folder, US english, and just dropped them in. They were available on restart, and all of them are available and seem to be working (I installed around 10 or so, *no subtitle* sets). I haven't tried manually adding subtitles, partially because I haven't checked where to put them...

    I appreciate your attention to all of this, and always chiming in on these topics. I'd like to have working subtitles again :)
  • smeagolheartsmeagolheart Member Posts: 7,964
    edited May 2016
    @Gynsburghe yeah SOD has like double that amount of sounds on the charsnd.2da and I don't think they all actually play. The new SOD voicesets, such as the David Warner "commanding" voiceset, has string references to the full list of 40 something sounds.

    Interesting that you say they are working from your test, as I described when I tried the same thing if putting in that eng us folder, they didn't.
  • GynsburgheGynsburghe Member Posts: 60
    edited May 2016
    @smeagolheart: I look forward to 40 sounds... Are they doubling letters? I haven't poked too deeply yet. I'm just starting to get under the hood, so to speak.

    Whereas I haven't started SoD itself yet, I'm doing all my modding in the SoD folders, booting from the SoD launcher and selecting BGEE. (The Sad Reason: I'm still working up a new party, but I keep losing Quick Saves due to EEKeeper modding and inspections... I don't follow my 'hard save before quitting' rule very well since they implemented multiple slots... Oh well. Should consider that 'one slot' mod, huh?)

    I also have an NPC mod, Tenya, which has no problem with her dialogue or subtitles as far as I've noticed. I gave up on the Steam version, which I downloaded because the APP Store is always the last to get updated. Even with ModMerge it drove me nuts, because I never seemed to clean everything out well enough to not piss it off. Sadly, I've bought BGEE three times now and SoD twice. Helping keep Beamdog in business?

    Edit Update: Selection sounds were working last night, in Candlekeep... I'm no longer getting activation on those, just the action acknowledgement now... Weird. I have yet to check the others I heard working yesterday... Checked another soundset - and it behaved the same. Not sure if EEKeeper magically made something happen here... but I'm back in the boat with you it seems now.

    Another Edit: In curiosity, I went into the sounds folder and took a peak at the new sound sets, which seem to use the whole alphabet and start again at 0. Using Quicktime Player to listen and hear what was what, I found something odd - the .wav files on the new sound sets will not play in QT, they aren't recognized. This seems strange to me, as well as the new files being smaller in size. The old included voices play, just none of the new...
    Post edited by Gynsburghe on
  • smeagolheartsmeagolheart Member Posts: 7,964
    I don't yet know what they are doing with the letters.

    Here's the charsnd.2da from "plain" Beamdog version SOD. The entries that are have the full columns are the new SOD soundsets.

  • smeagolheartsmeagolheart Member Posts: 7,964
    edited May 2016
    @Gynsburghe @jascmm

    Here's the IWD soundsets for Siege (and BGEE). It's kind of beta. It installs and everything should be lined up. I was actually getting selection sounds in a quick test with this one for some reason, but not with my other mods.

    download link
    http://www39.zippyshare.com/v/rKDpyYTz/file.html

    A limitation is that this won't work whenever weidu is updated but it should be "something" to get by for now.

    Here's where I discuss my soundset w/ subtitles mods for future reference
    https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee
  • smeagolheartsmeagolheart Member Posts: 7,964


    Another Edit: In curiosity, I went into the sounds folder and took a peak at the new sound sets, which seem to use the whole alphabet and start again at 0. Using Quicktime Player to listen and hear what was what, I found something odd - the .wav files on the new sound sets will not play in QT, they aren't recognized. This seems strange to me, as well as the new files being smaller in size. The old included voices play, just none of the new...

    @Gynsburghe
    The sounds will play in nearinfinity go to "game" then "open file", then drop the file on the box and press the play button.

    I noticed there's at least one bug with the david warner soundset (male7) there are battle cry 3-4-5 or something but the sound files aren't there for one thing and the bored sound seemed to be missing the sound file or subtitles (forget what something was hosed with it.)


  • jascmmjascmm Member Posts: 27

    @jascmm : Yeah, that's what I'm using. I referenced with this list:

    XXXXXXXa.wav : Battle Cry
    XXXXXXXb.wav : Becoming Leader
    XXXXXXXc.wav : Tired
    XXXXXXXd.wav : Bored
    XXXXXXXe.wav : Badly Wounded
    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3
    XXXXXXXi.wav : Action Acknowledgement 1
    XXXXXXXj.wav : Action Acknowledgement 2
    XXXXXXXk.wav : Action Acknowledgement 3
    XXXXXXXl.wav : Being Hit
    XXXXXXXm.wav : Dying
    XXXXXXXn.wav : In Forest
    XXXXXXXo.wav : In City
    XXXXXXXp.wav : In Dungeon
    XXXXXXXq.wav : Daytime
    XXXXXXXr.wav : Nighttime
    XXXXXXXs.wav : Rare Selected 1
    XXXXXXXt.wav : Rare Selected 2
    XXXXXXXu.wav : Rare Selected 3
    XXXXXXXv.wav : Rare Selected 4
    XXXXXXXw.wav : Reaction to Party Member Death

    I don't know I make the same. But for example the selection sounds doesn't work for me.

    I've also realise that my .wav files come from the original doesn't play in my windows 10 using vlc or windows media player. But I am able to play the sounds file inclueded in the Awesome Soundset mod. Are you using @smeagolheart another encoded for the files?
  • smeagolheartsmeagolheart Member Posts: 7,964
    jascmm said:


    I've also realise that my .wav files come from the original doesn't play in my windows 10 using vlc or windows media player. But I am able to play the sounds file inclueded in the Awesome Soundset mod. Are you using @smeagolheart another encoded for the files?

    With nearinfinity you can export files which come out unencrypted.

  • jascmmjascmm Member Posts: 27

    jascmm said:


    I've also realise that my .wav files come from the original doesn't play in my windows 10 using vlc or windows media player. But I am able to play the sounds file inclueded in the Awesome Soundset mod. Are you using @smeagolheart another encoded for the files?

    With nearinfinity you can export files which come out unencrypted.

    I am trying the nearInfinty as you mention with my GOG installation of IW2 and when I try to open a sound file I get the message:

    ERROR READING 2HFS010.wav 2HFS010.acm (Access deny)
  • smeagolheartsmeagolheart Member Posts: 7,964
    Hmm... Do you have the game open?

    Might be something to ask in nearinfinity forums? Can you open and play other sounds?
  • jascmmjascmm Member Posts: 27

    Hmm... Do you have the game open?

    Might be something to ask in nearinfinity forums? Can you open and play other sounds?

    No, I don't have open the game.

    No, I can't open others sound files. If I try with a .MUS file under the Music folder i have another message:

    Error converting A1 @TAG ENDA1
    acm2wav.exe not found

    Could it have something to do with having Windows 10? Someone in another forum told me Windows 10 has problems with older wav files.
  • smeagolheartsmeagolheart Member Posts: 7,964
    Mus file you should be able to just open directly in nearinfinity and play (should show a play button iirc).

    If the wav files are found in the file tree of near infinity, just open them that way (play button). If they aren't in the tree, open them with file open.
  • jascmmjascmm Member Posts: 27
    edited May 2016

    Mus file you should be able to just open directly in nearinfinity and play (should show a play button iirc).

    If the wav files are found in the file tree of near infinity, just open them that way (play button). If they aren't in the tree, open them with file open.

    The program don't let me open the files. When I make a left click in the file tree I get a Pop-Up with the Access deny message.

    If I try with a rigth click a menu appear with different option, if then I click open again the same pop-up with the error message appear.



    I don't see any "Play" button.
  • smeagolheartsmeagolheart Member Posts: 7,964
    Yeah that's where the error box is where the play button normally is.

    I can try it once I get back in front of my computer. Try other sounds...
  • jascmmjascmm Member Posts: 27
    Yes, the message is the same with all the sounds in the tree.
  • smeagolheartsmeagolheart Member Posts: 7,964
    Sounds like a configuration issue for some reason then. Some should play. Suggest checking your nearinfinity for latest version or posting in nearinfinity support thread...
  • jascmmjascmm Member Posts: 27

    Sounds like a configuration issue for some reason then. Some should play. Suggest checking your nearinfinity for latest version or posting in nearinfinity support thread...

    I solved it. I was using an older version I donwloaded from sourceforge. Using the latest version fix the problem.

    Thank you for your help @smeagolheart
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