Has anyone done this to Safana.....
dracostrike
Member Posts: 151
Made her use her charm on a Xvart?
...True Story actually, ironically it actually saved vs her kiss XD
What I actually want to ask is has anyone turned Safana into Mage using the intelligence tome and played with her a thief/mage through BG and SoD? I would imagine it would be quite fun considering Imoen is out of the question for this part of the saga.
...True Story actually, ironically it actually saved vs her kiss XD
What I actually want to ask is has anyone turned Safana into Mage using the intelligence tome and played with her a thief/mage through BG and SoD? I would imagine it would be quite fun considering Imoen is out of the question for this part of the saga.
4
Comments
EDITed to say why: Safana, to me, had an air of a film noir night club singer, Jessica Rabbit or some such. A regular bard keeps enough pickpocket to keep her kleptomanic self intact.
Indeed, I first met Safana when my cleric/thief was lvl 1, so that she never levelled up without my influence. Then I dropped her and played till the BG city without her. Then I took the INT tome and returned to Safana. Levelled her to the 4th level, putting all possible points into Disarm Traps (so that my character didn't develop this skill, focusing on other abilities).
Then I levelled her to a mage and played through all BG1 and TotSC quests. The result:
Safana covers the Disarm Traps skill in my party, uses the Army Scythe and is able to cast Chaos right at the start of SoD.
So far, it was probably the best option for my party, considering my charname is partially a thief.
It's not only about thieving points, though.
You get an access to bows and crossbows, with all their awesome arrows and bolts. Poison from those arrows and bolts can win fights on its own.
That's why pure thiefs are garbage unless you are an assassin with a stash full of invisipotions.
There are also a couple of reasons why people find singleclass thieves to be weak. First, their hit points are low and their armor selection is limited, making them much squishier than the fighter/ranger/paladin in combat. Second, they're largely unable to re-stealth (and re-backstab) during melee, which gives them undesirably low DPS. Third and perhaps most importantly, their lockpicking ability is made redundant once mages reach third level and learn the knock spell, reducing the need to have a thief in the party despite the conventional wisdom that says they're essential.
Put all of that together, and it says that an 8th-10th level thief dualed to mage essentially gets free 100s in lockpicking, move silently, and hide in shadows without needing to invest any points in them. That means you can max trap disarming (100), backstab whenever you like, and have plenty of points left over for "optional but nice" skills like pickpocketing or even detecting illusions (which is stronger than it's sometimes given credit for being).
I suppose if you don't mind resting every other time you open a door it'd be fine, but I'd rather invest a few more points and give myself another Web or Mirror Image.