Cleric or paladin
Danacm
Member Posts: 951
Hi,
I never play with a pure clericm what do you think, can it be strong enough and fun to play ? Or is it faar weaker than the paladin kits? My plan is no dual or multiclass. Or just nor worth the effort and play the good old paladin
I never play with a pure clericm what do you think, can it be strong enough and fun to play ? Or is it faar weaker than the paladin kits? My plan is no dual or multiclass. Or just nor worth the effort and play the good old paladin
1
Comments
So pros of pure cleric:
-weapons are good, flailf of ages, crom faeyr, mace of disruption, sling of seeking, etc.
-you can get the heaviest armor and shield.
-excellent buffer, you can win a battle you lost if you buff with your cleric accordingly on a reload.
-high lvl turn undead makes any undead encounter free xp.
-hlas are useful, energy blades make you decent ranged attacker, storm of vengeance is neat, implosion is scary.
-good hp and excellent save vs poison/death.
Cons:
-1 apr. Even if you dual wield it won't cut it. Lathander's boon helps, as well as improved haste.
-no stoneskin and long casting times make casting at melee a daunty process.
-no protection from enemy dispel magic. You need to depend on your high levels to resist enemy dispels or lose all of your buffs.
-sucky save vs spells, you can have protection spells instead like chaotic commands for chaos, death ward for disintegrate, etc.
Fighter->Cleric can be easily transformed into a warrior with a Holy Power spell, while still being a very effective priest at the same moment.
With draw upon holy might you can raise your str to giant levels easily, if you start with 18. It gives massive damage boost, too. Slings also use str damage boost, so it is very nice. You can even start with 19 str if you choose half-orc for a natural damage bonus even without spells. But not many npcs romance half-orcs, save Dorn and Viconia, IIRC. 16 con is enough for a cleric, there is no benefit to hp for clerics after con 16. Con >20 grants regeneration but it is slow and more of a niche for fighters. A cleric can heal all of his wounds himself, doesn't need reg from high con.
Spell and gear selection is important, too. A full plate with ring or cloak of +2 is very good most of the time, but some dragon-armors serve well with resistances. Shield of harmony is excellent for granting useful immunities to very common disablers. Flail of ages is the go-to cleric weapon and is very useful.
A cleric is primarily a caster and can cast many more spells than a paladin.
An inquisitor pc can tank spellcasters with Carsomyr, and wreck spell casters with true sight+dispels. And reliably land the finishing blow, too.
But as @lunar pointed out, an inquisitor is very powerful, too. In fact, I think the inquisitor's dispel magic ability is way too powerful and basically amounts to cheating, even if it is within the rules.
But with this said, it sound like you want a warrior class and not a cleric. The cleric will never be as fearsome fighter as a paladin ofc and the single reason for that is, as always, APR. With 1 APR you will never be an effecient melee fighter and since Clerics can't use the +1 APR enhancing weapons in their offhands, like Blade's and Swashbucklers etc, you're stuck at 2 APR dualweilded with one more from Lathander. You'll still be a defensive powerhouse though.
So to me it sounds like you have the choice of going for a paladin or kit or you go either fighter/cleric or fighter->Cleric. All are valid choices and all are great in their respective area. Paladins and Fighter/clerics are both beasts in melee, the former with Carsomyr ofc and the latter with dualweilding flais, CF or tanking it up with shield. I prefer the latter since they can be dwarfs and it's the bonus to saves that makes them nigh invulnerable, also they have epic beards of the likes no paladin will ever come close.
And good>evil anyway. Though Berserker/Cleric sure is fun.
In my humble opinion, playing a singleclass cleric is a waste almost as bad as a singelclass thief. Yes, yes, I know there are people who think they are great, but I personally don't.
But if the choice is strictly between paladin or pure cleric I'd go paladin, Cavalier to be unique or Inquisitor to be op and steal Keldorn's thunder
I played through as a Cavalier once was pretty awesomesauce.