So I'm wondering... if you have more than one attack per round, when do you strike? If you have 2 attacks and speed factor 10 does that mean you strike on 5 and 10, and with speed factor 0 you'd strike on 0 and 5? And once you have lots of attacks/round, speed factor is pretty much meaningless...
Weapon speed is mainly useful in interrupting enemy spellcasting, as weapons with a low speed value attack early in the round and are more likely to hit while casting is occurring.
Weapon speed is completely separate from number of attacks per round, unfortunately. That 1 speed dagger you found is not going to hit 10 times as often as a two-handed sword, though this is how a number of more modern games implement it.
For each extra attack you can deal, the effective weapon speed is one lower, if they won't fit in a round.
So say you have 3 apr, and are using a 10 speed weapon...due to your extra attacks your weapon speed is pushed down to an effective 7 to allow all your allowed attacks once you initiate the round counter by clicking attack.
So no you don't lose any attacks, but it's pretty much impossible to ever notice this due to how easy it is to modify your weapon speed. Only 2hders are slow enough, and 1 pip of 2hd style gives you enough speed bonus to never have it occur. And no weapon in BG1 is slow enough for the amount of attacks you can get. (Haste includes an initiative bonus which is just another name for weapon speed, when using the individual combat rounds rule, as BG does).
Its also worth noting that enchantments reduce the speed as well, so a +3 2H sword will have a speed of 7 anyway. By the time you get 3 APR chances are you won't be wielding a standard unenchanted 2H anyway.
So the only profit from having a halberd instead of a 2 handed sword, is that the halberb will always hit before the 2 handed sword if they attack in the same round? Rather complicated system in a large scale battle but I think I get it :b
So the only profit from having a halberd instead of a 2 handed sword, is that the halberb will always hit before the 2 handed sword if they attack in the same round? Rather complicated system in a large scale battle but I think I get it :b
Well, as mentioned earlier in the thread, some armor types have varying AC based on the weapon's damage type. Sometimes piercing is better than slashing. Against most monsters though, you'd rather have slashing or bludgeoning because immunity to piercing weapons is not uncommon among oozes and other creatures.
Well, as mentioned earlier in the thread, some armor types have varying AC based on the weapon's damage type. Sometimes piercing is better than slashing. Against most monsters though, you'd rather have slashing or bludgeoning because immunity to piercing weapons is not uncommon among oozes and other creatures.
Not to nitpick, but immunity to piercing damage specifically is still pretty rare. You're basically looking at Mustard Jellies, Fission Slimes and Clay Golems, the latter of which is also immune to slashing. The rest of the oozes tend to have even resistances for all damage types save missile (which has its own damage resistance despite all missile attacks also being piercing). Skeletons have roughly even resistance to slashing and piercing damage and no bludgeoning resistance. Beyond that, damage type doesn't make much of a difference in terms of resistance, though armor AC modifiers still apply. Keep in mind also that not every enemy who appears to be wearing armor actually has armor equipped, e.g. the Demon Knight you fight at the bottom of Durlag's Tower or Sarevok.
Piercing damage is actually pretty good against humanoid opponents, as the only armor it gets a significant penalty against is full plate, and there's all of one or two guys in BG1 who actually wear full plate.
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Weapon speed is completely separate from number of attacks per round, unfortunately. That 1 speed dagger you found is not going to hit 10 times as often as a two-handed sword, though this is how a number of more modern games implement it.
So say you have 3 apr, and are using a 10 speed weapon...due to your extra attacks your weapon speed is pushed down to an effective 7 to allow all your allowed attacks once you initiate the round counter by clicking attack.
So no you don't lose any attacks, but it's pretty much impossible to ever notice this due to how easy it is to modify your weapon speed. Only 2hders are slow enough, and 1 pip of 2hd style gives you enough speed bonus to never have it occur. And no weapon in BG1 is slow enough for the amount of attacks you can get. (Haste includes an initiative bonus which is just another name for weapon speed, when using the individual combat rounds rule, as BG does).
Piercing damage is actually pretty good against humanoid opponents, as the only armor it gets a significant penalty against is full plate, and there's all of one or two guys in BG1 who actually wear full plate.