I'm surprised so many people bring bugs up. What bugs? I can't recall running into a single really relevant, noticeable bug in Totsc+patch+Tutu. Not saying there aren't any, I know they are fixing hundreds of em no less! Just..are (m)any of them really that relevant?
I voted Gameplay enhancements, but really it's just an excuse to play the campaign again. I've been wanting to for a little while but am holding off so it will be that much sweeter.
I'm surprised so many people bring bugs up. What bugs? I can't recall running into a single really relevant, noticeable bug in Totsc+patch+Tutu.
TuTu can burn in the seventh layer of my anus.
Are you able to express any specific reasons for this..desire of yours?
Okay, so off-hand TuTu sounds great. It fixed many bugs, it added spells, it added kits. It made walking around town less tediously boring.
Then you get into the details. It broke talking to charmed people, it changed stuff about NPCs with no permission at all (Khalid a dual-wielding Bastard sword build wtf? It also utterly ruined Coran), it made walk speeds completely un-coordinated (you can outrun just about every monster), the BGII HUD and character sprites don't look like they belong in BG1's universe at all (different setting), it axes dual-classing into specialized mages, limits how many weapons you can use effectively, unbalances thieving stats, game is paused while you're in your inventory.
TuTu ruined a lot of the details of ToTSC. It's debatable whether they are, in spirit, the same game at all. *That* is my issue with it.
I consider BG1 to be the best game I've played, so that's reason enough. Perhaps the most compelling reason is that I'm using a widescreen computer and will be able to play this game again without fiddling around. I also like that the class kits will be included.
The fixes mostly, second it having the enhancements the TOB engine added being native, as well as native widescreen support. Third the sleeking of the engine, providing faster load times and easier moddability (I'm hoping for a revival of modding after the release).
Actually most important for me is not the enhanced game itself, but it being a sign of the revitalizing of the isometric rpg genre, that started off with the Wasteland kickstarter, took swing with the announcement of BGEE, swelled with Project Infinity and will reach it's peak (actually, the first of more peaks to come I hope) with the creating of a Baldur's Gate 3 game. Whatever it will be, it should be an isometric high quality hardcore RPG.
I just wanna play BG again. And not having to install ten kajillion mods just to get it working properly on my machine is a huuuuge plus. Also, I really wanna show support for beamdog for doing this wonderful thing for us. Honestly at this point I'll be happy enough to buy the game no matter how much it turns out. The excitement over the project has gotten everyone talking, you know? The Baldur's Gate fan community is active again. People are drawing and posting BG fanart *regularly* again, and not just every once in a while, either. Heck, just being able to go on these forums and talk with people about my favorite game of all time...that would have never happened if BG:EE weren't coming. And that in itself is just something real special, I think. Really, even if I didn't have any other reasons, I'd be willing to buy the game just to thank them for that.
Nostalgia in a quality package! Usually when you replay some game from your childhood it often turns out a disappointment because of... well, time. With a package like this, time/progress cant get in the way of the nostalgia.
Im in a period of my life where I often find myself coming back to relive gems like this. To quote a brilliant line from a brilliant song by Pink Floyd: There is no pain, you are receding.
I forgot about IPad support. That's a good point, although it wouldn't be the main draw for me. That being said, I wouldn't mind playing it while lying in bed ^ ^
Improved engine, support for high resolutions with zoom in/out feature*, bugfixes, new interesting characters, possible improved pathfinding (dungeons were insanely frustrating in BG1 due to ai and pathfinding). Instantly loading areas are cool too - I don't need constant loading screens, reminding me that I am sitting on my are behind computer. Also, multilanguage support and possibility to switch languages at will - that's awesome. I posses Polish version of the game, and since some mods I like aren't translated to PL yet, I felt wierd having some text in Polish and some in English. In Enhanced Editon, I can switch language version to English when using untranslated mods. And that's awesome.
*Without this feature, I wouldn't be interested in higher resolutions. I'm serious.
The fact i already paid for it? XD. Couldn't lost the joke.
The fix of old mistakes, new engine, rewerite of old contents to better fit the NPCs behaviors, direct interaction of the new and the old content, an friendly mod tool interface, enhancement of game play by new magics, items, game interaction style and better AI for battle and party control.... among many other stuff.
So i brought BG EE and i discovered that none of the above would happen, well... i can live with that (barely), gonna see what BG EE turns out to be and i will evaluate it after the release.
I know what you mean. When I heard BG enhanced, I thought it was being remade in 3D or something.
I literally pictured something like this lol. I was literally also like, "It's about freaking time!"
*snip*
I was disappointed too. I bought it anyway though because I never played it when it came out the first time but I've always heard about how great it is.
The MP is going to be the same as it was in the original release (although now its more robust, fully functional, and faster) so it has zero appeal to me. The core game does not work well as a MP game, and well anyone playing a narrative driven RPG in MP is actually having a lesser experience imo. Then again I despise MP games in general (unless they're competitive RTS, TBS, or Chess).
The way the games is built just doesnt allow for a full experience for all players in a MP game. NWN works because is designed to be MP from the ground up, but even then the vanilla game was a weak MP game as well. It wasnt until custom modules were made with the MP aspect as a core design point that it got any good as a MP game.
I hope people arent expecting much more than the MP experience that the likes of Borderlands offers. One person does all the dialog/choices and everyone just joins in for the combat. IMO thats a pretty pathetic MP RPG experience. I played MP on both BG1 and BG2. I never liked it. Icewind Dale works much better, but then again its a straight linear combat focused dungeon crawler so the emphasis is not on the narrative.
I am more excited about the UI and GFX upgrades as well as the engine tweaks. I have a fully modded and Tutu'd BG installed (those saying BG is hard to mod is lying. Its REALLY simple, and very rarely screws up), so I am not getting a significantly better game experience with the EE but the ability to zoom and the scalable UI is very cool. The fixes and the like help, but I already have most of them already.
I certainly want new adventures, but the two things I really want most in the game is the ability to import an NPC into the game as I now can a PC and the removal of the level cap. I think those count as gameplay enhancements. They would certainly make it considerably more fun/convenient!
Hard to quantify; the new NPCs look interesting, and BG is all about the stories (and more quality NPCs mean more times I can run through for more stories), the improvements to the game engine (including hardcoded issues that would otherwise never be fixed, no matter how much modding I do) are another big thing.
I'm a misanthropist, so I don't see multiplayer as a draw so much as a thing to avoid, save perhaps the odd game with my wife.
If I had to sum it up as one specific thing, I guess it would be to capitalistic self-interest. I enjoyed Baldur's Gate, and would like to reward and encourage companies to take an interest in the things I enjoyed. Not only does that increase the chance of entirely new Baldur's Gate-style enterprises, but also show that there is still a strong following for this type of game, hence encouraging companies to both revisit and enhance old games (an Eye of the Beholder revamp with improved classes and spell casting might be interesting) and to create new games in the styles I enjoy.
For me it's the gameplay enhancements. I have both BG and BG2 from GOG and I admit they're hard to get into, more so because I want to begin from BG but find it difficult because it's so outdated (I've started/restarted so many times). However I truly want to be able to play this series and I know the improvements (inclusion of BG2 kits in BG1, new characters, updated gameplay) will help me get into the game better. (I know there's mods out there but I do not like modding, to me the vanilla game should be sufficient enough).
Plus I do have to agree about not having to switch discs (a pain) and I'm sure this time around it won't take forever for my party to land a hit or die that easily.
...Okay I just heard those music clips on Youtube, they were amazing. I am a HUGE music person, and after hearing that I can honestly say that the new music alone would be enough for me to shove my money in Beamdog's face.
Gameplay enhancements and new adventures. Of course the multiplayer support sounds nice, although I am somewhat sceptical how well that will work in the end.
Comments
Then you get into the details. It broke talking to charmed people, it changed stuff about NPCs with no permission at all (Khalid a dual-wielding Bastard sword build wtf? It also utterly ruined Coran), it made walk speeds completely un-coordinated (you can outrun just about every monster), the BGII HUD and character sprites don't look like they belong in BG1's universe at all (different setting), it axes dual-classing into specialized mages, limits how many weapons you can use effectively, unbalances thieving stats, game is paused while you're in your inventory.
TuTu ruined a lot of the details of ToTSC. It's debatable whether they are, in spirit, the same game at all. *That* is my issue with it.
As old as Baldurs gate is, i find it perfectly playable, it's the new content that excites me
Actually most important for me is not the enhanced game itself, but it being a sign of the revitalizing of the isometric rpg genre, that started off with the Wasteland kickstarter, took swing with the announcement of BGEE, swelled with Project Infinity and will reach it's peak (actually, the first of more peaks to come I hope) with the creating of a Baldur's Gate 3 game. Whatever it will be, it should be an isometric high quality hardcore RPG.
Usually when you replay some game from your childhood it often turns out a disappointment because of... well, time. With a package like this, time/progress cant get in the way of the nostalgia.
Im in a period of my life where I often find myself coming back to relive gems like this.
To quote a brilliant line from a brilliant song by Pink Floyd: There is no pain, you are receding.
*Without this feature, I wouldn't be interested in higher resolutions. I'm serious.
The way the games is built just doesnt allow for a full experience for all players in a MP game. NWN works because is designed to be MP from the ground up, but even then the vanilla game was a weak MP game as well. It wasnt until custom modules were made with the MP aspect as a core design point that it got any good as a MP game.
I hope people arent expecting much more than the MP experience that the likes of Borderlands offers. One person does all the dialog/choices and everyone just joins in for the combat. IMO thats a pretty pathetic MP RPG experience. I played MP on both BG1 and BG2. I never liked it. Icewind Dale works much better, but then again its a straight linear combat focused dungeon crawler so the emphasis is not on the narrative.
I am more excited about the UI and GFX upgrades as well as the engine tweaks. I have a fully modded and Tutu'd BG installed (those saying BG is hard to mod is lying. Its REALLY simple, and very rarely screws up), so I am not getting a significantly better game experience with the EE but the ability to zoom and the scalable UI is very cool. The fixes and the like help, but I already have most of them already.
I'm a misanthropist, so I don't see multiplayer as a draw so much as a thing to avoid, save perhaps the odd game with my wife.
If I had to sum it up as one specific thing, I guess it would be to capitalistic self-interest. I enjoyed Baldur's Gate, and would like to reward and encourage companies to take an interest in the things I enjoyed. Not only does that increase the chance of entirely new Baldur's Gate-style enterprises, but also show that there is still a strong following for this type of game, hence encouraging companies to both revisit and enhance old games (an Eye of the Beholder revamp with improved classes and spell casting might be interesting) and to create new games in the styles I enjoy.
Perhaps a little long term, but there you go.
Plus I do have to agree about not having to switch discs (a pain) and I'm sure this time around it won't take forever for my party to land a hit or die that easily.