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How risky are wild mages?

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  • CyricSpawnCyricSpawn Member Posts: 74
    That's the conclusion I came to, and tbh I'm really looking forward to it!

    My post 4 up from here I think highlights why I'm stoked now
  • NightfallRobNightfallRob Member Posts: 43

    @CyricSpawn, I agree completely with the first paragraph of what you said, though not with the rest of it.

    @Fighter_Mage_Thief, thank you for the insightful answer, and for the comedy clip.

    @NightfallRob, your attitude toward gaming likely matches that of Neera's writers. "Who cares what happens, when you can just reload over and over. It's only a game." I wouldn't believe any of your heroic stories about beating the odds through wild magic, though, not unless you got from Candlekeep to Sarevok with no reloading. I would just smile and peg you as a teller of tall, and completely untrue, tales.

    D&D gaming to me, for better or for worse, is a form of artistic self-expression that I will always take *very* seriously, (I even often dream about being there when I'm sound-asleep and in an REM state), and I will never be better than tense acquaintances with my opposite personality types.

    Still, "it takes all kinds...", "variety is the spice of life...", "the world would be a boring place if everyone were the same...", etc., etc.

    There's a difference between table top and video games for me. Wild mages in paper and pencil are a pain in the ass and don't get much better over time. Video games, why bother with taking them seriously, or telling tales about them at all? I offer reviews to my friends who are curious, informally and in-person, and otherwise don't talk about video games at all except when offering opinions in forums. They don't bore me to tears like TV does, and there are only so many books I want to read, so they become a form of entertainment when I'm not spending time with friends, family, other hobbies, or searching for the future -Mrs.NightfallRob lol.

  • CyricSpawnCyricSpawn Member Posts: 74
    Ok I took a long hard look at the table and roughly speaking broke the effects in to groupings

    Game over, these effects will almost certainly force a reload.

    Bad, these effects cause a clear harm to your group (how much varies on situation for example turning into a squirrel while in a tavern identifying an object is still bad but not as bad as doing it in the final boss fight)

    Nothing of importance, the spell fizzles goes pop and in the end there is no mechanical change. (Included here are sex change effects as well as colour change effects, after all Minsc won't hit any less hard because he is purple)

    Finally good effects, this is simply stuff that helps you, I've included spell works at half duration because its still a benefit even if its not as much as you wanted also give target gem/treasure has been put here because its going to a party member or an enemy, if its the latter it's more loot very soon, which is good.

    Now if your casting a spell on an Ally it breaks down like this

    Game over 8
    Bad 30
    Nothing of importance 30
    Good 29

    If your casting on a foe the breakdown changes somewhat

    Game over 6
    Bad 14
    Nothing of importance 30
    Good 50

    Now I'm hoping someone good at maths can turn these into stats we can use?
    Also it's worth noting that on the a foe all the game over effects are below 25!

    Hope this helps

    One final point is that many of these situations are highly situational so I've used my best judgment but there is room for leeway. For example one effect is a monster is summoned near the target, for cast on ally I've listed this as bad however if you were we'll rested in near the guards this may just turn into a quick very easy combat. So as I say it's all very situational

    Ps sorry for any errors it's very late here
  • JalilyJalily Member Posts: 4,681
    edited October 2012

    Now if your casting a spell on an Ally it breaks down like this

    Game over 8
    Bad 30
    Nothing of importance 30
    Good 29

    That doesn't add up to 100...
    Post edited by Jalily on
  • CyricSpawnCyricSpawn Member Posts: 74
    I won't add up to a hundred because 3 options are just re-roll x times and apply all results
  • JalilyJalily Member Posts: 4,681
    Oh, right. Your foe breakdown does add up to 100 though.

    Does anyone know if the the reroll ones are excluded from the actual reroll? That would simplify things a lot.
  • CyricSpawnCyricSpawn Member Posts: 74
    The foe one is probably a slight mis-count as I did this at 5:30am
  • JalilyJalily Member Posts: 4,681
    edited October 2012
    Alright, I'll remove my explanation. I have a feeling no one cares anyway.
  • CyricSpawnCyricSpawn Member Posts: 74
    Jalily said:

    Alright, I'll remove my explanation. I have a feeling no one cares anyway.

    Why? I think that's a shame the debate had been quite diverse about pros and cons you you were bringing some solid (well as solid as the chaotic things can be) numbers to table.



  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Jalily, I 'm sorry I missed whatever you had contributed that you changed your mind about. I'm interested.

    @CyricSpawn, thanks for doing some more numbers crunching. Even though I don't like the wild mage class for reasons I've stated, I still find the wild surge table to be a fascinating object of study.
  • fighter_mage_thieffighter_mage_thief Member Posts: 262
    edited October 2012
    @CyricSpawn good thinking, here's a table I made with what you said in mind.

    1 neutral
    2 neutral
    3 neutral
    4 neutral
    5 neutral
    6 bad
    7 neutral
    8 neutral
    9 neutral
    10 bad
    11 bad
    12 good
    13 neutral
    14 bad
    15 good
    16 bad
    17 bad
    18 neutral
    19 bad
    20 neutral
    21 bad
    22 bad
    23 good
    24 Roll twice more. Both effects apply
    25 neutral
    26 bad
    27 bad
    28 neutral
    29 bad
    30 neutral
    31 bad if attack, normal if buff
    32 good
    33 good
    34 neutral
    35 neutral
    36 good
    37 neutral
    38 neutral
    39 good if attack, bad if buff
    40 neutral
    41 good
    42 good
    43 neutral
    44 neutral
    45 neutral
    46 All doors in area of effect open. If there are no doors, then roll twice and use both effects
    47 bad
    48 Change target randomly
    49 good
    50 bad
    51 Start snowing if outside, otherwise roll twice more
    52 good
    53 bad if attack, good if buff
    54 good
    55 good
    56 good
    57 neutral
    58 neutral
    59 neutral
    60 good
    61 good
    62 neutral
    63 Roll 4 times. All effects happen
    64 good if attack, bad if buff
    65 Instead of the chosen spell, a different spell of the same level goes off
    66 good if attack, bad if buff
    67 bad if attack, good if buff
    68 bad if attack, good if buff
    69 good if attack, bad if buff
    70 bad
    71 good if attack, bad if buff
    72 good if attack, bad if buff
    73 good
    74 good
    75 neutral
    76 good if attack, bad if buff
    77 good if attack, bad if buff
    78 good if attack, bad if buff
    79 good if attack, bad if buff
    80 neutral
    81 neutral
    82 neutral
    83 good if attack, bad if buff
    84 good if attack, bad if buff
    85 neutral
    86 neutral
    87 good if attack, bad if buff
    88 good if attack, bad if buff
    89 neutral
    90 good
    91 neutral
    92 good
    93 good if attack, bad if buff
    94 bad if attack, good if buff
    95 bad
    96 good
    97 good
    98 neutral
    99 good
    100 good

    Conclusion:

    At wild mage 31 with improved chaos shield:

    If attack: 13 neutral, 5 bad, 24 good, 2 ?????, 56@100
    Total: 5 bad, 2 ?????, 13 neutral, 80 good.

    If buff: 13 neutral, 16 bad, 13 good, 2 ?????, 56@100
    Total: 16 bad, 2 ?????, 13 neutral, 69 good.
  • CyricSpawnCyricSpawn Member Posts: 74
    @Lord_Gay this is now about crunching the numbers to see what the chances of any said effect are ie good bad indifferent. It's all well and good to try something like this but you should be aware of the chances of it blowing up in your face. In this case quite literally ;)
  • Lord_GayLord_Gay Member Posts: 94
    Feh, bean-counters! What kind of mage needs to think first? Just grab your ball of chaos and... ooh shiny!
  • _N8__N8_ Member Posts: 77
    edited October 2012
    Played a Wild Mage only once. From what I remember, the randomness was never a big problem. They can be really, really fun but they are also insanely overpowered at higher levels. Don't play one if you want a challenge.

    Edit: Playing with Neera in BG1 would probably be fun though since you probably wouldn't be able to get Improved Chaos Shield + other high level spells. Those are really what break the class :]
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Lord_Gay: Petrify self on the PC ends the game immediately. Polymorph PC ends the game immediately. At low levels, fireball on party ends the game immediately. Sunfire on self kills your whole party, and sunfire on a party member kills you and ends the game. Gate pit fiend ends the game within a few rounds, or if you manage to survive, your reputation goes to 1 from the thing killing the population, and you lose your whole good or neutral party permanently (including Neera, btw, unless she has "evil" in her alignment; won't that be fun, when Neera tells you you're evil and leaves because of her own spell misfire). Fireball and other AoE damage spells in populated areas brings your reputation to 1, and all good and neutral npc's leave your party. Game over, unless you want to recruit and use only evil characters from then on.

    I have followed a no-reload thread from a PC wild mage attempter. He lost two games to petrifying himself. He lost another game to summoning a pit fiend. He erased all his gold four times. He turned three bosses to statues or disintegrated them, and lost all their loot, including Carsomyr.

    You haven't said anything that convinces me to change my opinion about this evil character class. It's for people who don't care who they kill or when they kill them, and don't care about reloads. Basically, I see all wild mages as psycho mass-murderers, with a strong suicidal bent. "I'm going to kill everybody I can possibly kill before I see I'm about to be stopped, and then I'm going to turn the wild magic on myself."

  • sandmanCCLsandmanCCL Member Posts: 1,389
    I think we're dangerously close to beating a dead horse here.
  • ModernLifeModernLife Member Posts: 14
    Whenever I come here to read about wild mages i always think back to "The Gamers: Dorkness Rising". Makes me laugh, I would definately try a wild mage in my group could be interesting.
  • Arsene_LupinArsene_Lupin Member Posts: 181
    My memory of going Wild Mage with BG2 is that almost every other spell I cast went wrong, and 90% out of the time it would screw me over. Not a class I had much patience for.
  • JalilyJalily Member Posts: 4,681
    edited October 2012
    @belgarathmth You didn't miss much. I just gave a quick probability lesson for anyone who wanted to know how to calculate a given situation for themselves. Only, I used @CyricSpawn's numbers and those are apparently missing something? Didn't want to give out weird results, so yeah.

    Anyway, no one wants to do it by hand, so I wrote a calculator that reads @fighter_mage_thief's table and spits out the odds for each roll bonus. Here you go.
    [spoiler=Surge Effects If Casting On A Foe]
    Bonus   Good     Neutral  Bad      Other
    0 38 % 35 % 21 % 6 %
    1 39 % 34 % 21 % 6 %
    2 40 % 33 % 21 % 6 %
    3 41 % 32 % 21 % 6 %
    4 42 % 31 % 21 % 6 %
    5 43 % 30 % 21 % 6 %
    6 44 % 30 % 20 % 6 %
    7 45 % 29 % 20 % 6 %
    8 46 % 28 % 20 % 6 %
    9 47 % 27 % 20 % 6 %
    10 48 % 27 % 19 % 6 %
    11 49 % 27 % 18 % 6 %
    12 49 % 27 % 18 % 6 %
    13 50 % 26 % 18 % 6 %
    14 51 % 26 % 17 % 6 %
    15 51 % 26 % 17 % 6 %
    16 52 % 26 % 16 % 6 %
    17 53 % 26 % 15 % 6 %
    18 54 % 25 % 15 % 6 %
    19 55 % 25 % 14 % 6 %
    20 56 % 24 % 14 % 6 %
    21 57 % 24 % 13 % 6 %
    22 58 % 24 % 12 % 6 %
    23 58 % 24 % 12 % 6 %
    24 59 % 24 % 12 % 5 %
    25 60 % 23 % 12 % 5 %
    26 61 % 23 % 11 % 5 %
    27 62 % 23 % 10 % 5 %
    28 63 % 22 % 10 % 5 %
    29 64 % 22 % 9 % 5 %
    30 65 % 21 % 9 % 5 %
    31 66 % 21 % 8 % 5 %
    32 66 % 21 % 8 % 5 %
    33 66 % 21 % 8 % 5 %
    34 67 % 20 % 8 % 5 %
    35 68 % 19 % 8 % 5 %
    36 68 % 19 % 8 % 5 %
    37 69 % 18 % 8 % 5 %
    38 70 % 17 % 8 % 5 %
    39 70 % 17 % 8 % 5 %
    40 71 % 16 % 8 % 5 %
    41 71 % 16 % 8 % 5 %
    42 71 % 16 % 8 % 5 %
    43 72 % 15 % 8 % 5 %
    44 73 % 14 % 8 % 5 %
    45 74 % 13 % 8 % 5 %
    46 75 % 13 % 8 % 4 %
    47 76 % 13 % 7 % 4 %
    48 77 % 13 % 7 % 3 %
    49 77 % 13 % 7 % 3 %
    50 78 % 13 % 6 % 3 %
    51 79 % 13 % 6 % 2 %
    52 79 % 13 % 6 % 2 %
    53 80 % 13 % 5 % 2 %
    54 80 % 13 % 5 % 2 %
    55 80 % 13 % 5 % 2 %
    56 80 % 13 % 5 % 2 %
    [/spoiler]

    [spoiler=Surge Effects If Casting On An Ally]
    Bonus   Good     Neutral  Bad      Other
    0 27 % 36 % 31 % 6 %
    1 28 % 35 % 31 % 6 %
    2 29 % 34 % 31 % 6 %
    3 30 % 33 % 31 % 6 %
    4 31 % 32 % 31 % 6 %
    5 32 % 31 % 31 % 6 %
    6 33 % 31 % 30 % 6 %
    7 34 % 30 % 30 % 6 %
    8 35 % 29 % 30 % 6 %
    9 36 % 28 % 30 % 6 %
    10 37 % 28 % 29 % 6 %
    11 38 % 28 % 28 % 6 %
    12 38 % 28 % 28 % 6 %
    13 39 % 27 % 28 % 6 %
    14 40 % 27 % 27 % 6 %
    15 40 % 27 % 27 % 6 %
    16 41 % 27 % 26 % 6 %
    17 42 % 27 % 25 % 6 %
    18 43 % 26 % 25 % 6 %
    19 44 % 26 % 24 % 6 %
    20 45 % 25 % 24 % 6 %
    21 46 % 25 % 23 % 6 %
    22 47 % 25 % 22 % 6 %
    23 47 % 25 % 22 % 6 %
    24 48 % 25 % 22 % 5 %
    25 49 % 24 % 22 % 5 %
    26 50 % 24 % 21 % 5 %
    27 51 % 24 % 20 % 5 %
    28 52 % 23 % 20 % 5 %
    29 53 % 23 % 19 % 5 %
    30 54 % 22 % 19 % 5 %
    31 55 % 21 % 19 % 5 %
    32 55 % 21 % 19 % 5 %
    33 55 % 21 % 19 % 5 %
    34 56 % 20 % 19 % 5 %
    35 57 % 19 % 19 % 5 %
    36 57 % 19 % 19 % 5 %
    37 58 % 18 % 19 % 5 %
    38 59 % 17 % 19 % 5 %
    39 60 % 17 % 18 % 5 %
    40 61 % 16 % 18 % 5 %
    41 61 % 16 % 18 % 5 %
    42 61 % 16 % 18 % 5 %
    43 62 % 15 % 18 % 5 %
    44 63 % 14 % 18 % 5 %
    45 64 % 13 % 18 % 5 %
    46 65 % 13 % 18 % 4 %
    47 66 % 13 % 17 % 4 %
    48 67 % 13 % 17 % 3 %
    49 67 % 13 % 17 % 3 %
    50 68 % 13 % 16 % 3 %
    51 69 % 13 % 16 % 2 %
    52 69 % 13 % 16 % 2 %
    53 69 % 13 % 16 % 2 %
    54 69 % 13 % 16 % 2 %
    55 69 % 13 % 16 % 2 %
    56 69 % 13 % 16 % 2 %
    [/spoiler]
  • JalilyJalily Member Posts: 4,681
    Lord_Gay said:

    And have you played the class? Even once? With all due respect Belgarath, why don't you try it... just once?

    Will you try the Wild Mage?
    Will you end this fearful rage?
    Will you try him in a box? Will you try him with a fox (familiar)?
    Will you cast a fireball? Will it make you very small?
    Will you cast your magic missile? Will it make you lose your "whistle"?
    I call on you dear Belgarath,
    to try it out, ignore the math!
    This class is really not so bad,
    your missing out just makes me sad.
    The Wild Mage is loads of fun!
    I think *I'll* have another run.
    But if you choose that in the end, this class is really not for you,
    your ear I will no longer bend, and simply bid a fond adieu.

    That poem is excellent.
  • _N8__N8_ Member Posts: 77
    @Lord_Gay

    Awesome poem
  • LadyRhianLadyRhian Member Posts: 14,694
    I do not like green eggs and ham. I do not like them, Sam I Am! ;)
  • Lord_GayLord_Gay Member Posts: 94
    Sam I Am may say thee nay,
    the Wild Mage he will not play.
    Yet Sammy's cousin is a fan,
    Who's that you ask, why San-d-man!
  • Markus_ZhangMarkus_Zhang Member Posts: 13
    It depends on the personality of the players. I didn't like them very much, tried once and started a new game after a few hours. But it could be fun if the players encounter some wild magic in adventures.
  • fighter_mage_thieffighter_mage_thief Member Posts: 262
    Jalily said:

    @belgarathmth You didn't miss much. I just gave a quick probability lesson for anyone who wanted to know how to calculate a given situation for themselves. Only, I used @CyricSpawn's numbers and those are apparently missing something? Didn't want to give out weird results, so yeah.

    Anyway, no one wants to do it by hand, so I wrote a calculator that reads @fighter_mage_thief's table and spits out the odds for each roll bonus. Here you go.
    [spoiler=Surge Effects If Casting On A Foe]

    Bonus   Good     Neutral  Bad      Other
    0 38 % 35 % 21 % 6 %
    1 39 % 34 % 21 % 6 %
    2 40 % 33 % 21 % 6 %
    3 41 % 32 % 21 % 6 %
    4 42 % 31 % 21 % 6 %
    5 43 % 30 % 21 % 6 %
    6 44 % 30 % 20 % 6 %
    7 45 % 29 % 20 % 6 %
    8 46 % 28 % 20 % 6 %
    9 47 % 27 % 20 % 6 %
    10 48 % 27 % 19 % 6 %
    11 49 % 27 % 18 % 6 %
    12 49 % 27 % 18 % 6 %
    13 50 % 26 % 18 % 6 %
    14 51 % 26 % 17 % 6 %
    15 51 % 26 % 17 % 6 %
    16 52 % 26 % 16 % 6 %
    17 53 % 26 % 15 % 6 %
    18 54 % 25 % 15 % 6 %
    19 55 % 25 % 14 % 6 %
    20 56 % 24 % 14 % 6 %
    21 57 % 24 % 13 % 6 %
    22 58 % 24 % 12 % 6 %
    23 58 % 24 % 12 % 6 %
    24 59 % 24 % 12 % 5 %
    25 60 % 23 % 12 % 5 %
    26 61 % 23 % 11 % 5 %
    27 62 % 23 % 10 % 5 %
    28 63 % 22 % 10 % 5 %
    29 64 % 22 % 9 % 5 %
    30 65 % 21 % 9 % 5 %
    31 66 % 21 % 8 % 5 %
    32 66 % 21 % 8 % 5 %
    33 66 % 21 % 8 % 5 %
    34 67 % 20 % 8 % 5 %
    35 68 % 19 % 8 % 5 %
    36 68 % 19 % 8 % 5 %
    37 69 % 18 % 8 % 5 %
    38 70 % 17 % 8 % 5 %
    39 70 % 17 % 8 % 5 %
    40 71 % 16 % 8 % 5 %
    41 71 % 16 % 8 % 5 %
    42 71 % 16 % 8 % 5 %
    43 72 % 15 % 8 % 5 %
    44 73 % 14 % 8 % 5 %
    45 74 % 13 % 8 % 5 %
    46 75 % 13 % 8 % 4 %
    47 76 % 13 % 7 % 4 %
    48 77 % 13 % 7 % 3 %
    49 77 % 13 % 7 % 3 %
    50 78 % 13 % 6 % 3 %
    51 79 % 13 % 6 % 2 %
    52 79 % 13 % 6 % 2 %
    53 80 % 13 % 5 % 2 %
    54 80 % 13 % 5 % 2 %
    55 80 % 13 % 5 % 2 %
    56 80 % 13 % 5 % 2 %
    [/spoiler]

    [spoiler=Surge Effects If Casting On An Ally]
    Bonus   Good     Neutral  Bad      Other
    0 27 % 36 % 31 % 6 %
    1 28 % 35 % 31 % 6 %
    2 29 % 34 % 31 % 6 %
    3 30 % 33 % 31 % 6 %
    4 31 % 32 % 31 % 6 %
    5 32 % 31 % 31 % 6 %
    6 33 % 31 % 30 % 6 %
    7 34 % 30 % 30 % 6 %
    8 35 % 29 % 30 % 6 %
    9 36 % 28 % 30 % 6 %
    10 37 % 28 % 29 % 6 %
    11 38 % 28 % 28 % 6 %
    12 38 % 28 % 28 % 6 %
    13 39 % 27 % 28 % 6 %
    14 40 % 27 % 27 % 6 %
    15 40 % 27 % 27 % 6 %
    16 41 % 27 % 26 % 6 %
    17 42 % 27 % 25 % 6 %
    18 43 % 26 % 25 % 6 %
    19 44 % 26 % 24 % 6 %
    20 45 % 25 % 24 % 6 %
    21 46 % 25 % 23 % 6 %
    22 47 % 25 % 22 % 6 %
    23 47 % 25 % 22 % 6 %
    24 48 % 25 % 22 % 5 %
    25 49 % 24 % 22 % 5 %
    26 50 % 24 % 21 % 5 %
    27 51 % 24 % 20 % 5 %
    28 52 % 23 % 20 % 5 %
    29 53 % 23 % 19 % 5 %
    30 54 % 22 % 19 % 5 %
    31 55 % 21 % 19 % 5 %
    32 55 % 21 % 19 % 5 %
    33 55 % 21 % 19 % 5 %
    34 56 % 20 % 19 % 5 %
    35 57 % 19 % 19 % 5 %
    36 57 % 19 % 19 % 5 %
    37 58 % 18 % 19 % 5 %
    38 59 % 17 % 19 % 5 %
    39 60 % 17 % 18 % 5 %
    40 61 % 16 % 18 % 5 %
    41 61 % 16 % 18 % 5 %
    42 61 % 16 % 18 % 5 %
    43 62 % 15 % 18 % 5 %
    44 63 % 14 % 18 % 5 %
    45 64 % 13 % 18 % 5 %
    46 65 % 13 % 18 % 4 %
    47 66 % 13 % 17 % 4 %
    48 67 % 13 % 17 % 3 %
    49 67 % 13 % 17 % 3 %
    50 68 % 13 % 16 % 3 %
    51 69 % 13 % 16 % 2 %
    52 69 % 13 % 16 % 2 %
    53 69 % 13 % 16 % 2 %
    54 69 % 13 % 16 % 2 %
    55 69 % 13 % 16 % 2 %
    56 69 % 13 % 16 % 2 %
    [/spoiler]
    <3
  • MilesBeyondMilesBeyond Member Posts: 324
    I'm tempted to try this out in practice, now. I did give a Wild Mage a shot once, but it was ToB, so it's not really a reliable indication (I remember I had to actually go out of my way and try over and over again to get the more negative surge results... I kept either having my spells cast normally or at double effectiveness).

    It strikes me as potentially being a pretty powerful class in BG1, taking the already incredible benefits of the Ring of Wizardry and upping them to insane levels of power (Thanks to NRD, those double level 1 slots are now all Cloudkills!).

    The best part of NRD, if I remember properly, is that it doesn't draw from all memorized spells, but all scribed spells. This means all those spells you learned because you thought they'd be useful, but never memorized because they're too situational? You can now call them up when the situation demands it, no problem. Also useful for those pesky moments when you're ambushed by trolls when you weren't expecting it and have no fire spells memorized (I always forget that there's a couple of them in Firkraag's dungeon, for instance).
  • styggastygga Member Posts: 467
    I cleared the slaver compound today. Everyone was out of spells... Didn't want to go back out to rest. Chaos shield, nahals reckless dwoemer - summon efretti. Wild surge, spell cast normally, you feel rested. All my spells back, cleared the compound. That's why you should wild mage.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Jalily, thanks for the tables! It shows exactly how the bonuses you can get alter the probabilities in your favor, though the wild mage will never be foolproof. Have you considered a career as an actuary?

    @Lord_Gay, LOL, I love the poem! I absolutely love it! Goodness, you're creative. So, now I'm the stubborn guy from Green Eggs and Ham, am I? I grew up reading that. Looks like I didn't learn the moral of the story.

    I love it when someone can turn it to good humor when I start to get too stubborn, pedantic, and/or argumentative about something. Bravo, my good friend.
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