Paper manuals
Alonso
Member Posts: 806
Is it possible to get the manuals in paper format? (Apart from printing them myself, of course).
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What are you expecting, "call to get your copy sent to you, free of charge"? This isn't the 1980s you know.
Just don't expect Beamdog to have it on order, because no one would buy it. Well, you. But no one else.
I'm sure there's an abacus version of BG, somewhere.
Believe it or not, I hear there is a version of BG that uses medieval like technology. Apparently, they use modern versions of graphite bars, parchments and abacuses. The modern version of the abacus seems to be something called "dyes" or something like that.
The hyper-linking within a document ability sells it for me.
Takes a bit longer than printing it out, but feels so much more authentic! Also helps to cope with ones boredom.
The first couples copies of BG I purchased included:
- Manual (with Volo and Elminister banter)
- paper map of the sword coast and the City
- handy reference card
Later versions (comes in a normal size video game box with CDs in paper circa 2003, instead of the long Baldur's Gate CD carrier for all 5 discs originally released, or the "all 4 games in one" copy circa 2008) include the reference guide and map but not the full manual.
The Collector's Edition comes with nice bound manuals (among other delightful goodies). link
We don't have any concrete plans to release printed manuals on their own. I definitely empathize with wanting them for your gaming shelf, though!
[/shameless plug]
Freaking environmentalist, tree-hugging Druid! Cut down all the trees to make manuals, I say! We need less fresh water and breathable air in this world, I say! Burn down the rainforests, all of them, every last square inch, I say!
That being said, I loved...absolutely loved...some of those older games that didn't have an in-games maps, like star control 2 and magic candle. The quality of older games like that just can't be beat. Plus there's something about not being spoon fed every quest and having a magic compass tell you exactly where to go (looking at you, oblivion). The effort that went into some of those games (programmed in hexcode! HEXCODE!!!) was just topped off by the high quality maps and paper manuals.
Ok...nostalgia glasses off and reality check.
I don't want my games to feel like work anymore.