I'm sure you can order print-outs online if you send in a file, and have it mailed to you. Probably on some nice paper and stuff, all bound and everything.
Just don't expect Beamdog to have it on order, because no one would buy it. Well, you. But no one else.
I must admit I used to mock a colleague of mine who religiously printed out every e-mail he received. Now however, many years later, I do the same myself - I just find it easier to refer to 'written' information than switching backwards and forwards between screens, which causes me to lose my train of thought. So now I have a file of BG-related web pages that I've printed up and keep next to my 2nd edition handbook.
I still have my 2e PHB and DMG right by the computer. If Beamdog offered nice bound manuals for SoD and the EE games I would buy them. I like the feel of books, makes me feel more like old times around the tables with my friends.
You seem a bit too modern for a fan of medieval like RPGs
You mean those games that run on a device smarter than the brains of all the world's population in 1300 put together?
I'm sure there's an abacus version of BG, somewhere.
Yep, I mean those games that are so smart they almost make you feel like you're a part of the world's population in 1300. Except for the fact that they require you to check a PDF document now and then, that is.
Believe it or not, I hear there is a version of BG that uses medieval like technology. Apparently, they use modern versions of graphite bars, parchments and abacuses. The modern version of the abacus seems to be something called "dyes" or something like that.
It's certainly not a feasible solution for everyone, but even a cheap tablet makes for a fantastic PDF reader. Plus you save on trees! I have about 250+ game manuals in my iBooks library, enough to insult a small forest if they were physical copies. The hyper-linking within a document ability sells it for me.
It's certainly not a feasible solution for everyone, but even a cheap tablet makes for a fantastic PDF reader. Plus you save on trees! I have about 250+ game manuals in my iBooks library, enough to insult a small forest if they were physical copies. The hyper-linking within a document ability sells it for me.
Sure, I use my tablet frequently for technical books the same way, but for DnD I just prefer the feel of paper.
The parchment background used on many CRPG manuals (including the EE games) help, but ultimately there's no arguing your point. There's a reason I still buy paperbacks.
You could always create home-made papyrus and scribe the game manual on the pages with ink and quill. Takes a bit longer than printing it out, but feels so much more authentic! Also helps to cope with ones boredom.
You could always create home-made papyrus and scribe the game manual on the pages with ink and quill. Takes a bit longer than printing it out, but feels so much more authentic! Also helps to cope with ones boredom.
FINALLY! We have a winner here! That's just the kind of solution I was looking for
If you look around the internet for an older version of the game it should include some of the original materials.
The first couples copies of BG I purchased included: - Manual (with Volo and Elminister banter) - paper map of the sword coast and the City - handy reference card
Later versions (comes in a normal size video game box with CDs in paper circa 2003, instead of the long Baldur's Gate CD carrier for all 5 discs originally released, or the "all 4 games in one" copy circa 2008) include the reference guide and map but not the full manual.
I still have my 2e PHB and DMG right by the computer. If Beamdog offered nice bound manuals for SoD and the EE games I would buy them. I like the feel of books, makes me feel more like old times around the tables with my friends.
You mean you use the AD&D to understand what goes on in BG? I thought about it at some point, but I imagined there would be too many differences and it would be too cumbersome to find out what works the same and what was adapted for the game...
I still have my 2e PHB and DMG right by the computer. If Beamdog offered nice bound manuals for SoD and the EE games I would buy them. I like the feel of books, makes me feel more like old times around the tables with my friends.
You mean you use the AD&D to understand what goes on in BG? I thought about it at some point, but I imagined there would be too many differences and it would be too cumbersome to find out what works the same and what was adapted for the game...
There are a number of differences, true, but I am frequently happy at how much came through intact. Plus it is interesting to see the differences and try to find out why it is different.
The Collector's Edition comes with nice bound manuals (among other delightful goodies). link
We don't have any concrete plans to release printed manuals on their own. I definitely empathize with wanting them for your gaming shelf, though!
[/shameless plug]
Ooops, a bit pricey. I still have a lot of asses to kick in BG2, though, so I might check back when I'm finished in case it's become more affordable by then. I guess there's no equivalent for BGEE or BG2EE, right?
It's certainly not a feasible solution for everyone, but even a cheap tablet makes for a fantastic PDF reader. Plus you save on trees! I have about 250+ game manuals in my iBooks library, enough to insult a small forest if they were physical copies. The hyper-linking within a document ability sells it for me.
@jackjack Freaking environmentalist, tree-hugging Druid! Cut down all the trees to make manuals, I say! We need less fresh water and breathable air in this world, I say! Burn down the rainforests, all of them, every last square inch, I say!
That being said, I loved...absolutely loved...some of those older games that didn't have an in-games maps, like star control 2 and magic candle. The quality of older games like that just can't be beat. Plus there's something about not being spoon fed every quest and having a magic compass tell you exactly where to go (looking at you, oblivion). The effort that went into some of those games (programmed in hexcode! HEXCODE!!!) was just topped off by the high quality maps and paper manuals.
Ok...nostalgia glasses off and reality check. I don't want my games to feel like work anymore.
Comments
What are you expecting, "call to get your copy sent to you, free of charge"? This isn't the 1980s you know.
Just don't expect Beamdog to have it on order, because no one would buy it. Well, you. But no one else.
I'm sure there's an abacus version of BG, somewhere.
Believe it or not, I hear there is a version of BG that uses medieval like technology. Apparently, they use modern versions of graphite bars, parchments and abacuses. The modern version of the abacus seems to be something called "dyes" or something like that.
The hyper-linking within a document ability sells it for me.
Takes a bit longer than printing it out, but feels so much more authentic! Also helps to cope with ones boredom.
The first couples copies of BG I purchased included:
- Manual (with Volo and Elminister banter)
- paper map of the sword coast and the City
- handy reference card
Later versions (comes in a normal size video game box with CDs in paper circa 2003, instead of the long Baldur's Gate CD carrier for all 5 discs originally released, or the "all 4 games in one" copy circa 2008) include the reference guide and map but not the full manual.
The Collector's Edition comes with nice bound manuals (among other delightful goodies). link
We don't have any concrete plans to release printed manuals on their own. I definitely empathize with wanting them for your gaming shelf, though!
[/shameless plug]
Freaking environmentalist, tree-hugging Druid! Cut down all the trees to make manuals, I say! We need less fresh water and breathable air in this world, I say! Burn down the rainforests, all of them, every last square inch, I say!
That being said, I loved...absolutely loved...some of those older games that didn't have an in-games maps, like star control 2 and magic candle. The quality of older games like that just can't be beat. Plus there's something about not being spoon fed every quest and having a magic compass tell you exactly where to go (looking at you, oblivion). The effort that went into some of those games (programmed in hexcode! HEXCODE!!!) was just topped off by the high quality maps and paper manuals.
Ok...nostalgia glasses off and reality check.
I don't want my games to feel like work anymore.