Screw it I'm taking Imoen Anyway
Reddbane
Member Posts: 222
So I'm going to do a complete playthrough of the series again with Imoen as a Swashbuckler (RR Version) that duals to a Mage, then edit her BG2 stats to be what they were at the end of my BG1 playthrough (and re-edit them again once I find her spellhold with the xp boost.) But now Siege automatically removes her from the party. But this won't stop me! Gentemen, I can rebuild her, I have the portraits, I have the soundsets, I have EEkeeper! I'm going start BG1 with two characters, the Bhaalspawn and an Imoen clone, then once I leave candlekeep and real Imoen joins, I'll double check their info in EEkeeper matches (down to the biography), then kick the "real" Imoen out of the party, and play the rest of the game. This won't really effect BG1 since Imoen has no banter anyway, but once I start BG1, viola! I keep my Imoen (a version of Imoen at least); I'll just pretend all of "real" Imoen lines are coming from my Imoen, even if it does create some plot holes, it's a small price to pay to keep Imoen with me.
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Comments
Other players like to dual her to mage as early as level two or three.
Of course, BG2 also erases your choices, so if we complain about it in SoD, we should complain about it in BG2, and that can't be changed.
But I do wish Beamdog had decided to write party dialogue for Imoen and give you the choice to keep her with you in SoD, especially since they had the voice actress on hand.
I like the fleshed-out Safana, which I think they did very well, but she's never been a character I like to use in BG1, and I'd rather not be forced to use her in every party I make in SoD (at least until I can get to Glint).
I wonder if they did it the way they did to avoid even further glaring contradiction at the beginning of BG2? I think their legal agreement won't let them change Imoen's starting instance in BG2, other than to add some xp, or is that right? I kind of wish they could let your choices for Imoen's class development stand throughout the trilogy. There's that problem with the Magic Missile cast to get her into trouble with the Cowled Wizards though, for people who want to keep her a thief.
I'm afraid the blame for losing Imoen through so much of the game content may rest with the original developers, instead of Beamdog. I'm not sure. I wish they'd share with us their reasoning why they felt Imoen shouldn't be playable in SoD.
Probably has something to do with the fact that my profession is that of a software engineer and understand you can't just make changes to code (or even story) without justification. /shrug
Sorry, but I had to be that guy.
Baldur's Gate without Imoen as your companion isn't Baldur's Gate at all.
I can't be bothered ever using Safana again in SoD after dealing with her non-stop OOC BS.
Haven't tried Glint but is it even worth it?
I guess I can try Glint as non-humans are generally more interesting characters.
May be not for the entire Sod Campaign, but she could join later (before dragonspear)
*"I dislike thing":