Dragons without arcane caster
Artona
Member Posts: 1,077
Hi, fellow users. Is it possible to beat dragons without mage or sorcerer or bard? I'm currently playing with an evil party: my Bhaalspawn, assassin dual-classed to warrior, fallen blackguard Dorn, Hexxat and Viconia. I took Bodhi's offer too soon, before completing Bloodscalp quest. Therefore, I don't have access to Edwin.
Right now I'm doing fine, but I wonder if that party would work against dragons.
So, my question: should I get Jan or Haer'Dalis, or is possible to deal without them?
Right now I'm doing fine, but I wonder if that party would work against dragons.
So, my question: should I get Jan or Haer'Dalis, or is possible to deal without them?
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Comments
So no, arcane casters aren't mandatory; for anything in the unmodded game, really.
Don't think its too hard to kill dragons without arcane might. Killing them without any kind of magic however would be an impressive feat.
Edit: Actually, I suppose it depends on the dragon in question and what level your party is at. It would be impressive, for example, if you killed off Firkragg before Spellhold without magic but not so much say the dragon in Watchers Keep with a ToB party.
Just take the time to study what everybody can do so you know what your options are. And remember, you don't have to fight any of the game's dragons at low-mid levels. You can always come back when everyone has better gear/more levels.
In any case with access to HLAs all SoA dragons should fall easily
xD
Anyway, I was scared of dying at the final ToB fight and having to redo my only ever no reload from the beginning. Using the spikes was on character in any case, as my gnome had just become a dad with Aerie right before the fight and dying (and losing his essence) meant he could not become a God and escape his terrible mortal fate.
I'll update my thread after Firkraag or Shadow Dragon.
And one more question - is Demogorgon killable without mage? Or that nasty party before him? I usually do all Alkhatla quests before Spellhold, so I'll probably attempt to slay him. I am lazy and cheesy, but not that lazy and cheesy. But thanks for the advice. I'll use it as last resort.
Thanks for tips, everybody.
The SCS you know today didn't exactly spring from the modders' minds fully formed. When Tactics was released (about 2-3 years after ToB came out) it was crude and unfair, but most of the insane difficulty content was already there. Extra revisions mostly just removed the bugs/painfully simple exploits.
IIRC, SCS was first released as a BG1 mod in 2006. Then they made a version for BG2 a while later, and have been steadily working on it (major release every few years) since then. The version people now play took years of meticulous work by modders, because the idea was that they did not want it to be as unfair as Tactics.
Of course, SCS is a tactical mod intended for people who want a combat challenge. RP concerns are usually secondary (e.g. "why does the mage have pre-buffs they are at home and not expecting a fight").
...if I was a wild mage I would probably skip the invisible servants, though. No need to risk a nabassu or exploding cow at me home.
1) Spellcasting requires components. In some cases, EXPENSIVE components. That's why most spellcasters save their spells for actual combat.
2) Most of these spells were designed for combat. Out of combat, you are basically at the mercy of DMs.
Something like: "you stubbed your toe, -1 stoneskin" or "a mosquito tried to bite you, -1 stoneskin" or "you absently flick your hand and accidentally set the living room curtains on fire with an MMM" would be perfectly acceptable side effects for using spells like these out of combat.
3) You're a high level mage. Act like one. Install traps/alarms/magical failsafes/use contingencies and sequencers instead of walking around with full buffs like a disaster waiting to happen.
That's why actual high level mages install traps/alarms/magical failsafes/use contingencies and sequencers instead of walking around fully buffed.
I much prefer the Ammon Jerro method. Bind a bunch of demons to my dungeon, then let jackass adventures get tricked into dying. Only fails to work if my granddaughter happens to ruin it.
I'd be surprised if your (very) bored DM wasn't already trying to roll consecutive 20s just to try and justify triggering some sort of disaster.
Granted I only play with SCS, but even so. No class is "needed" but I would definately give an arcane caster top priority. Impr haste, ruby ray, breach, secret word, true sight, various crowd control and maybe even a summon or two makes the game a lot easier and imho more fun.
Jan is a very strong NPC, I would strongly advice you to replace Hexxat with him.
The tiefling is also strong but imho he should be left in prison.
You ARE travelling with (powerful) priests, druids, mages, rogues...
I never understood why these mods make it sound like every PC party is the crass/blunt type when game gives you a lot of NPCs with thieving/diplomatic/information-gathering abilities and when spells like Invisibility 10' Radius cost a mere level 3 spell slot. Hell, if your PC is a rogue you have an entire thieves' guild branch to do all your information-gathering for you.
"When does he normally take a bath? That must be when he dismisses his Stoneskin/MMM spell..."
While I do like how SCS raises difficulty and use it anyway, the logic behind these changes is truly baffling. Granted, it would be hard to truly justify these kind of changes unless most of the enemy adventurers you fight were actually in league with someone like Bodhi all along (or were receiving intel from her).
Yeah you can drop the shadow dragon and firkraag. By the time you get to the silver dragon in terms underdark you can probably drop her too using just you and viconia.
For Thalys (shadow drago) just have viconia memorize a couple of sanctuaries, protection evil, and remove fears. Then use your sin to backstab with potions of invisible.
Firkraag gonna be tougher but go hit up the inn in waukeens for the cloak of non detect and repeat through. Depending what weapons your sin is using will depend on the potions u need. (You can get fire potions easily and viconia can acid/frost resist you)
Drop some traps prior to fight (it's not too cheesy since those 2 dragons you won't have the trap of cheese)
Make sure you poison weapon as it will do the bulk of your damage through all their protections. Have viconia also buff you with strength of one if you don't have str items and bless. She can also summon a few skeletons and Ariel servants (servants if levels high enough) prior to the fight to eat the dragon death spells. (And since ur spread around the dragon it'll only hit 1 or 2 of the summons, not all of them, or you)
Key to it though is park your guys around the dragon at like a 12 3 5 9 rotation before starting. Don't just charge in.