Skip to content

Random question: can you "continue" EE romances in Dragonspear?

And if so, can you do so with a new save? I played through BGEE way back when, did the Neera romance stuff (all of it, I think--it was just the one quest/map, right?) but no longer have that save file. Does Dragonspear have any additional romance interactions, and if so, can they be triggered in a new save?

Comments

  • doggydoggy Member Posts: 313
    I guess so. Haven't tried with a new character yet only my imported saves so far. They can be "continued" in soa even with a new character and as far as I know there is little if any difference in dialogue if you do. My guess is you can continue in sod with new characters as well.
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    edited May 2016
    You can continue a romance that you started in BGEE with Neera, Dorn and Rasaad. However, in BG2EE they will not say a word about the romantic events that occurred in SOD, which is very bad. I hope they will improve this aspect, because continuity is important.
  • ButtercheeseButtercheese Member Posts: 3,766
    Aedan said:

    However, in BG2EE they will not say a word about the romantic events that occurred in SOD, which is very bad.

    I will forever be salty about that, it's imo the biggest flaw of SoD and needs fixing asap.
    And I won't shut up about it till it got fixed.
  • mf2112mf2112 Member, Moderator Posts: 1,919

    Aedan said:

    However, in BG2EE they will not say a word about the romantic events that occurred in SOD, which is very bad.

    I will forever be salty about that, it's imo the biggest flaw of SoD and needs fixing asap.
    And I won't shut up about it till it got fixed.
    Why is it an SoD flaw and not a BG2 flaw? BG2 won't pick up your BG1 romance either.
  • shawneshawne Member Posts: 3,239
    mf2112 said:

    Why is it an SoD flaw and not a BG2 flaw? BG2 won't pick up your BG1 romance either.

    BG1 romances are designed to be noncommittal and casual - there's nothing to pick up. From what I've seen, SoD takes things a step further, so it is a problem that BG2 then proceeds as if SoD never happened.
  • mf2112mf2112 Member, Moderator Posts: 1,919
    shawne said:

    mf2112 said:

    Why is it an SoD flaw and not a BG2 flaw? BG2 won't pick up your BG1 romance either.

    BG1 romances are designed to be noncommittal and casual - there's nothing to pick up. From what I've seen, SoD takes things a step further, so it is a problem that BG2 then proceeds as if SoD never happened.
    So it isn't really an SoD problem then, but a BG2 problem. Which Beamdog may or may not be able to legally change.
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    edited May 2016
    Neera, Dorn and Rasaad are characters created by Beamdog, so I think they can tweak those romances with no legal issues.
  • ButtercheeseButtercheese Member Posts: 3,766
    @mf2112 It is an SoD problem, because the point of SoD was to fill the gap between BG1 and 2 nicely. Sadly, some of the plotpoints actually create new inconsistencies, such as this one. In order to make the entire series coherend in it's story, BG2 now has to retroactively ad stuff that SoD has introduced.

    So, it is a problem BG2 has to deal with, but SoD is the one that caused that problem.
  • rapsam2003rapsam2003 Member Posts: 1,636

    So, it is a problem BG2 has to deal with, but SoD is the one that caused that problem.

    The issue exists before SoD. It became an issue as soon as BGEE created new NPCs which had romances. The problem is, it probably cannot be legally corrected due to the license that Beamdog has with WotC.

  • ButtercheeseButtercheese Member Posts: 3,766
    I don't know ... they obviously had a lot more freedom to tinker with the characters and stuff for SoD.
    I would be very suprised if they now didn't get to have some more liberties with original content either.
  • AedanAedan Member, Translator (NDA) Posts: 8,551

    The problem is, it probably cannot be legally corrected due to the license that Beamdog has with WotC.

    Again, no :)
    They cannot change the vanilla content, but they can fix/expand/improve their addition, which includes their NPCs and their romances.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Aedan said:

    They cannot change the vanilla content, but they can fix/expand/improve their addition, which includes their NPCs and their romances.

    Let's reiterate the context:
    The issue exists before SoD. It became an issue as soon as BGEE created new NPCs which had romances. The problem is, it probably cannot be legally corrected due to the license that Beamdog has with WotC.
    So, while they can fix the EE NPCs itself, anything outside of the narrow scope of those NPCs...that may or may not be touchable.
  • shawneshawne Member Posts: 3,239

    The issue exists before SoD. It became an issue as soon as BGEE created new NPCs which had romances.

    Except it wasn't, because BG2:EE followed up on BG:EE, and therefore those new NPCs could (and did) continue their romance storylines.

    I'll try to simplify this for you: before SoD, EE romances were A -> B. Now they're A -> C -> B, with C being a whole development that B can't and won't acknowledge (since it was released first). Stuff happens in C that should affect B. Therefore C is the problem.
  • rapsam2003rapsam2003 Member Posts: 1,636
    edited May 2016
    shawne said:

    The issue exists before SoD. It became an issue as soon as BGEE created new NPCs which had romances.

    Except it wasn't, because BG2:EE followed up on BG:EE, and therefore those new NPCs could (and did) continue their romance storylines.
    I really don't think you're understanding. This may be an issue that CANNOT be fixed.
  • rapsam2003rapsam2003 Member Posts: 1,636
    I'm not watching all 5.5 hours of that. What part am I supposed to be listening to, that's relevant to the conversation at hand?
  • ButtercheeseButtercheese Member Posts: 3,766
    edited May 2016

    I'm not watching all 5.5 hours of that. What part am I supposed to be listening to, that's relevant to the conversation at hand?

    The video should start at the moment that is relevant.
  • PurudayaPurudaya Member Posts: 816
    edited May 2016
    The video doesn't seem to start at the relevant section. tl;dw: Beamdog has said that they are looking at/open to adding dialogue/content to BG2 to provide consistency with SoD. I am almost positive we will see additional context given to the romances at some point in the future (I'm as interested in seeing new dialogue options with Irenicus myself).

    As for Beamdog's ability to make changes to the original games, I don't think that's necessarily an unconditional restriction anymore. WotC did allow them to write new content for the original characters after all, and their decision to make SoD canon probably means they'll be open to making it consistent with the rest of the canon series. Just because they're is a consistency issue at the moment (and there is) doesn't mean that Beamdog and WotC are going to leave it that way.
  • Arsene_LupinArsene_Lupin Member Posts: 181
    That would be pretty nice.

    It always seemed silly to me to add new party members in the first place if they couldn't interact with the original cast.
  • GenderNihilismGirdleGenderNihilismGirdle Member Posts: 1,353
    @rapsam2003 start watching at 1:12:53, it's not a long answer

  • GenderNihilismGirdleGenderNihilismGirdle Member Posts: 1,353
    tl;dr of that Trent answer is that the team wants to do it, but they're working on Secret Project right now which takes priority because they get paid when someone buys a game not when someone plays it

    which, to me, is not a problem: I would absolutely pay for a BG2EE expansion a la Tales of the Sword Coast that adds some areas to access before the end-game of BG2 that also adds in SoD continuity content for dialogue and story (AND A SHAMAN STRONGHOLD! EVEN IF IT'S JUST THE DRUID STRONGHOLD WITH A DIFFERENT QUEST!)
  • FemShepFemShep Member Posts: 22

    I would absolutely pay for a BG2EE expansion a la Tales of the Sword Coast that adds some areas to access before the end-game of BG2 that also adds in SoD continuity content for dialogue and story (AND A SHAMAN STRONGHOLD! EVEN IF IT'S JUST THE DRUID STRONGHOLD WITH A DIFFERENT QUEST!)

    I couldn't have said it better myself.

    I also would like to see (hear in this case) some voice acting for Dorn romance lines.

  • jsavingjsaving Member Posts: 1,083
    BioWare said after BG2 that they spent too much time on the stronghold quests because they walled off too much of the game from the typical player who'd only ever be completing the game with a single character. With the shaman class having received such a mixed reaction from the player base, it's hard to see a future BG2 expansion pack including an entirely new stronghold questline that only shaman PCs could play. But there's also no reason to exclude shamans from doing one of the existing stronghold quests, whether it be ranger, druid, or the generic De'Arnise quest.

  • bob_vengbob_veng Member Posts: 2,308

    shawne said:

    The issue exists before SoD. It became an issue as soon as BGEE created new NPCs which had romances.

    Except it wasn't, because BG2:EE followed up on BG:EE, and therefore those new NPCs could (and did) continue their romance storylines.
    I really don't think you're understanding. This may be an issue that CANNOT be fixed.
    if it cannot be fixed then there shouldn't have been any romances in SoD. simple as that.
  • argent77argent77 Member Posts: 3,475
    BG2EE does keep track of romances started in BG1EE. You can inspect the file VARIMPRT.2DA if you want to see which variables are carried over when you import your character from BG1. I don't think it already takes SoD romances into account though.
Sign In or Register to comment.