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What is your stance on loot saturation?
In many roleplaying games, both single player and MMO, you are saturated with loot. What I mean is, rather than upgrades being fewer and further between, thus being more substantial, loot is rewarded much more often but at lower upgrade value.
Some people believe more loot, but smaller upgrades, provides a "carat on a stick" for players to keep playing. I think loot saturation takes away from the feeling of a 'reward well deserved' and that saturation eventually leads to the feeling that loot upgrades are meaningless, just another thing you have to do to play the game. I like the feeling that whether at level 1, or max level, my new piece of armor is a big improvement to my character. What is your opinion?
What is your stance on loot saturation? 56 votes
I prefer being saturated with loot. I like smaller upgrades more often.
I don't like being saturated with loot. I prefer larger upgrades, further apart.
I don't believe that the rate at which you earn loot devalues it's feeling of reward.