Creating a dual-classed character
grassBlade
Member Posts: 31
I'm using the GOG version.
Whenever I try to create a dual-classed character, I cannot. The character ends up level 7 (or somesuch). Am I missing something or is this normal for SOD?
How do I create, say, a lvl 5 swashbuckler and lvl 7 fighter?
Whenever I try to create a dual-classed character, I cannot. The character ends up level 7 (or somesuch). Am I missing something or is this normal for SOD?
How do I create, say, a lvl 5 swashbuckler and lvl 7 fighter?
0
Comments
You need to create a character in Baldur's Gate, level it to where you want your first class to be, dual it and then export your character. Load that character into SoD or BG2 to get the rest of your starting XP.
Open your baldur.ini file and add the line:
'Program Options', 'Debug Mode', '1',
In game press ctrl+space, and select and mouse over your level 1 character.
Type:
C:SetCurrentXP("[10000]")
Press enter. You should now be able to level up to 5 and dual-class. Then export your character and put it into SoD.
I hope this is right since I'm pretty terrible with the console ;P
But on the other hand with tools like EEkeeper you can customize your character in any way you want in a very straightforward and safe way.
If you really want to dual class at the beginning of SoD (assumingly without playing through the entirety of BGEE again), you can do the following with EEKeeper, however:
*This also applies to base classes. For example, a character edited to be a barbarian won't have Rage if you don't assign it in this manner.*
@KampfKaninchen I agree
I fully intend to write a bard kit mod for an elven musical enchanter, needing a 17 cha, 15 dex, with spell restrictions against necromancy and evocation. With full 9 level spell progression (adjusted not to overtake wizards, no specialty bonus spells), d4 hit points, only able to use quarter staves, daggers, short/long swords and shortbows, -1 str penalty (no 19 for you), able to wear up to chain, no shields, no pickpocket (detect illusion would be good, but I have no idea how to put that in). I think the regular bard song progression will serve, though I may think up a new case.
All of the actual game engine files are hidden. Only the devs can access them.