Ankhegs
buckbeach
Member Posts: 63
Cautioned to limit hunting to four but the pests keep creeping up. What if more are killed coming back to region again?
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Afterward you can kill any number of ankheg you want. That is, if you're fine with endangering species
If you talk to the huntress after killing too many ankhegs, you should get harsh words instead of praise and a reward, so that's not as cool.
Edit : Don't believe me, Finn here has the right of it. The ten plagues of druids will fall upon you (and all of them are insect plagues). Then Ankhegs will feast on your entrails to resplenish their population.
Edit 2:
So I looked it up, and apparently :
There should be a total of 6 Ankhegs that will work for completing the quest. Kill them all before handing it in and you deny yourself the reward. I'm not sure they all do spawn because two of them are at x=4500 which looks suspiciously like the edge of the map to me. Maybe someone more knowledgeable can enlighten us or I'll probably test it. These do not respawn.
There are several respawning Ankhegs but none of them will count for Gerde, neither for getting the reward nor for going past the limit. Not that a player has any way to know that.
She summons a black dragon who uses it's acid breath on you.
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Absolutely nothing. You still get the meager reward regardless of how many you kill. Ankhegs are a good early source of XP/gold.
In Nashkel. In a hole on the side of a plowed field in the far south west of the area.
A pearl to you.
Anyway. I've seen evermemory mentioned quite a few times, but don't recall any posts about the armor stash. I'm not suprised it's well known.
Some creatures apparently appear according to a schedule? I suppose that's what Ulcaster's ghost use, too. And of course, these particular ankhegs have one. Two of them will only be there during the day, two others will be here from nightfall to 22:59 and from 3:00 to dawn. One of them is only there in the 2 hours before midnight and the last one is only there in the two hours after midnight.
They all spawn in about the same spot, a few meters east of the road to Baldur's gate, in the northern part of the map.
Talk about a byzantine way to spawn. Actually failing this quest can about only be done through sheer luck or carefull planning, especially considering that there is no way to wait more or less than 8 hours.
Any game with mechanics that are related to in-game time REALLY should have a wait function.