Why are Beastmasters so harshly Gimped ?
DevardKrown
Member Posts: 421
So far every Kit I'm looking at has trade-offs ...but they all feel sort of Fair.
to stay in Ranger territory like the Archer , we give you the Power of the "Insert ranged weapon" !... but we gimp your melee combat a little bit and cut down on that armor ...don't want you to be to comfy in melee..but still be able to club that Golem over the head.
or the Stalker , we take away armor again but here have some sneak and a light Back stab , and why not tumble in some Spells..
and then we have the Beast Master , trades armor again this time for Animal Summoning , and a Familiar, i can dig that ..you get free canon fodder you don't have to face-tank yourself.
and then he just gets shit on by Removing 13 ! of 20 Possible weapons for 15 % sneak ? i mean he cant even back stab with it so even if you sneak all you get is a slightly better hit chance for once..even if you say "its a trade off for the summoning and the familiar too" its not in revelation to any other Kits trade offs.
even if we look outside the Ranger class , aside the Wizard slayer who surely trade off a bit more than what he gets, and the Shapeshifter who just trades armor for a gimped werewolf form nothing feels that harsch as removing 2/3'ds of a classes weapons.
to stay in Ranger territory like the Archer , we give you the Power of the "Insert ranged weapon" !... but we gimp your melee combat a little bit and cut down on that armor ...don't want you to be to comfy in melee..but still be able to club that Golem over the head.
or the Stalker , we take away armor again but here have some sneak and a light Back stab , and why not tumble in some Spells..
and then we have the Beast Master , trades armor again this time for Animal Summoning , and a Familiar, i can dig that ..you get free canon fodder you don't have to face-tank yourself.
and then he just gets shit on by Removing 13 ! of 20 Possible weapons for 15 % sneak ? i mean he cant even back stab with it so even if you sneak all you get is a slightly better hit chance for once..even if you say "its a trade off for the summoning and the familiar too" its not in revelation to any other Kits trade offs.
even if we look outside the Ranger class , aside the Wizard slayer who surely trade off a bit more than what he gets, and the Shapeshifter who just trades armor for a gimped werewolf form nothing feels that harsch as removing 2/3'ds of a classes weapons.
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And Find Familiar (from lvl 1) is pretty decent. The extra hp and spells (detect illusion or invisiblity 10') make up for lost weapon choices. You can still build a character decently around the weapons you are allowed to take.
i just think he trades off too much for way way way too little..
i actually wanted to Build him as Ranger2/Cleric , just having my lil dragon in my pocket chilling out.
but looking in the Progression table i will possible run out of weapons to put Points in !
i think the Ranger in general is just sad in Baldurs Gate...aside the archer
They make subpar for dual classing to clerics
They are subpar when compared to fighters, and to Paladins.
The stalker is subpar compared to a fighter/thief.
The only rangers that shine are archers and Minsc...
Their biggest issue is that their summoning abilities are really poor. They're 1 use per day, unavilalable until level 8 and finish at level 12. At which point you have very limited uses of a specific spell line which is frequently overlooked even by druids - they aren't even good summoning spells. Beyond level 12 you are left with no further improvement, just the same 1 use per day of a spell that was mediocre at it's peak. If it got fire elementals, or more uses per day or something, it might be more useful as a light warrior/summoner, which seems to be it's point.
In contrast, the stalker's backstab multiplier increases until lvl 17, and the damage continues to scale as it gets better weapons/stats. It's spells, while low level, are ones that are frequently used by mages and are useful even in late game (as buffs, they also scale with the character using them), and they can choose how many of them to take - multiple hastes per day if they want em.
As said before, rangers in this game are just fighters of a slightly different flavour. I don't think that's too much a problem though, it's just more that the multi and dual classes do not carry enough (any) draw backs when done right and therefore piss all over the myriad of interesting single classes.
@ulb , mods are fine , but everything that changes more than a visual aspect is like a Cheat for me.
i could just boot up EEKeeper and add use any item if i go that route..
Multi and dual classes reign supreme in this game... It's one of my biggest annoyances also. That said, any classes can complete the game easy enough.
Some classes are blatantly weaker but this shouldn't stop anybody playing them imo... It's not like you'll get owned in pvp or something
As for mods, well if you truly believe you're only using ones which address unfair imbalances, is that really still a bad thing?
Ultimately it's your call, but I can only recommend giving a few of these mods a go if ye haven't yet, to see if they really harm your gaming experience.