Where can I find the 2DA files for BG:EE ?
Francois42424
Member Posts: 44
I keep reading you can edit the tables, and I remember having a try at that in the OLD BG2 way back.
Not finding any 2da tables to edit/copy into override.
Searched my entire PC for 2da files, found nothing for 2da files pertaining to BG:EE
Searched Google, found a lot of garbage but nothing telling me where to find the files.
My idea is they must be into a huge library file somewhere and I just don't know where it is or how it's called.
I would try to unlock/create the missing multi-class specs such as Fighter/Cleric/Thief or Fighter/Mage/Druid.
If anyone could redirect me towards the appropriate file and how to extract/replace 2da tables from there, I would be very happy.
Thank you.
Not finding any 2da tables to edit/copy into override.
Searched my entire PC for 2da files, found nothing for 2da files pertaining to BG:EE
Searched Google, found a lot of garbage but nothing telling me where to find the files.
My idea is they must be into a huge library file somewhere and I just don't know where it is or how it's called.
I would try to unlock/create the missing multi-class specs such as Fighter/Cleric/Thief or Fighter/Mage/Druid.
If anyone could redirect me towards the appropriate file and how to extract/replace 2da tables from there, I would be very happy.
Thank you.
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Thanks.
download zip
Still looking but not having much luck.
Going to bed, will check thread tomorrow.
Thanks for your help btw.
Fighter/Thief/Druid is easy. I've done it before. You just copy the contents of CLABD01 (the class abilities files that contains the druid's special class abilities) into the CLAB file of some other kit that you don't like and that isn't used by any NPC. You then make a normal F/M/C and use Keeper to give yourself the modded kit. The spells are trickier. Honestly, the easiest way is to just add the druid spells to your list with Keeper. The side effects are that your Druid portion uses the cleric xp table, and that you have turn undead. The first part doesn't bug me because I always modded the druid table to match the cleric table anyway, and the second part can be handled by just refraining from using turn undead.
Fighter/Cleric/Thief is trickier, but I've also done it. Make a F/M/T, and use Keeper to give him cleric spells. It's kind of funky, because the spells you add with keeper will show up on the priest scroll screen like normal, but they are greyed out and you can't modify them. But, they appear and are available for casting when you click on the cast button, and resting restores them normally. You have to use Keeper whenever you want to change your spells, though.
You could edit the spell files to make duplicate versions of all of the cleric spells and make them available to wizards. Then use Keeper to add these spells to your spell book. That's cleaner, but is more work. You'll also want to use Keeper to simulate the extra spells that clerics get relative to wizards.
It really is too bad that at this time and age you cannot just tell the game to mix a bit of Thief, Fighter, and Cleric and hit the "Make-it-so" button... (Which leads me to believe that our beloved multi-classes aren't really a mash-up of classes but rather a pre-built custom class with different eye candy to make it look like it's a triple class). I hate hard-coded mechanics in a BG-style game.
I may still experiment with the Ideas provided, but I guess I shall just give me extra spells while adjusting proficiencies and EXP (to simulate my third fighter class) every now and then. Every time I play BG2 it reminds me why I loved 2nd edition over everything elses (even with it's flaws that most of us "fix" in our 2nd ed campaigns).
Thanks guys.
Part of the reason BG is like this is because 2E D&D was like this. It was a weird system with lots of arbitrary restrictions.
The class I always wanted was a pure utility Mage/Cleric/Thief. You can kind of it do with modding and Keeper, but oh god is it ugly and there are lots of side effects.