A different take on Shamans
MehZhure
Member Posts: 21
For the most part, all I have seen about the new shaman class is that they really aren't much good, except as a backup to a powerful group, and mostly useless as a single run-through. So....I had to try it out.
I think the problem is, the shaman class requires a different type of strategy to be successful. I see lots of complaints about how the shaman cannot move when dancing. Again...not actually a problem. It just doesn't fit in with the standard tactics commonly used.
I made a half-orc shaman, because I wanted the high str, and con....mainly so I can carry a lot of stuff (single character run-through), and I would like to gain natural regeneration (boosting con to 20 via the manual of bodily health I know is lurking in the game).
The tactics I have found to be highly useful are a sensible hit-and-run style of assault. I encounter a foe, immediately backstep, and dance. The intent is to call a spirit before they can get to me. When it doesn't work, what do I do? Run away and try again. It has turned out to be a fairly interesting run thus far (haven't reached Naskel yet, and am still working on lvl 3.
The stats I accepted are S: 19, 12, C: 19, I: 10, W: 14, C: 14. So, no impossibly high rolls, and no editing to get good stats. I think it was an 88, but I don't remember for certain. I am doing a two-weapon style with daggers, but rarely have I engaged in combat directly.
My thoughts on the shaman thus far? I think it is just fine as is. If the shaman could move around, it would quickly become massively OP. I mean....in all honesty...I took out the ogre on the way to the Friendly Arm with only a first lvl shaman. Didn't lose a single point of health....well....the second time i didn't lose a single point of health. Hehehe....the first time was a one-hit kill, so I was fortunate to have saved recently.
So, if you are wondering whether or not the shaman is worth a play-through, definitely yes. Just remember, the tactics you use for a fighter, thief, or mage, will not work with the shaman. It is a different class, and requires a unique set of tactics to make it fun to play.
I think the problem is, the shaman class requires a different type of strategy to be successful. I see lots of complaints about how the shaman cannot move when dancing. Again...not actually a problem. It just doesn't fit in with the standard tactics commonly used.
I made a half-orc shaman, because I wanted the high str, and con....mainly so I can carry a lot of stuff (single character run-through), and I would like to gain natural regeneration (boosting con to 20 via the manual of bodily health I know is lurking in the game).
The tactics I have found to be highly useful are a sensible hit-and-run style of assault. I encounter a foe, immediately backstep, and dance. The intent is to call a spirit before they can get to me. When it doesn't work, what do I do? Run away and try again. It has turned out to be a fairly interesting run thus far (haven't reached Naskel yet, and am still working on lvl 3.
The stats I accepted are S: 19, 12, C: 19, I: 10, W: 14, C: 14. So, no impossibly high rolls, and no editing to get good stats. I think it was an 88, but I don't remember for certain. I am doing a two-weapon style with daggers, but rarely have I engaged in combat directly.
My thoughts on the shaman thus far? I think it is just fine as is. If the shaman could move around, it would quickly become massively OP. I mean....in all honesty...I took out the ogre on the way to the Friendly Arm with only a first lvl shaman. Didn't lose a single point of health....well....the second time i didn't lose a single point of health. Hehehe....the first time was a one-hit kill, so I was fortunate to have saved recently.
So, if you are wondering whether or not the shaman is worth a play-through, definitely yes. Just remember, the tactics you use for a fighter, thief, or mage, will not work with the shaman. It is a different class, and requires a unique set of tactics to make it fun to play.
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Comments
I've shared my experience on how the shaman helps to overcome any enemies at the start of BG1 on the LoB difficulty here.