End of round auto-pause doesn't seem to work
Alonso
Member Posts: 806
Note: This is a copy of a bug I reported a few weeks ago. I'd like to get some feedback and know how it affects others.
I have selected the Auto Pause option to pause the game at the end of each round. However, it only pauses for some characters and not for others. It's not clear why sometimes it pauses and sometimes it doesn't.
Detailed example of the problem:
Description
1. Load the attached save.
2. Confirm that the option to auto pause at the end of each round is selected.
3. Exit the district and travel to the Bridge district.
4. You'll be waylaid by enemies along the way. Fight them.
Observed
I tried this twice. These are the number of times the game auto pauses at the end of each round for each character:
Same number of pauses for all the characters or a difference of one at most.
Anybody having a similar issue?
I have selected the Auto Pause option to pause the game at the end of each round. However, it only pauses for some characters and not for others. It's not clear why sometimes it pauses and sometimes it doesn't.
Detailed example of the problem:
Description
1. Load the attached save.
2. Confirm that the option to auto pause at the end of each round is selected.
3. Exit the district and travel to the Bridge district.
4. You'll be waylaid by enemies along the way. Fight them.
Observed
I tried this twice. These are the number of times the game auto pauses at the end of each round for each character:
________1st time 2nd time Minsc_____1__________1 Aerie_____4__________0 Alonso____3__________4 Jaheira___4__________3 Cat_______4__________3 Yoshimo___3__________2 Nalia_____4__________2Expected
Same number of pauses for all the characters or a difference of one at most.
Anybody having a similar issue?
0
This discussion has been closed.
Comments
The end of round autopause instead fires when an action is complete (ie, all attacks are used up for that "round", a spell is cast, an item is used, etc) because that is what the engine cares about as a round.
There is also (I think) something in place that prevents pauses coming in immediately after you have unpaused.
So, if someone takes longer to get to someone or attacks more slowly, they will trigger fewer end of round autopauses.
Anyway, I'm quite surprised that nobody else has said anything about this. Not just that, a quick google search reveals that nobody has said a thing about the end of round auto pause in any forum at all! Ever! I guess that means people don’t find it very useful.
I only started to use it a few weeks ago, when I got a basic understanding of how the round system works thanks to this great thread, and since then I find it very useful. It seems the only effective way of using the time since you finish casting a spell until you’re ready to cast another one. In that time you can move around or throw a projectile or two, which can be very useful. I wonder how other people do these things, or if they just ignore that timing.
When it works well, my fighters each have a target and combats will only pause once each round for me to pick a new spell, then I let it run. Frequently I don't try to cast much during combat past the first two rounds if I can get off a quick greater malison, then slow the next round with a total -8 save penalty, so I have my mage (Imoen or Edwin usually) use arrows or slings at that point as well. With a strength spell to bring them to 18/50 they hit a fair amount of the time and for decent damage sometimes.
I like to watch the combats play out more now. I used to pause a lot and obsess over every move to get everybody in the right places, but I enjoy letting it run even though I take a little more damage sometimes with some characters. Plus now they target mages more too so I have gotten a little less spell heavy during combat.
For example, casting a spell that should take one round will throw the autopause when the spell is fired. However, if there is something that needs to be done before the spell can be cast (ie. walking to the target for a touch spell) you would expect an autopause to fire before the spell is finished because some portion of that 6 second round was used walking. However, that's not what you get. The pause is still thrown when the spell is fired.
It's similar with attacking. When a character is told to attack they look at how many attacks per round they get and then start counting down as they attack. If for some reason they cannot process all of those attacks in 6 seconds you would expect an end of round, but the action is not complete so you do not pause. When they finish those attacks they start another attack action, which makes it look like they are continuously attacking and pausing every 6 seconds, when it is actually just a chain of actions being completed.
EDIT: I'm not 100% sure how it treats interrupted actions. For example, if a character gets 3 attacks per round, is ordered to attack and completes two of them, then is ordered to cast a spell, I think it will only pause when the spell is cast because the attack action was never completed.
I guess though from what you are saying, the autopause from the weapon unusable might be effectively ending that round? Then the casting would start right away?
This also poses the question of when a round starts. I imagine that when a round finishes, another one starts automatically. But then I don't understand why a mage has to wait some time between the moment she finishes casting her first spell and the moment she starts casting her second one. If the round ended when she finished casting the first one, I would expect that the next round starts immediately. But then she would be able to cast her second spell immediately, which is not the case. Why?
BIG DRUM ROLL...
Wait for it...
******************************************************************************
What is a round?
There is an "end of round" event that is used for autopause. This is the "round" event that @SethDavis referred to. That is a misleading name for that event, though, and "action complete" would be better.
A round is six seconds.
Then Seth answered: I understood that in this sentence the word "it" means "a round".
I understood that the expression "as far as this autopause is concerned" means "in the situations where this autopause is concerned" or "in the situations where this autopause is relevant".
Thus, the whole thing means "In the situations where this autopause is relevant a round is not a period, a round is an event". This means that in some situations a round is not a period (although it is possible that in other situations it is). Therefore it is not correct to just say that a round is six seconds because at least in some situations a round is not even a period.
Can you explain what I got wrong?
There are two separate concepts:
1. round: a six second period
2. end of round: an event that corresponds to a completed action
Somewhat confusingly, these two concepts don't have much to do with each other; end of round does not mean the end of a round. That's why it was suggested that calling the end of round event something else, like action complete, could make things clearer.
I don't think Seth meant that a round is ever an event; he meant that in the context of autopause, the relevant concept is the end of round event rather than the round period.
Does that help?