Ranged Weapons
MikeMasters
Member Posts: 141
How popular are ranged weapons among players? I personally never really got into using them, I would maybe have my mage or a their use them but that was more for keeping them out of harms way. I never really used a true archer before and wondered if im alone? If so what am I missing out on?
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There are also those stupid tactics that I sometimes use: 1 char for luring monsters - specialist runner, and others are firing arrows, bolts and rocks into opponent.
Not only do archers get the highest THAC0 that is possible in the game, but they are also decent melee characters (being a ranger and such) for those enemies that are immune to missile weapons.
I always equipped almost all of my characters with ranged weapons, simply because it actually makes stationary and AoE spells worth using in close combat. Send your meatshield in, possibly buffed with fire resistance or magic resistance and free action, then throw in some webs and clouds and nuke the shit out of everything from distance. Also almost all of the mages and clerics in BG2 got a high dexterity, so that ranged was almost always the better option for them.
There are so many useful ranged weapons in the game: think about the throwing knifes and darts that return into the hand of the user again (especially the underdark has some pretty awesome ones in stock).
All in all, it totally makes sense to go ranged.
I think in my BG:EE playthrough, I will pick an archer and use Rasaad (magic resistance piled up monk anyone?) as my main meatshield and let all other characters use ranged weapons for cheese.
Also, hammers are totally peasant weapons. Even more so in BG since they're pretty much war mallets and not actual warhammers.
And the hammer may have started as a peasant weapon but it was adapted and adopted by medieval knights; the same can't be said of slings.
in BG2, i've found having balanced characters is more effective; point man is again focused on melee stuff & everyone else is balanced...
In BG2, the fighter types used melee weapons for the most part, while caster used ranged when spells weren't required for the kill.
Cavalier and my current fighter/mage who is meant to emulate an elven bladesinger did not use any ranged weapons. There is a significant disadvantage when playing like this as early level control spells such as web and entangle lose a lot of effectiveness and you end up having to stop your characters short of them.
The counter to this in BG1 is I think one run every person in my party had a ranged weapon. Not only does this allow you to kill a few nastys before they're in range, if you enjoy spells like web and stinking cloud (both of which are phenomenal cc spells btw), you drastically increase the amount of tactics you have available to you. Put another way, it's one thing to kill 2 out of 8 ogres before they get to your party. Its quite another to kill all 8 ogres that get to your party because once they make the save you focus fire them down. Honestly playing with a ranged weapon on every character is extremely beneficial, especially to earlier players of BG1.
Finally, if you have a high dex score (Elf/Halfling are best here but even 18 dex is good) and use either bows (elves) or slings (halflings) you get amazing thaco and better APR than with a melee weapon. So not only are you putting more attacks into the fray, you're more likely to land them. In a game like BG1 where even a fighter/paladin/ranger/barbarian/blackguard have at best 12 normal thac0 (assuming I did my math right normal Thac0 is 20 and those classes get -1 thaco per level). Now lets break things down further
Melee:
Thac0 level 1: 19
Thac0 Level 8: 12
Strength of 18/51 or higher:
Thac0 level 1: 17
Thac0 level 8: 10
Weapon Enchantment
Thac0 level 1: 16 (dagger +1 and quarterstaff +1 are both easy enough to get while still being level 1)
Thaco level 8 (assume +2 weapon): 8
Racial Bonus:
Thac0 level 1 as an elf using a Large Sword (Category): 16 (you'll probably be level 2 before you find or can afford a +1 longsword, +1 bastard sword or kill the hobgoblin that has the Two-Handed Sword +1)
Thac0 level 8 as an elf using a Large Sword (Category) and one of the +2 weapons: 6
Gauntlets of Weapon Expertise/Skill:
+1 Thaco
Thac0 Level 8 as an elf using a Large Sword Category weapon with a +2 enchantment and Gauntlet of Weapon Expertise or Skill: 5
*cue jeopardy music as he boots up a fresh game of BG1 with an elven fighter to test goodies*
Ranged:
Thac0 Level 1: 19
Thac0 Level 8: 12
With 19 Dex:
Thac0 Level 1: 16
Thac0 Level 8:9
Weapon Enchantment:
Thac0 Level 1: 15 (Composite Longbow +1 comes with a bonus +1 to hit. Granted with EE it will require minimum 18 strength to use)
Thac0 Level 8: 6 or 7 (Former if you use Longbow of Marksmenship, latter if you use Composite Longbow +1)
Racial Bonus (elf Bows, halfling slings):
Thac0 Level 1: 14 (fairly certain this is 15 for halflings until they buy a sling +1)
Thac0 Level 8: 5 or 6
Bracers of Archery (+2 ranged thac0):
Thac0 Level 8: 3 or 4
Arrows +2
Thac0 Level 8: 1 or 2
Once you add in something such as Mastery or High Mastery you can easily get into negative numbers. If you're an archer on top of that, you're deeply into negative numbers, meaning that you won't just hit targets that are unarmored and with a dex of 14 or less on every roll that's not a critical miss, you'll soon start hitting armored targets as well.
Now to give us more perspective, lets add damage and attacks per round into the mix.
Longsword +2 Varsconia: 1d8+2 damage, +1 cold damage.
Minimum Damage:
4-12 damage.
Extra damage from strength (assuming your a fighter and you use the +1 strength tome on yourself). I believe this is +7 from 19 strength.
11-19 damage. Now you get 2 full attacks per round at level 7 so you're looking at roughly 22-38 damage per round.
That said (beware, guessing here) you're probably only going to connect with every other attack but we'll give you the benefit of the doubt, you're a bhaalspawn so you ALWAYS hit your mark.
Total: 22-38 damage in one round
Composite Longbow +1:
(Adds +3 damage)
Arrow +2:
1d6+2
6-11 damage per round. Lucky for our melee fighter, our dex doesn't give us any additional damage per round so we're stuck at 6-11. BUT! we get an extra attack per round.
Possible Damage per round (3 attacks):
18-33
Furthermore, we don't have to worry about the mythical "OMG IM A BHAALSPAWN ILL ALWAYS HIT" illusion and know with a significant degree of certainty that our attacks will hit about 25% more often than those of our melee brethren.
So in conclusion (now that I've rambled and theory crafted even more than I intended to), ranged weapons are EXTREMELY useful in the Baldur's Gate 1 campaign and even through most of BG2 until you're finally saturated with enough fighter levels that the Thac0 difference between the two is so negligible because your thaco is so high that it doesn't matter. (And that melee weapons and strength bonuses are more prevalent so the damage gap becomes wider, add in the special bonuses of many melee weapons and they finally pass are missile throwing friends).
That said, having to keep 1 character inventory full of arrows REALLY sucks. And sorry for the rambling.
The whole point of the David and Goliath story is that Goliath was an armoured fighting man who was defeated by an unarmoured youth. David turned down the offer of Saul's armour and went into battle taking only the sling that he used to defend his flock while working as a shepherd. It was a peasant's weapon in Biblical times as well as in the Middle Ages.
@Dragonspear detailed! Though it's only fair to mention that there's a vast range of arrows that add much more devastating damage than +2 in BG, such as acid arrows & arrows of det. The potential damage per-round can reach even higher.
@MikeMasters I highly recommend using ranged weapons on your next play-through, alot of melee only foes can be dropped before they manage to reach your party & if they do unleash the long sword - they're already pockmarked with arrows & it won't take much to drop them.
You're correct I didn't and I'm sorry for that. In my current playthrough I have not unlocked Baldur's Gate proper yet for some of those arrows, not to mention I had already seen that I am rambled on a lot. But yes BG1 with things like arrows of detonation or dispelling makes them just that much more powerful.
Kivan - Class Ranger - Excellent bowman, can also hold his own in melee since he has 18/12 strength.
Coran - Class Fighter/Thief - Even better bowman, but he's not that great in melee.
Also Kivan can be picked up really early whereas Coran is in Cloakwood.
Few things - Base thac0 for level 1 characters is 20 http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts and Arrows +2 don't give a damage bonus, only thac0. Don't think you factored in proficiency bonuses to the final numbers either. Probably best to just give the average numbers rather than a range too.