can cleric fighter multis dual wield?
alaundo
Member Posts: 131
Title says it all, is this possible with BG EE?
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I'd have to double check and make a character in BG2, but I'm fairly certain someone determined in the solo no reload thread that any character that dual classes fighter to something else is capable of reaching Grand Mastery in their weapons. Apparently its a bug in the engine.
For instance, create a fighter in BG1 and dual class him or her, into any class. In BG2, you'll be asked to pick the inactive's class kit. During the character creation, you'll also be asked the inactive class' proficiency points - if your class picked was Berserker or Kensai, you can still reach Grandmastery with ranged weapons - something that you normally shouldn't be allowed to do. (but once you get to your active class proficiency, you won't be able to reach grandmastery in ranged anymore)
So I believe the system was severely scratched on the inside and the outside (keep in mind that a Tutu or BGT install will allow you to go as far as high mastery with a Fighter on level 1, another thing that wasn't intended to happen)
But balancing purpose or not, the rule is simple - proficiency points should be capped depending on fighter level, true. BG1 did this, Icewind Dale 1 did this, I don't see why BG2, or better, the BG2 Infinity Engine shouldn't do it.
I would just like to see multi-class guys get the benefits they should be able to get out of weapon proficiency.
Roughly.
So here are examples with 50K experience:
Single Class Fighter
50K - 6th level
Single Class Thief
50K - 7th level
Dual Class Fighter / Thief
36K / 14K = 6th level fighter (inactive) / 4th level thief
9K / 41K = 4th level fighter / 7th level thief
Multi-Class Fighter / Thief
25K / 25K = 5th level fighter / 6th level thief
Multi-Class Fighter / Mage / Thief
13K / 13K /13K = 4th level fighter / 4th level mage / 5th level thief
With 150K experience:
Single Class Fighter
150K - 8th level
Single Class Thief
150K - 9th level
Dual Class Fighter / Thief
75K / 75K = 7th level fighter / 8th level thief
36K / 114K = 6th level fighter / 9th level thief
9K / 141K = 4th level fighter / 9th level thief
Multi-Class Fighter / Thief
75K / 75K = 7th level fighter / 8th level thief
Multi-Class Fighter / Mage / Thief
50K / 50K /50K = 6th level fighter / 6th level mage / 7th level thief
With 1M XP:
Single Class Fighter
1M - 12th level
Single Class Thief
1M - 14th level
Dual Class Fighter / Thief
75K / 925K = 7th level fighter / 14th level thief
36K / 964K = 6th level fighter / 14th level thief
9K / 991K = 4th level fighter / 14th level thief
Multi-Class Fighter / Thief
500K / 500K = 10th level fighter / 12th level thief
Multi-Class Fighter / Mage / Thief
333K / 333K /333K = 9th level fighter / 10th level mage / 11th level thief
but other than than the sole reason not to multi are kits
In BG1: Your multi-class characters will only be 1 level lower or less than your single-class characters. So MC characters have almost the same power but twice the ability set of SC characters. Due to the low XP cap, multi-classing is awesome in BG1, because the disadvantages of multi-classing are comparatively minimal until much later levels (9+).
In BG2: Your MC characters will usually be between 2-7 levels lower than your SC characters, depending on the point in the game and the class you choose. The further in you are into BG2, the stronger the SC character becomes. The difference is probably most important for casters as your character level will determine the spell level you can access.
(removed part about ToB)
Ps: THe HLAs are somehow epic feats, and this wouldn't be the first 3°ed thing introduced on the game.
E.g. A thief will have all the skills he will ever need before level 30, a mage gains no spell slots after level 27, a fighter's thac0 does not improve after level 21.
So once you are at a high level, there is no disadvantage to a F/T multi versus a single class fighter or thief for example.
Here is a comparison of a multi versus single class with an 8M cap:
Single Class Paladin
Gets first HLA at 3M XP - LVL 18
Caps out at LVL 34
= 17 HLAs
Multi-Class Cleric/Thief
Gets first HLA at 3.08M - LVL 14 / 17 (thief level triggers first HLA)
Caps out at LVL 25 Cleric and LVL 28 thief
12 Thief HLA + 11 Cleric HLA = 23 HLAs
With these builds, the SC character gets fewer HLAs and only picks from 1 class whereas the multi-class gets a broad selection and more picks. This makes sense because a Paladin or Ranger gets a HLA every 300K while a Thief/Cleric goes at a rate slighlty higher than 2 HLAs every 450K.
Which character gets more HLAs will depend on the classes selected but the multi always gets more to pick from.
Single Class Fighter
21 HLA
Multi Fighter/Thief
23 HLA (11 fighter/12 thief)
Multi Fighter/Mage
18 HLA (11 fighter/7 mage)
Multi Fighter/Mage/Thief
21 HLA (7 fighter/6 Mage/8 thief)
When you say: that is pretty far off the mark.
Example of Suggestions:
-power attack - fighter class ability/active for 5 rounds - make an attack with -5 on thac0, if the attack hit, double the strengh damage bonus.
-greater power attack - fighter class ability/active for 5 rounds - make an attack with -8 on thac0, if the attack hit multiply the strengh bonus damage x3.
-knockdown - fighter class ability/click on target to use - touch ability where the target must make a save x (choose a save), if fail he's knocked down on the ground for 1/2/3 rounds, magic protections (as stoneskin, immunity to magical/normal weapon, mantle spells) does not stop this ability, it can be used agains semi-invisible targets with a +2/4 bonus to their save.
- Nature's shadow - ranger class ability/active for 5 rounds - a ranger can use hide in shadows even in the sight of the enemy in wild areas, after one succeful hide in shadows during the activation, the ability is consumed (only in wild areas).
- Summon ally - ranger class ability/cast time - a ranger can cast a random animal summon spell of his level list to help him in battle, the animals that can be summoned are x (at level 1), y, (at level 4)...
these are just examples, abilities that aren't required to beat the game, are simple, not entangled feats mixed where to get a specific feat you have to make a pre-evaluation before start the game (as happens with most 3° ed rule games), they aren't all that powerful and can bring some balance to the game (as the knockdown example, to put fighters even with mages).