Karoug revisited
Vreejack
Member Posts: 60
Karoug is a basket of cheese as far as encounters go. He is overpowered to the point of being the hardest encounter in the entire game. Irenicus never gave me this much trouble. Regen 30 HP per round? That's insane. You arrive with no weapons that can harm him and then you find a dagger that seems to be designed for the encounter, except that it cannot exceed his HP regen, so you might get a nick or two in every round but it's useless.
There used to be a cheesy way to counter his absurd strength. Lots of traps (like, hundreds) would wear him down faster than he regenerated. But his behavior has changed and now he will not follow down the ladder any more.
There used to be a cheesy way to counter his absurd strength. Lots of traps (like, hundreds) would wear him down faster than he regenerated. But his behavior has changed and now he will not follow down the ladder any more.
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What party are you playing?
Now I don't even want to bother there's like 3 weapons thst can scratch him. It's just not worth it.
He also proved to be vulnerable to the combination of greater malison + ray of enfeeblement. If you can stick a tank to him, you should have plenty of time to deal with his minions before tackling him.
I'm going to try to let my thief try a backstab. Maybe have the mage come up with invis and magic missile at the same time. At least they can run away easily enough.
I just backstabbed him for 35 points. Let's see what fire breath potions can do.
Since when?
BG1 greater wolfwere had a smaller regen while BG2 GW (such as in firkraags dungeon) have 30/round
I believe 2.0 merged many assets from BG2 (you can notice the newer sounds for bows and dispel magic effect and healing) and this is an unfortunate byproduct.
woops double post
the regen was not arbitrarily changed, I guess they decided that he was supposed to get super regen like pnp or something.
See this
If you remember differently it's because Karoug was nerfed in both BGT and Tutu (as opposed to vanilla BG1). See this.
Do not overlook the sword of balduran hidden in that same room. +4 bastard sword vs. were creatures.
And... there is another greater ww guarding the way off the island. Maybe I can ignore this one? I am out of potions.
Sorry, I disagree completely.
The beauty of BG is the numerous ways there are to kill enemies. It's leaves it to the players' discretion whether they want to use exploits. It's one of the reasons why the game is still being played nearly 20 years after release.
It allows players to play through without a maxed out ultra efficient party. I don't tank much because I don't like any of the "tanks" in BG.
So now I have my overall choice of NPC's I take cut down by this new release?
That cannot be justified.
We are not stupid, we are all perfectly capable of understanding for ourselves when we are using an exploit and whether we are happy with that.
It gives us choices.
And how in any RP scenario, is it an exploit to run away when you walk into a room and find yourself outnumbered?
The exploit is running through a door and the enemy not following you.
Seriously, I sometimes wonder if these upgraders/developers have ever played the game with anything like the passion and immersion that is on display in this forum day in and day out year after year.
The additional Greater Wulfwere feels like a bug, as it is way more powerful than the Loup Garou bosses you face afterwards. But at least the new bastard sword with buffing and a haste potion made him killable. Also used the anti-werewolf amulet and backstabbed with the dagger and hit with some magic missile attacks. Still, it was a close-run thing.
Greater Malison lowers his saving throws by 4 and he'll save against Slow and the Wand of Paralysis at a total of -8, making him unlikely to succeed. Slow will halve his regeneration rate to 5 HP/2 seconds (important!) and the wand paralyzes him so you can decide on your plan to take him down. At this point, I've always got 6 Potions of Firebreath saved up just for Karoug. I surround him with all 6 of my party members and have all of them use their potion on him at the same time and that's usually enough. If he survives (sometimes he does!), it should only take a magic missile to finish him off.