Quests are one-sided and devoid of options
red_codec
Member Posts: 44
Gotta say many of the quests in SOD seem to only have the availability to end in one direction. This is not good. In the other bg1 and bg2 quests are expansive and open ended, allowing you to explore many different possibilities and endings. I hope beamdog can deliver the latter, even add patches for that. For example, the quest with disbanding the thieves guild in the coalition camp, I went to the north end of the camp to meet with Waizahb's contact and I picked the dialogue option to "join the thieves" and the npc replied "when they heard the hero of baldur's gate wanted to meet, i knew our days are numbered". I had to lol at that because I actually genuinely wanted to join and aid the thieves for a bit of harmless profit on the side behind general stonehand's back. Its immersion breaking when quests are so one-sided in the game.
2
Comments
Take the Coldhearth quest for example. Multiple ways to do it - more than any BG2 quest for sure.
Just off the top of my head: Coldhearth, Bridgefort, Ogre camp, Underground River poison, mad/blind priestess of Bhaal, crusaders captured by Cyric worshipers, vampire hunters, thieves who stole your gold in Baldur's Gate, shadow druid, and the final confrontation with Caelar.
I'm sure there's quite a few more.
Or not.
I really felt forced along with both Throne of Bhaal and Icewind Dale. I don't even play through Throne of Bhaal anymore, even with the cooler weapons.
Joe
What did you do, that you felt like quests pigeonholed you? All the main quests have multiple paths to completion.