A few powergamer Questions (Character creation)
Thorgaaz
Member Posts: 46
First of all the Kensay->Mage. He is hyped so much everywhere but I really wonder why? Sure he can be a beast with Tenseis Transformation at highlevels but yust compare him to Fighter->Mage Dualclass.
Kensei
Get +2 AC Bonus
Get Bonus THCO and Dmg
Kai ability
Fighter
Can wield Armor and Shield and shiel alone is at least equil.
Can choose to wield Ranged Weapons and Gauntlets
So, if I understand Correctely: At Lowlevel the Fighter is simply Stronger because his Armor beats the low bonus of the Kensei. The small extradmg isnt worth the trouble. At Highlevel even as an caster you may choose to stay back to not endanger the Wizard if you´re a fighter instead of Kensai. And even under Tenseis Transformation they´re quiet equil. The Kensei deals a lot more Dmg, but The Shieldwearing Fighter has an even higher Armor class. By the way is it possible to cast Transformation bevore Battle, and than yump in with Fieldplate?
The second Question is about Swashbuckler. Am I wrong or does he really reach an higher AC than the Fighter at Highlevel? Even more if he lerns the wear every Item ability at that point?
And lastely Im thinking about an swashbuckler Druid. What do you think about that combo?
Greetings: Thorgaaz
Kensei
Get +2 AC Bonus
Get Bonus THCO and Dmg
Kai ability
Fighter
Can wield Armor and Shield and shiel alone is at least equil.
Can choose to wield Ranged Weapons and Gauntlets
So, if I understand Correctely: At Lowlevel the Fighter is simply Stronger because his Armor beats the low bonus of the Kensei. The small extradmg isnt worth the trouble. At Highlevel even as an caster you may choose to stay back to not endanger the Wizard if you´re a fighter instead of Kensai. And even under Tenseis Transformation they´re quiet equil. The Kensei deals a lot more Dmg, but The Shieldwearing Fighter has an even higher Armor class. By the way is it possible to cast Transformation bevore Battle, and than yump in with Fieldplate?
The second Question is about Swashbuckler. Am I wrong or does he really reach an higher AC than the Fighter at Highlevel? Even more if he lerns the wear every Item ability at that point?
And lastely Im thinking about an swashbuckler Druid. What do you think about that combo?
Greetings: Thorgaaz
0
Comments
Yes, Swashbucklers can get very low AC.
Swashbuckler->Druid isn't a legal class, but it sounds powerful.
Pretty sad sashb. Druid isnt possible. I read somewhere that Dualclass into Druids is ok. Even read about the Charisma limit you need if you want to. I will never fully understand the syntax behind that Dualclassing options. Seems pretty random for me.
Is it possible to switch into Armor after tenseis Transformation?
Kensai -> mage or berzerker - > mage are both very powerful. Personally I prefer a multi-class Fighter/Mage. You lose the ability to grandmaster a weapon, but that's only a 1/2 attack and you can still reach 10 attacks under improved haste 2 (dual wield) + 1 (lvl 13 fighter) + 1/2 (specialization) + 1/2 (guantlets) +1 (speed weapon in off hand) = 5 attacks/round... the dual class route just wouldn't need the guantlets due to the extra 1/2 attack from grandmastery. However, no fighter HLA's. Improved Haste with Critical Strike is pretty devastating... Regardless, it's really comparing really powerful vs. really really powerful so honestly whatever flavor your most comfortable with is going to be amazingly powerful... Any combination of Fighter/Mage or Kit -> mage is uber.
The second stipulation isn't too hard to grasp, you need to have an 18 in the primary stat of your class you currently are (usually what people go for,) and a 17 in the primary stat of the class you wish to go into. So, for instance, take Imoen. She has 18 Dexterity and 17 Intelligence. Thieves have only one primary stat, Dexterity, so she has that covered, and Mages have only one primary state, Intelligence, which she has the minimum covered for dual-classing. If she only had 17 Dexterity or 16 Intelligence, she wouldn't be able to do so.
Druids and Rangers have more required stats than the other classes you can dual-class with, so it makes dual-classing them them a bit more annoying.
To the Swashb./Druid, i would be very glad if it would. Both classes works so damn well together, but after all i read until now, i think joluv is right. Because Druids are like Rangers the big exceptions for whatever reason.
Sereously I could see an Ranger who needs to steal after a bad hunt way easier than one who decide to join the cloister in a roleplaying way.
Its yust an little sad because i loved to play someone with light shied, Scimitar and mediumarmor at the frontline. Plus to get the stats of 18 in everything but Int really took forever.
Incidentally, I feel that berserkers are stronger almost across the board. They don't have quite kensai-level damage at high levels, but they're equivalent at low levels, and they can still wear armor. Additionally, their rage provides probably the best suite of immunities in the game. Whether the berserker is really better than the kensai at higher levels is a subject of much debate, but it's definitely better at low levels.
Kensai >mage vs fighter > mage
if you dual both at level 7 or 9 or 12- then the Thac0 is better for the kensai as it improves at a faster rate than a fighter does that extra + 1 to hit and damage gained every 3 levels beats any plus that a fighter can get with bracers of weapon specialization. And therefore the kensai > mage is slightly more powerful than a regular figther>mage at the same level.
Yes a f>m is slightly better at early levels (he can wear armor during the early difficult levels) especially when you have limited spells but once a mage gets blur / mirror image / stone skin / wraith form (or really you can use the shield amulet or potion of defense until then) it changes the dynamics of a kensai>mage making it a better dual - the added +2 to AC on character creation is better than a fighter when he losses his armor when he duals to a mage. Mage robes can be worn almost be worn by a kensai as it is not considered armor in the traditional sense. The weak AC of a kensai is easily overcome with magical items and potions even before getting level 2 protection spells.
I think the only real plus to a fighter >mage over a kensai>mage is the use of missile weapons - which a kensai cannot really use unless you use throwing knives or return throwing daggers (which only appear in BG2); and maybe the use of shields good for early levels for a fighter and there are some good ones that can be useful in BG2 but not really needed.
Ah thief > druid - sadly is not possible also sounds at bit unusual a thief lives in a city and a druid in a forest - what would a thief turned druid do?; if only the ranger > mage would be allowed but sadly also not a legal combination - a dream that will never happen.
Any specialist fighter kit dualed to a mage is awesomely powerful even the unusual and quirky wizard slayer> mage - which should not be allowed.
Any specialist fighter kit dualed to a thief is also awesomely powerful at higher levels - and meant for those that love to backstab - imagine grandmastery in swords with a kensai Thac0 with a x5 backstab (with optional buffs) - basically kills all enemy casters or monsters unless you roll a critical miss.
One last note on fighter >mage - you might as well create a multiclass fighter/mage instead - as it will eventually get more powerful than any regular dual figher>mage; at higher levels it will destroy all dual classes eventually plus there is no downtime with dualing although it might take a bit longer to be a power house.
Weapon choices for a kensai or berserker that will eventually dualed to a mage - use only long swords or katana as your primary weapon (5 proficiency points for grandmastery dualed at 12); 3 points in dual wielding - you can use another other weapon with a penalty to hit it as is not worth spending a proficiency point in something that is only useful at low levels.
Last thoughts on a kensai especially in BG of all the specialist classes this is the only real class that was designed it seems for dualing into a mage - if the kensai like the monk had an AC improvement for each 2 or 3 levels then you would want to play a pure kensai for maximum melee power but sadly this was never implemented in BG and so you get the kensai kit that really works best when you dual into a mage creating the powerful kensmage.
As for not using throwing axes or hammers yes a disadvantage, a kensai also cannot use the great bows (in BG2) and nifty magical arrows but you have a party to cover for you so not a problem really. But there is the fire tooth +3 and the boomerang dagger that a kensai is able to use.
And yes I want lvl10 spells too if I have the choise. And isnt the Dual Fighter/mage at least equil than the Multiversion if it comes to HP?
FMTs only advantages are Thiefskills, Casymir and Backstab right? I mean thats not bad, but having a lower level i think hes equil. I would decide on having another Thief in Party or not i guess.
To the Swashbuckler Fighter, all in all this is for lifepoints only right? Maybe Weaponmastery too, but thanks to carry all items its not neccessary to switch to fighter for Ac. The Swashi has even more AC by himself. (should easily reach the cap)
FMT is a whole different monster, as I said originally it should be played as a Thief++, not as a Fighter/Mage. Backstab is insanely powerful in SoA, especially when you get the staff of the magi and UAI for Carsomyr makes getting near 100% MR doable in ToB. End of the day it is all about play style and what you find fun. If you want to go with Improved Haste, BBoD, Timestop, Critical Strike and whack away, any fighter/mage dual or multi will be fun for you. If you want to use stealth/misdirection/staff of the magi and see some big backstab numbers FMT is lots of fun. When you come up against BS immune enemies you can always use scrolls for timestop or other level 9 spells if you need or use any other tactics as you see fit. UAI lets you really use a myriad of tactics along with your already huge selection of options from three classes. The downside is the slow leveling means your always a level or two behind in terms of what spell level you can cast, but you will get more HLA's and be able to select from all three classes to mix and match for some very synergistic options. Time trap + Improved Haste + Critical Strike, for instance.
To reiterate, it is really a matter of what you find fun to play because any combination of fighter mage, dual or multi is up there with the most powerful classes.
I might add that my current run has a pure kensai and she cannot use returning throwing axes at all - she bought the axe for destroying the undead and cannot equip it - I thought I could change the setting to use the melee option but nope that does not work since she cannot equip it at all in order the change the setting.
And in fights you can't Time Trap, like Demogorgon, you can always Spike Trap, which instakills anything.
Thiefskills, Use Any Item, Traps, and Backstab is in no way "only" advantages. It's a lot better than having a few 9th level spells, some more HP and some immunities.
And its somehow strange that the Multiclass even get more HLAs. I mean its clear why, it does levelup more often. But that really breake these already broken classes. And that for undecided players who doesnt want to play one role. Thats... really an questionabe aspect.
But in the End Im glad for creating this Topic. Its been very interesting and I lerned a lot of it. Thanks.
To my decision, i rolled a lot of characters a short while ago. Enought for creating three whole Multiplayerparties. In the one which already has a thief I use the Berserker wizard. In the other an F/M/T elf.
Now I yust choose the party i want to play at that moment. And im pretty sure it´ll be fun.
No1
Dark Paladin, Ranger/Cleric, Shaman, Skald, Mage/thief, Dragonsholar (the sorcerer kit)
No2
Knight, Fight/Druid dual, Swashbuckler, Sunsoulmonk, Sorcerer, Cle/Illu
No3
Barb/Druid dual, Dwarven Defender, Berserker/Mage dual, FMT, Kensei/thief dual, Archer
Probably the strongest Team would be:
Fight/Druid dual, Ranger/Cleric, FMT, Archer, Clerik/Illu, Sorcerer
But i decided not to play this Party because its too close to my old one. And I really guess i should be able to beat the Game with these partys too.