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Altering Dexterity Properties for a Kit
Does anyone know if there is a way to mod, or fudge the game using effects codes, so that Dexterity works differently for an individual Kit, say instead of providing a separate bonus to armor class it merely lowers the Base Armor class? So that a Kensai, as per 1e PnP, with 18 Dex would get a Base Armor class of 5 (ie 23-18), rather than having a base armor class of 10 with a +4 dex bonus, and an additional +2 class bonus, as this would prevent Kensais from breaking the game with Base AC lowering spells and items?@subtledoctor
I know you've worked no small miracles in modding ability score benefits for Scales of Balance.