New multiplayer
MehZhure
Member Posts: 21
Hehehe...everyone will probably love this. So here's the story...
I am a long time RPG'er. Table top and computer. Love these type of games. I played the original BG series when it came out, etc...you get the idea. My wife, on the other hand, has never even heard of RPGs. So, I convinced her to try a multiplayer BG series run with me. She was VERY skeptical about it, and even told me it didn't sound very interesting, but she would give it a try.
I helped her get everything setup, and told her to make a simple fighter character, and play the tutorial. She hated it. Hard to control, etc...basic problems any person has with a game and interface they are entirely unfamiliar with. I convinced her it wasn't as bad as what she thought, and it was nothing more than the unfamiliarity causing her problems. So, i had her sit with me while I created a fighter, and played through the tutorial...while she asked questions. Afterward, she agreed that everything made a LOT more sense. So she tried it again, and had a little bit of fun doing it.
This week, we started doing a two character multiplayer run. We took about an hour talking about classes and dual/multi classing, and came up with a concept she thought sounded fun. A few days later....she admits I was right, and she really likes these type of games. Now that's a happy ending!
On a side note, for anyone curious, she decided to play an archer, and intends to dual class to a cleric sometime after level 9 (pushing for grand mastery in long bow). I am playing a shadowdancer, with the intent to dual to a mage somewhere closer to lvl 20. And yes, we intend to play these characters through the entire BG enhanced series.
I am a long time RPG'er. Table top and computer. Love these type of games. I played the original BG series when it came out, etc...you get the idea. My wife, on the other hand, has never even heard of RPGs. So, I convinced her to try a multiplayer BG series run with me. She was VERY skeptical about it, and even told me it didn't sound very interesting, but she would give it a try.
I helped her get everything setup, and told her to make a simple fighter character, and play the tutorial. She hated it. Hard to control, etc...basic problems any person has with a game and interface they are entirely unfamiliar with. I convinced her it wasn't as bad as what she thought, and it was nothing more than the unfamiliarity causing her problems. So, i had her sit with me while I created a fighter, and played through the tutorial...while she asked questions. Afterward, she agreed that everything made a LOT more sense. So she tried it again, and had a little bit of fun doing it.
This week, we started doing a two character multiplayer run. We took about an hour talking about classes and dual/multi classing, and came up with a concept she thought sounded fun. A few days later....she admits I was right, and she really likes these type of games. Now that's a happy ending!
On a side note, for anyone curious, she decided to play an archer, and intends to dual class to a cleric sometime after level 9 (pushing for grand mastery in long bow). I am playing a shadowdancer, with the intent to dual to a mage somewhere closer to lvl 20. And yes, we intend to play these characters through the entire BG enhanced series.
3
Comments
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1
Does the "Archer" sub-class of Ranger improves damage and allow abilities with slings ? I don't think it does. If that is the case, your wife could level-up a pure fighter, go for grand-mastery in slings, then dual-class to Cleric as you originally planned.
Gratz on finding a really cool leveling partner for the whole trilogy, and good luck !
I am thinking maybe I need to build a kit to emulate this scenario properly.
I believe @subtledoctor knows a thing or two about custom kits (apologies if I'm mistaken).
But first...a quick explanation. I decided to try and make a simple quiver of plenty, but supplying +1 acid arrows. Simple enough. Got all the effects added in, even tested in game, and everything is exactly as it should be...except the dialog.
Here is where I am stumped on this. I did the edit with NearInfinity. There were two new entires for this quiver, and both seemed to update in the dialog.tlk correctly (saved to the main directory, and then I copied it manually to the appropriate lang directory). Since it did not display the text correctly in game, I thought I messed up somehow. So, I checked the dialog.tlk in NearInfinity, and is says the new entires (71144, and 71145) do not exist. But...I can open the item in DLTCEP, and EE Keeper, and both of the text entires display exactly as expected. I checked the file sizes (main directory and lang directory), datetime of modification, etc. Far as I can tell, they are identical, but NearInfinity cannot find the entries, and neither can BG. And, I checked to make certain all the programs are looking in the same directory.
Anyone have any ideas what I may have missed?