I hope they can somehow improve the current engine for 5e or make or adapt something similar. I really don't want the combat to change. PoE had a boring combat for a successor. NWNs had terrible combat as well if IIRC.
@rapsam2003 I wasn't being serious. The last thing I want is for Minsc or Neera to show up in the next game. I just meant anything can happen in the Forgotten Realms...
Though I doubt I'd play a Baldur's Gate game in a new engine, because I just can't get *into* the new RPG games. I tried Pillars of Eternity, Divinity: Original Sin, and Sword Coast Legends and found them all to be boring.
Sword Coast Legends just wasn't good D&D. People expected a good 5E experience and it's not in any D&D set rules, it's just kind of a generic dungeon crawler. Which I thought it did fairly well but it wasn't what it was advertised as, that's why it failed so hard
Sword Coast Legends just wasn't good D&D. People expected a good 5E experience and it's not in any D&D set rules, it's just kind of a generic dungeon crawler. Which I thought it did fairly well but it wasn't what it was advertised as, that's why it failed so hard
It didn't help that, instead of adhering to the D&D 5E ruleset, it took that ruleset, shat on it, and then used it as inspiration for a Diablo2 style builds. Their idea of "class Archetype" implementations was such that you could pick any ability in any of the Archetypes (if you met the prereq's), meaning you technically could have 2 or more class Archetypes on 1 character. In P&P, picking 1 class Archetype locks you out of the others. Also, items with ability points that stack: the whole deal in 5E is that it's not about getting to 30 Strength or whatever. Not so in SCL; you can be OP all day, every day if you have enough gold.
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