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party all the way

ArgasArgas Member Posts: 174
At last my party of 6 premade characters are good to go. The best would have been to just played the game with a char and picking up NPC's but this party is irresistable for me. I hope there are not many flaws..in the sense of weapon and armor choices..what bothers me were the lathander--)thief not being able to use spear even halberds but can use quaterstaff staff of ram for crushing dmg that convinced me. I also have too many who use flail and I hope I can find a solution anyway the party

Vaneras
Sorcerer
Elf
Lawfull neutral - hope this ok with main
Total roll 95
Str 18
Dex 19
Con 16
Int 11
Wis 18
Cha 13 :)
*dart

Argas
Fighter--)mage dual at lvl 20 or 21
Human
True neutral
Total roll 90
Str 18/00
Dex 18
Con 18
Int 18
Wis 15
Cha 3
**flail
**two weapon style

Nargan
Priest of Lathander--)thief dual lvl not sure yet need his good spells and hla etc and the thief points about 50 in move silently and around 50 hide shadows 75 in a trap skill 75 in another skill to supplement them with two items each give 25 skill.. My skald will pickpocket
*quaterstaff
* 2h weapon style

Varn
Blackguard
Human
Lawfull evil
Total roll 89 roll. Also have one with 96 roll and a 95 roll with 18/70 or so str

Str 18/99
Dex 18
Con 18
Int 11
Cha 14
**bastard sword
**sword and shield
**two weapon style

Edit. Lots of high rolls but I think I must have missed the 18/00 rolls

Skar
Skald
Human
Lawfull neutral
Total roll 94

Str 18
Dex 18
Con 16
Int 18
Wis 9 (?) hope he can identify..
Cha 15
So far *axe I think it was for throwing axes * single weapon style. I hope to use 2h on this one if possible

Maras
Ranger--)cleric some say cleric ranger is better though..
Neutral good
Human
Total roll 92!

Str 18/00
Dex 18
Con 18
Int 17
Wis 18
Cha 3

**warhammer
**mace
**two weapon style
Racial enemy giant spiders

Alternative classes I would recommend

Swashbukler--)cleric
Kensage
Cleric\ranger
Dwarven defender
And of course classes like fighter/mage/thief
Fighter/thief
Berserker/cleric

Post edited by Argas on
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Comments

  • JumboWheat01JumboWheat01 Member Posts: 1,028
    If you're worried about the Skald's identifying power with the 9 wisdom, drop a point out of CON to level Wisdom, and just use the CON book on him. No one else on your list seems to NEED it, they have the maximum (usable) CON needed for their class. And as far as I know, in the Baldur's Gate series, there are no two-handed axes. Such a pity. Halberds would be cool though, piercing or slashing damage, two-handed, and they have reach, letting you hide behind your tankier members and still attack things.
  • ArgasArgas Member Posts: 174
    The skald supposed to use any item people give him carsomyr but no 2h axes only throwing and 1h axe. I tend to end up with many 2h weapons of all kind. Usually a single pip in use of 2h is enough. Right now im rerolling blackguard. Just got 97 str 18/63 but desperate for a 18/00. I'm not very good at keeping my cool but eventually I'll get 18/00
  • ArgasArgas Member Posts: 174
    Should I go with bastardsword and ninjatsu and 2weapon style with blackfuard or 2h
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    I would go Halberd. That Ravager halberd is just killer and a great thematic match for the Blackguard if you go all the way through the series with this party.

    If not, and no one else is claiming the Two-Handed Sword, definitely go with that, there's this very powerful one in the Cloakwood that would turn your Blackguard into an unstoppable force. Free Action is a powerful effect.
  • ArgasArgas Member Posts: 174
    that's true the antipaladin sword good to hear its still there..and i like that halberd. I heard good about the ninja off hand sword but I might drop it for 2h halberd or sword..
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited May 2016
    Argas said:

    that's true the antipaladin sword good to hear its still there..and i like that halberd.

    @JumboWheat01 is referring to the Spider's bane twohanded sword in BG1, not the antipaladin sword in BG2.
    Argas said:

    I heard good about the ninja off hand sword but I might drop it for 2h halberd or sword..

    Which sword do you mean? Sound to me that you might be refering to the scarlet ninja-to perhaps? It's a common off-hand weapon for rogues with UAI, since it's a monk only weapon normally.
    EDIT: This means you cannot use it with your blaggard. I'd go with something else instead, maybe longsword so you can combine blackrazor with foebane, both heal you on hit making you quite tanky even without DR.

  • ArgasArgas Member Posts: 174
    edited May 2016
    Skatan said:

    Argas said:

    that's true the antipaladin sword good to hear its still there..and i like that halberd.

    @JumboWheat01 is referring to the Spider's bane twohanded sword in BG1, not the antipaladin sword in BG2.
    Argas said:

    I heard good about the ninja off hand sword but I might drop it for 2h halberd or sword..

    Which sword do you mean? Sound to me that you might be refering to the scarlet ninja-to perhaps? It's a common off-hand weapon for rogues with UAI, since it's a monk only weapon normally.
    EDIT: This means you cannot use it with your blaggard. I'd go with something else instead, maybe longsword so you can combine blackrazor with foebane, both heal you on hit making you quite tanky even without DR.

    I ment scarlet ninja-to sry. Seems like I'm stuck with greatsword which isn't bad though longswords are VERY tempting even shield with all those immunities. Going to be a tough choice. Atleast not wrong :)

    Edit.
    This is a hard nut. What I really want is to use longswords maybe also bastardswords and shield.. I have done it before I remember I had longswords and I got those bastardswords but I was happy with he longswords if I remember correctly. I need then to dual wield and use longswords and sword and shield for backup or drop the shield and go bastardsword aswell
  • ArgasArgas Member Posts: 174
    edited May 2016
    Just got a 88 roll for a blackguard

    18/00 str
    18 dex
    18 con
    11 int
    9 wis
    14 cha

    But i also have a 97 roll stored with 18/63 str which one is better..? Some people says wis does nothing..

    Edit. Going with 88 longswords and dual wield the least for all those extra attacks. Up to ten or so...
    Post edited by Argas on
  • ArgasArgas Member Posts: 174
    edited May 2016

    If you're worried about the Skald's identifying power with the 9 wisdom, drop a point out of CON to level Wisdom, and just use the CON book on him. No one else on your list seems to NEED it, they have the maximum (usable) CON needed for their class. And as far as I know, in the Baldur's Gate series, there are no two-handed axes. Such a pity. Halberds would be cool though, piercing or slashing damage, two-handed, and they have reach, letting you hide behind your tankier members and still attack things.

    I heard enough points in con (20)will have them regenerate health. I wonder how that would work out with blackguard but doesn't seem necessary. At or after 16 some don't get hp lvl bonus but at 20 all classes regenerate health. But not a big thing for a blackguard....
    Post edited by Argas on
  • ArgasArgas Member Posts: 174

    I would go Halberd. That Ravager halberd is just killer and a great thematic match for the Blackguard if you go all the way through the series with this party.

    If not, and no one else is claiming the Two-Handed Sword, definitely go with that, there's this very powerful one in the Cloakwood that would turn your Blackguard into an unstoppable force. Free Action is a powerful effect.

    The Ravagers damage is piercing aw..i was thinking I had no piercing damage would have been worth it..fun

  • ArgasArgas Member Posts: 174
    edited May 2016
    Priest of lathander dual to thief should be possible I meet the dex and wis requirements but I can't.. I think its because of the cursed cha 3

    Now I'm without thief but I can detect traps and open locks with spells

    Or its because of alignment..knew it..

    Yup. It's the alignment. Chaotic good can just tested it but can't to mage.

    Btw just had a 93 roll after a minute all 18 and dumped cha..:)

    Also had another try on blackguard after a very short while 18/00 with a 91 roll dumped wis
    Post edited by Argas on
  • ArgasArgas Member Posts: 174
    edited May 2016
    Ranger--)cleric does not have druid spells any longer a patch fixed the 'bug'.. The ranger alone can cast druid spells not 100 on this but I'm investigating the matter. I knew there was something wrong with this guy :) there is an ini option that enables it though.. Fighter--)druid is good kinda need a drood for this party might go wih something exotic...
  • ArgasArgas Member Posts: 174
    What about berserker--)druid
  • SkatanSkatan Member, Moderator Posts: 5,352
    Berzerker -> Anything is a beast. Doesn't matter if it's a mage, druid or cleric. Dualing fighter to druid takes a massive stat line, though it seems you really enjoy rolling so I guess that's not an issue for you :)
  • ArgasArgas Member Posts: 174
    edited May 2016
    Skatan said:

    Berzerker -> Anything is a beast. Doesn't matter if it's a mage, druid or cleric. Dualing fighter to druid takes a massive stat line, though it seems you really enjoy rolling so I guess that's not an issue for you :)

    I suddenly got a 95 roll clicked on it but missed the click the str was 18/43. Then I got a 90 roll with 18/92 but settled with a 91 roll with 18/99. Distributed them

    17 str
    18 dex
    18 con...some say 7 lol
    3 int..were all going to die :)
    17 cha to dual

    The reason I have 17 str is because if I add 1 str with a tome I might end with 18/00 str because when you do that the str is supposed to get better. Say if I have 18/43.. And start with 17 add a tome it will become 18/71 or so

    I have 3 int I can't use wands but..also use of protection scrolls int supposed to be 8 or 9. scrolls and wand..can i be without? Noo
    Post edited by Argas on
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    Correct me if I'm wrong (prolly am,) but if you have 17 STR and use the tome, you get 18/0, the lowest special strength you can have, rather than whatever you could have had if you assigned it when you rolled.
  • ArgasArgas Member Posts: 174

    Correct me if I'm wrong (prolly am,) but if you have 17 STR and use the tome, you get 18/0, the lowest special strength you can have, rather than whatever you could have had if you assigned it when you rolled.

    You are right it doesn't increase to the next tier probably 18/0

  • ThorgaazThorgaaz Member Posts: 46
    I´ve never seen someone who dual that late. Is 21 really an good point to do so? By the way strong party.
    I would yust consider a mage/Thief multi or Swashb-->mage or clerik dual instead of your clerik-->thief dual.

    The point is, you dont have an Thief until you dual your clerik later. So you would have some trouble for example at Durlags Tower I guess. Pickpocket is fine but finding traps is the stuff you need.
  • ArgasArgas Member Posts: 174
    At level 10 my skald pick pocket skill is still 25 i think something went wrong here. He can also cast knock to open chest and doors but if i december right the knock spell will at some point wont be able to open some vital doors. A cleric is supposed to detect traps and that should be okay buy a thief is still better. So there are definately some problems here. I also havent used the boon of lathander so far and its not that good anyway if im right. I have the option to make a berserker--)cleric then i could go with some sort of a thief would make sende since i got plenty of slashing.. The reason i want to dual fighter--)mage at level 21 or so is because i want more fighter than mage but dualing earlier also make sense.
  • ThorgaazThorgaaz Member Posts: 46
    The problem with Dualing that late is simply the downtime. I guess you still reach maxlvlspells in the very end, but you will probably even fight the dragons without them maxed. I guess the main Reason for that level is reaching your first HLA?
  • ArgasArgas Member Posts: 174
    When I reached level 10 with priest of lathander I felt I should have dualed at 9 to thief on the other hand he is supposed to dual at 17-18 or so maybe 15..fighter can dual at lvl 20 if he's thac0 is 0..weird stuff ...to get the most out of them I can do bpii hopefully script farm a high level ---
  • ArgasArgas Member Posts: 174
    edited June 2016
    Thorgaaz said:

    I´ve never seen someone who dual that late. Is 21 really an good point to do so? By the way strong party.
    I would yust consider a mage/Thief multi or Swashb-->mage or clerik dual instead of your clerik-->thief dual.

    The point is, you dont have an Thief until you dual your clerik later. So you would have some trouble for example at Durlags Tower I guess. Pickpocket is fine but finding traps is the stuff you need.

    I read some people consider mage/thief means something not good I don't remember but it wrecks a party on the other hand I oversaw swashy I think because I already have a bard and two bards doesn't work well. I wonder if that goes for swash too I think he's great and also hard. And very very strong..

    What am I saying swash is a thief kit
    Post edited by Argas on
  • ArgasArgas Member Posts: 174
    alternative is kensai/mage - -
  • magisenseimagisensei Member Posts: 316
    Late dualing is a bit hard to do I don't think you'll get original classes back until the end of ToB - but by then whats the point - yes you'll have an almost uber character but thats about it since most of the game you'll be a single class waiting for the chance to reactivate the other class.

    I suggest no min and max playing especially if you are role-playing - since anyone with a 3 INT has the intelligence of a rock and thats insulting to a rock even Wilson has an INT of 4. Also a INT of less than 9 means you are illiterate so no tomes of any sort since it should require reading. While a CHA 3 means you are totally unable to socialize at all, most definitely have horrible hygiene, and are probably as ugly as a zombie with no understanding of politeness or diplomacy or even table manners.

    Anything dualed to a thief is very powerful.

    Anything dualed to a mage is awesomely powerful the higher it gets in level.

    If you want to combine melee with magic then of course the classic kensai (7 /9/13) >mage is powerful; the berserker >mage is less work then a ken>mage almost over powered actually after all the berserker rage is just rather cheesy. BGEE should really have nerfed some of the immunites that rage gave.

    Some oddities cleric of lathandar > to a thief is a bit odd - a good cleric dualing to become a thief - role playing would be a bit unusual although it would make an interesting back story. Maybe its just the role-player in me but any duals outside of alignment or potential alignments should make the first class totally unusable - as a cleric still needs a god to gain access to their powers. Would Lathander really approve of one of his cleric becoming a thief. Of course you could a good thief (like rob from the evil to help the needy) but the moment you started to do things outside of your alignment (that your god would approve of e.g. pick pocketing regular merchants, breaking into homes without a justifiable reason etc) you'd be struck by lightning first and then lose all your cleric powers and be horribly punished in some way.

    Actually the entire dualing a cleric > thief for me is a bit odd even if your cleric worships an evil god, for me it lacks symmetry between the two classes although the other way around (thief >cleric) makes sense; and a multiclass cleric/thief also makes sense since there is a god of thief (Mask) and he must have clerics who are thieves at the same time.

    Of course the fact that you can backstab with a quaterstaff has to be one of the most ludicrous things in the game and should never be allowed - who would in reality backstab with a 6 foot pole and not a club.

  • ArgasArgas Member Posts: 174
    I did roll another berserker/druid 18/92 93..

    18 dex
    13 con
    8 int
    18 wis
    17 cha

    The thing a cleric better? Why not.. And swash--)cleric instead of lathander the swash--)mage is good, thief and mage.. I maybe don't need sorcerer if it isn't a tier down..then I could build you an army...swash and kensai.. I was thinking if a party could be without a paladin! I didn't say invoker
  • magisenseimagisensei Member Posts: 316
    Cleric kits have no draw back - always add one if possible so a cleric kit > thief is better than a regular cleric > thief.


    You cannot dual into a kit.
  • ArgasArgas Member Posts: 174
    I'm also having second thoughts about swasbuckler--)cleric some people say swashy is a bad vanilla fighter. The strongest party combination I could figure were

    Blackguard
    Kensai--)druid
    Berserker--)cleric
    Fighter--)mage
    I was thinking of a pure swashbuckler but thinking fighter--)thief I could go with 4 fighters...
    Skald

    No invoker though.

  • ChadChad Member Posts: 90
    There is nothing wrong with your party setup, Having such a melee heavy part works very nicely with a skald's song. In regards to Fighter->Thief vs. Swashbuckler either will work just fine, it's just a matter of your playstyle. If you want to backstab you can't use a swashbuckler, if you don't want to backstab your SB will level faster for faster thief skill progression while being about the same as the F->T combat wise. To me the only reason to go F->T over SB is for backstab (which to me is a very good reason, backstab is insanely fun :wink: )

    I assume your Fighter->Mage will be an Archer as opposed to front liner? Reason I ask is you need a primary mage in many of the SoA / ToB fights to be a debuff/buff/AoE specialist which would be somewhat more difficult from the front lines... Insect Plague from your druid would also work, but I imagine being a Kensai those level 5 Druid slots will be filled up with Iron Skins...
  • magisenseimagisensei Member Posts: 316
    Don't over think it too much - enjoy the game. Any combo that you've shown in your post will be able to win the game.

    Your latest idea while eventually powerful will have significant downtime - you will have a low level mage, druid and cleric and thief - that are just baggage - assuming you dual at the same time almost (which I don't recommend) too many duals will cripple your team.

    Remember BG1 with level 1 characters - that is what you will have with 4 of them although with more HP so they are not as squishing but still not a lot of help in any real battle in BG2 - the skald and blackguard will attempt to protect them valiantly but sadly will probably not be up to the task.

    There is really no need for both a kensai and berserker dual - make a figher/druid multiclass instead as the kensai really adds nothing if you already have a berserker. And it means one less dual.

    A fighter/thief multi is better than one that is dualed - consider a shorty race for some nice pluses. or just have a pure swash - the swash does get better as it levels.
  • ArgasArgas Member Posts: 174
    I don't think I can be without a real mage.. When I saved the 95 roll sorcerer she was with sleep and spook. I have played with sorcerer back then and back then I would have avoided any spell that comes with a rechargeable wand I guess including sleep even though the spell supposed to be much better. So far I have

    Level 1
    Armor
    Blindness
    Shield
    Sleep
    Spook

    2
    Glitterdust
    Horror
    Luck
    Ray of enfeblement

    3
    Slow
    Spell thrust
    Wraithform

    4
    Greater malison
    Otilukes resilient sphere

    5
    Spell immunity

    And then the intention was to add lower res and such spells. It's probably okay but I so much wanted a veteran sorcerer ...

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