party all the way
Argas
Member Posts: 174
At last my party of 6 premade characters are good to go. The best would have been to just played the game with a char and picking up NPC's but this party is irresistable for me. I hope there are not many flaws..in the sense of weapon and armor choices..what bothers me were the lathander--)thief not being able to use spear even halberds but can use quaterstaff staff of ram for crushing dmg that convinced me. I also have too many who use flail and I hope I can find a solution anyway the party
Vaneras
Sorcerer
Elf
Lawfull neutral - hope this ok with main
Total roll 95
Str 18
Dex 19
Con 16
Int 11
Wis 18
Cha 13
*dart
Argas
Fighter--)mage dual at lvl 20 or 21
Human
True neutral
Total roll 90
Str 18/00
Dex 18
Con 18
Int 18
Wis 15
Cha 3
**flail
**two weapon style
Nargan
Priest of Lathander--)thief dual lvl not sure yet need his good spells and hla etc and the thief points about 50 in move silently and around 50 hide shadows 75 in a trap skill 75 in another skill to supplement them with two items each give 25 skill.. My skald will pickpocket
*quaterstaff
* 2h weapon style
Varn
Blackguard
Human
Lawfull evil
Total roll 89 roll. Also have one with 96 roll and a 95 roll with 18/70 or so str
Str 18/99
Dex 18
Con 18
Int 11
Cha 14
**bastard sword
**sword and shield
**two weapon style
Edit. Lots of high rolls but I think I must have missed the 18/00 rolls
Skar
Skald
Human
Lawfull neutral
Total roll 94
Str 18
Dex 18
Con 16
Int 18
Wis 9 (?) hope he can identify..
Cha 15
So far *axe I think it was for throwing axes * single weapon style. I hope to use 2h on this one if possible
Maras
Ranger--)cleric some say cleric ranger is better though..
Neutral good
Human
Total roll 92!
Str 18/00
Dex 18
Con 18
Int 17
Wis 18
Cha 3
**warhammer
**mace
**two weapon style
Racial enemy giant spiders
Alternative classes I would recommend
Swashbukler--)cleric
Kensage
Cleric\ranger
Dwarven defender
And of course classes like fighter/mage/thief
Fighter/thief
Berserker/cleric
Vaneras
Sorcerer
Elf
Lawfull neutral - hope this ok with main
Total roll 95
Str 18
Dex 19
Con 16
Int 11
Wis 18
Cha 13
*dart
Argas
Fighter--)mage dual at lvl 20 or 21
Human
True neutral
Total roll 90
Str 18/00
Dex 18
Con 18
Int 18
Wis 15
Cha 3
**flail
**two weapon style
Nargan
Priest of Lathander--)thief dual lvl not sure yet need his good spells and hla etc and the thief points about 50 in move silently and around 50 hide shadows 75 in a trap skill 75 in another skill to supplement them with two items each give 25 skill.. My skald will pickpocket
*quaterstaff
* 2h weapon style
Varn
Blackguard
Human
Lawfull evil
Total roll 89 roll. Also have one with 96 roll and a 95 roll with 18/70 or so str
Str 18/99
Dex 18
Con 18
Int 11
Cha 14
**bastard sword
**sword and shield
**two weapon style
Edit. Lots of high rolls but I think I must have missed the 18/00 rolls
Skar
Skald
Human
Lawfull neutral
Total roll 94
Str 18
Dex 18
Con 16
Int 18
Wis 9 (?) hope he can identify..
Cha 15
So far *axe I think it was for throwing axes * single weapon style. I hope to use 2h on this one if possible
Maras
Ranger--)cleric some say cleric ranger is better though..
Neutral good
Human
Total roll 92!
Str 18/00
Dex 18
Con 18
Int 17
Wis 18
Cha 3
**warhammer
**mace
**two weapon style
Racial enemy giant spiders
Alternative classes I would recommend
Swashbukler--)cleric
Kensage
Cleric\ranger
Dwarven defender
And of course classes like fighter/mage/thief
Fighter/thief
Berserker/cleric
Post edited by Argas on
0
Comments
If not, and no one else is claiming the Two-Handed Sword, definitely go with that, there's this very powerful one in the Cloakwood that would turn your Blackguard into an unstoppable force. Free Action is a powerful effect.
EDIT: This means you cannot use it with your blaggard. I'd go with something else instead, maybe longsword so you can combine blackrazor with foebane, both heal you on hit making you quite tanky even without DR.
Edit.
This is a hard nut. What I really want is to use longswords maybe also bastardswords and shield.. I have done it before I remember I had longswords and I got those bastardswords but I was happy with he longswords if I remember correctly. I need then to dual wield and use longswords and sword and shield for backup or drop the shield and go bastardsword aswell
18/00 str
18 dex
18 con
11 int
9 wis
14 cha
But i also have a 97 roll stored with 18/63 str which one is better..? Some people says wis does nothing..
Edit. Going with 88 longswords and dual wield the least for all those extra attacks. Up to ten or so...
Now I'm without thief but I can detect traps and open locks with spells
Or its because of alignment..knew it..
Yup. It's the alignment. Chaotic good can just tested it but can't to mage.
Btw just had a 93 roll after a minute all 18 and dumped cha..:)
Also had another try on blackguard after a very short while 18/00 with a 91 roll dumped wis
17 str
18 dex
18 con...some say 7 lol
3 int..were all going to die
17 cha to dual
The reason I have 17 str is because if I add 1 str with a tome I might end with 18/00 str because when you do that the str is supposed to get better. Say if I have 18/43.. And start with 17 add a tome it will become 18/71 or so
I have 3 int I can't use wands but..also use of protection scrolls int supposed to be 8 or 9. scrolls and wand..can i be without? Noo
I would yust consider a mage/Thief multi or Swashb-->mage or clerik dual instead of your clerik-->thief dual.
The point is, you dont have an Thief until you dual your clerik later. So you would have some trouble for example at Durlags Tower I guess. Pickpocket is fine but finding traps is the stuff you need.
What am I saying swash is a thief kit
I suggest no min and max playing especially if you are role-playing - since anyone with a 3 INT has the intelligence of a rock and thats insulting to a rock even Wilson has an INT of 4. Also a INT of less than 9 means you are illiterate so no tomes of any sort since it should require reading. While a CHA 3 means you are totally unable to socialize at all, most definitely have horrible hygiene, and are probably as ugly as a zombie with no understanding of politeness or diplomacy or even table manners.
Anything dualed to a thief is very powerful.
Anything dualed to a mage is awesomely powerful the higher it gets in level.
If you want to combine melee with magic then of course the classic kensai (7 /9/13) >mage is powerful; the berserker >mage is less work then a ken>mage almost over powered actually after all the berserker rage is just rather cheesy. BGEE should really have nerfed some of the immunites that rage gave.
Some oddities cleric of lathandar > to a thief is a bit odd - a good cleric dualing to become a thief - role playing would be a bit unusual although it would make an interesting back story. Maybe its just the role-player in me but any duals outside of alignment or potential alignments should make the first class totally unusable - as a cleric still needs a god to gain access to their powers. Would Lathander really approve of one of his cleric becoming a thief. Of course you could a good thief (like rob from the evil to help the needy) but the moment you started to do things outside of your alignment (that your god would approve of e.g. pick pocketing regular merchants, breaking into homes without a justifiable reason etc) you'd be struck by lightning first and then lose all your cleric powers and be horribly punished in some way.
Actually the entire dualing a cleric > thief for me is a bit odd even if your cleric worships an evil god, for me it lacks symmetry between the two classes although the other way around (thief >cleric) makes sense; and a multiclass cleric/thief also makes sense since there is a god of thief (Mask) and he must have clerics who are thieves at the same time.
Of course the fact that you can backstab with a quaterstaff has to be one of the most ludicrous things in the game and should never be allowed - who would in reality backstab with a 6 foot pole and not a club.
18 dex
13 con
8 int
18 wis
17 cha
The thing a cleric better? Why not.. And swash--)cleric instead of lathander the swash--)mage is good, thief and mage.. I maybe don't need sorcerer if it isn't a tier down..then I could build you an army...swash and kensai.. I was thinking if a party could be without a paladin! I didn't say invoker
You cannot dual into a kit.
Blackguard
Kensai--)druid
Berserker--)cleric
Fighter--)mage
I was thinking of a pure swashbuckler but thinking fighter--)thief I could go with 4 fighters...
Skald
No invoker though.
I assume your Fighter->Mage will be an Archer as opposed to front liner? Reason I ask is you need a primary mage in many of the SoA / ToB fights to be a debuff/buff/AoE specialist which would be somewhat more difficult from the front lines... Insect Plague from your druid would also work, but I imagine being a Kensai those level 5 Druid slots will be filled up with Iron Skins...
Your latest idea while eventually powerful will have significant downtime - you will have a low level mage, druid and cleric and thief - that are just baggage - assuming you dual at the same time almost (which I don't recommend) too many duals will cripple your team.
Remember BG1 with level 1 characters - that is what you will have with 4 of them although with more HP so they are not as squishing but still not a lot of help in any real battle in BG2 - the skald and blackguard will attempt to protect them valiantly but sadly will probably not be up to the task.
There is really no need for both a kensai and berserker dual - make a figher/druid multiclass instead as the kensai really adds nothing if you already have a berserker. And it means one less dual.
A fighter/thief multi is better than one that is dualed - consider a shorty race for some nice pluses. or just have a pure swash - the swash does get better as it levels.
Level 1
Armor
Blindness
Shield
Sleep
Spook
2
Glitterdust
Horror
Luck
Ray of enfeblement
3
Slow
Spell thrust
Wraithform
4
Greater malison
Otilukes resilient sphere
5
Spell immunity
And then the intention was to add lower res and such spells. It's probably okay but I so much wanted a veteran sorcerer ...