Find Familiar on Legacy of Bhaal difficulty?
Adaon
Member Posts: 4
The monster hit point increase on Legacy of Bhaal difficulty seems to extend to summoned familiars -- e.g. the Imp familiar has 56 HP rather than the usual 18, and therefore grants the mage an additional 28 HP when summoned. Is this intended?
This also seems to be true in BG:EE, and it seems very strange to me if it's working as intended for a first level mage to be able to gain 28 bonus HP when they'd ordinarily have, like, 4 or 5.
(Also, the Max HP For NPCs component from the BG2 Tweak Pack, if set to 'all creatures' or 'non-joinable NPCs only', was increasing the familiar's HP -- for example, I was getting an imp with 132 HP on Legacy of Bhaal in BG1.)
This also seems to be true in BG:EE, and it seems very strange to me if it's working as intended for a first level mage to be able to gain 28 bonus HP when they'd ordinarily have, like, 4 or 5.
(Also, the Max HP For NPCs component from the BG2 Tweak Pack, if set to 'all creatures' or 'non-joinable NPCs only', was increasing the familiar's HP -- for example, I was getting an imp with 132 HP on Legacy of Bhaal in BG1.)
Post edited by Adaon on
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Comments
if they have more its a Bug , write a bugreport if they can reproduce it its gonna be fixed within the next patch
Summons' HP * 2 + 20
A familiar is a summon, and a mage gets half of the familiar's HPs. The question is whether the mage getting more HPs on the LoB difficulty because of the increase of the summons' HPs is an intended behavior.
Twice.
I am suddenly much less certain that gaining this many bonus HP is a bug -- I have no idea how else a first-level mage is supposed to survive Candlekeep, let alone the Sword Coast. Legacy of Bhaal is not playing around.
I'm also working on narrowing down which mod component is responsible for the compounded HP error I mentioned above (the 132-HP imp) -- to my surprise, it seems to be something from BG2Tweaks, not SCS. The only tweak I've eliminated as the culprit as of this writing is Add Bags of Holding, since I didn't want to lose my stuff while I test; when I figure it out -- or if messing with mods solves the familiar selection issue -- I'll edit the OP in case someone else has the same problem in the future.
EDIT: Figured out which mod component was increasing the HP beyond even the LoB number.
https://support.baldursgate.com/issues/32610
A mage in PnP could give its familiar some magical items (I guess), but this is not possible in the game we have.
If people want a tough game they can add SCS, Tactics, Atweak, Ascension or some of OlvynChuru‘s work and play on LoB.