Request: Stop movement from ending a shaman's dance.
Calemyr
Member Posts: 238
This one seems to me like it'd be a fairly straight forward one for those who know how modding works.
The Shaman class released in 2.0 has a horrible "feature" to it. It only works when you stand still. If you move, all the spirits that you've called to your aid vanish immediately. I can understand actions stopping the dance, for instance bards can't attack or cast spells while performing bardic music, but movement is absurdly crippling for a class that seems determined to shoot itself in the foot at every turn.
We've got mods that alter Bardic Music (such as breaking invisibility), and on the surface this Spirit Dance seems to be the same type of ability. I would assume it's a simple matter of either changing a binary value or altering an entry in the ability's variable list. I lack the tools and familiarity with modding to do it myself.
The Shaman class released in 2.0 has a horrible "feature" to it. It only works when you stand still. If you move, all the spirits that you've called to your aid vanish immediately. I can understand actions stopping the dance, for instance bards can't attack or cast spells while performing bardic music, but movement is absurdly crippling for a class that seems determined to shoot itself in the foot at every turn.
We've got mods that alter Bardic Music (such as breaking invisibility), and on the surface this Spirit Dance seems to be the same type of ability. I would assume it's a simple matter of either changing a binary value or altering an entry in the ability's variable list. I lack the tools and familiarity with modding to do it myself.
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Btw, you can try out my attempt to make the Shamanic Dance more useful. More information and the mod itself in this topic.
Would you mind spelling out exactly what 363 does? Is it possible to have it end other sorts of spells on movement (i.e. innate, wizard or priest)?
It triggers if that modal ability is in use when you move, ending that modal ability.
You would want opcode 366. It applies its .spl resource the next time you move during its duration.
Could you point me to a working example? I'm having trouble getting it to work
How are you trying to use it?
The resource spell should just be an otherwise empty spell with opcode 321 targeting whatever spell you want the movement to end.