Chromatic Orb save
who_is_daniel
Member, Mobile Tester Posts: 98
I noticed that Chromatic Orb doesn't mention that the save is made with a +6 bonus (unlike the Baldur's Gate version of the same spell that specifically mentions the +6 save bonus).
The question is if the omittance of the + 6 save bonus modifier is an oversight or that is actually how to spell works? I always thought a plus 6 modifier it made for a pretty useless spell at higher levels, however if it's just a regular say you feel then it so amazingly good for Icewind Dale
The question is if the omittance of the + 6 save bonus modifier is an oversight or that is actually how to spell works? I always thought a plus 6 modifier it made for a pretty useless spell at higher levels, however if it's just a regular say you feel then it so amazingly good for Icewind Dale
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Comments
I personaly have always thought of hold or paralyzation as a death sentence ( especially one as long as 13 Rounds). I will admit I do not know what percentage of creatures are immune to instant death or what percentage are immune to paralyzation effects so one may be far greater than the other but I have no idea. I just know I have never seen anything live long enough for the 13 round paralyzation to wear off.
I really hope that my above response did not come off as snarky or snide ( intended to be in a conversational tone).
BG CO can be great if you stack save penalties, nothing more satisfying than one-shotting a dragon with a level one spell! Barring that it can still be very useful to throw around for rare kills which equates to significant damage per spell when used against high HP foes.
Otoh, IWD CO is probably the best first level spell against the foes that it works against, 13 rounds IS a long time but it doesn't equate to instant kill as you actually have to kill them in that time which involves diverting damage output from the rest of the IWD hordes. Usually it just means taking them out of the fight until their friends are dead - particularly useful against pesky archers or casters.
Overall IWD CO is better but that's true of most first level spells - the IWD versions are stronger and useful for longer.