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[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET

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  • smeagolheartsmeagolheart Member Posts: 7,963
    Thels said:

    @megamike15: Do you have SOD? If so, do you know what Weidu version you are running?

    Weidu version 239 does NOT support the ~sod~ tag. The ~bgee~ tag works on both BGEE and SOD.

    There are newer beta versions of Weidu that DO support the ~sod~ tag. The ~bgee ~ tag works on BGEE without SOD, and the ~sod~ tag works on SOD only.

    Unfortunately, if one of the mods sitting in your BGEE folder uses the beta version, then all the mods will update to the beta version, and therefor, no longer install properly on SOD. This is an unfortunate side effect of Weidu, which was designed around a system that was no longer receiving new expansions.

    I'll update op to beta weidu I guess and include SoD tags.
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  • ThelsThels Member Posts: 1,422
    edited September 2016
    Well, I just tried to install modmerge and then this on a fresh install:
    [E:\BGEEPPE\Setup-S9BGEENPCTweaks.exe] WeiDU version 23901
    This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
    Using Language [English]

    Please choose the language in which you wish to play the game.
    If you later wish to play the game in a different language you will need to edit the file weidu.conf and reinstall your mods.
    0 [Czech]
    1 [German]
    2 [English]
    3 [Spanish]
    4 [French]
    5 [hu_hu]
    6 [Italian]
    7 [Japanese]
    8 [Korean]
    9 [nb_no]
    10 [Polish]
    11 [Portuguese]
    12 [Russian]
    13 [Turkish]
    14 [Ukrainian]
    15 [Simplified Chinese]
    2

    Using .\lang\en_us\dialog.tlk

    Would you like to display the components from [Adjust NPC Classes]?
    [Y]es, [N]o? y

    Install Component [NPC Portraits]?
    [I]nstall, or [N]ot Install or [Q]uit? i

    Installing [NPC Portraits] [1.1]
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    SKIPPING: [Add Priest of Tempus kit]
    This component is not compatible with your game

    SKIPPING: [Convenient NPCs]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Branwen a Priest of Tempus]
    This component is not compatible with your game

    SKIPPING: [Make Dynaheir a Sorcerer]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Eldoth a Jester]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Faldorn an Avenger]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Garrick a Skald]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Kagain a Dwarven Defender]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Khalid a Fighter/Mage]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Kivan an Archer]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Safana a Swashbuckler]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Shar-Teel's Class -> Make Shar-Teel a Berserker]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Shar-Teel's Class -> Make Shar-Teel a Barbarian]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Make Skie a Shadowdancer]
    This component requires either BG:EE or EET to be installed.

    SKIPPING: [Dual Class Friendly Stats for Branwen, Dynaheir, Safana and Xzar]
    This component requires either BG:EE or EET to be installed.

    SUCCESSFULLY INSTALLED NPC Portraits

    Press ENTER to exit.


    @Smeagolheart: You're including Weidu 23901. It's highly recommended not to do that, because it no longer registers BGEE+SOD as BGEE (but instead as a separate game SOD).

    While it's technically possible to keep using 23901 and update your setup files, keep in mind that the way Weidu works, it automatically updates the installer of all other Weidu mods! Which means you screw up all the other mods.

    So, the best course of action here is to ship this mod with Weidu 23900.

    Once 24000 comes out, update your setup file to also apply to SOD, then include Weidu 24000 in your installation. You should do that asap for all your mods.
  • The user and all related content has been deleted.
  • smeagolheartsmeagolheart Member Posts: 7,963
    edited September 2016
    The Weidu included must have updated from my install on EET.

    I updated the OP with v23900 but I don't have time to test it before work.
  • ThelsThels Member Posts: 1,422
    edited September 2016
    It seems to install properly now. Perhaps @megamike15 can give it another try as well?

    I would recommend upping the version in some way, even if only a small change was made, like 1.1a, so it's clear which version people use.
  • smeagolheartsmeagolheart Member Posts: 7,963
    Normally I'd do that, I was thinking this would be an easy fix and not require 3 or 4 attempts lol. Well now that bg1ee is restored, hope BG2EE is still working
  • megamike15megamike15 Member Posts: 2,666
    everything seems to have installed properly. sorry for all the trouble.
  • StevevdlStevevdl Member Posts: 73
    Hi, sorry to disturb, but for whatever reason, the standardize npc colors does not come up as an option on a fresh install of sod, I get every other choice except that one. Am I missing something?
  • smeagolheartsmeagolheart Member Posts: 7,963
    The consistent colors is no longer a part of the mod - for some reason. I can't recall why it is out now, I may re-add it if requested. Viconia's colors do standardize as part of "Consistent NPC Portraits" component to SOD colors.

    If I recall correctly effects on guys like Edwin were negligible.
  • megamike15megamike15 Member Posts: 2,666
    i don't see it as that much of a loss. i don't really pay that much attention to the paper dolls anyways. the only parts i use is the npc class part for bg1 and moving the npcs.
  • shawneshawne Member Posts: 3,239
    edited October 2016
    I'm having the same problem - downloaded the mod from OP, nothing's installing because it doesn't recognize a post-modmerge BG:EE+SoD. EDIT: So I renamed and swapped the latest WeiDU, so far so good...
  • shawneshawne Member Posts: 3,239
    A suggestion, if I may - the "Convenient NPCs" component should really allow selective implementation: I'm playing the first game now, and some of the changes really worked out for me (disabling Neera, moving Dorn and Eldoth, etc.) but I would've liked to keep Baeloth's original intro...
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    edited May 2017
    @smeagolheart Having trouble with Xan's portrait, only the info page pic shows up. The smaller side screen portrait is a ?. I posted this in my other discussion, but just found it was this mod that added it tonight.

    https://forums.beamdog.com/discussion/64843/xan-portrait-problem#latest

    EDIT: Oh, BG & SoD v2.3 BEAMDOG supplied.
    Also using your PPE if that matters.
  • DoodlerooDoodleroo Member Posts: 28
    Zaghoul said:

    @smeagolheart Having trouble with Xan's portrait, only the info page pic shows up. The smaller side screen portrait is a ?. I posted this in my other discussion, but just found it was this mod that added it tonight.

    https://forums.beamdog.com/discussion/64843/xan-portrait-problem#latest

    EDIT: Oh, BG & SoD v2.3 BEAMDOG supplied.
    Also using your PPE if that matters.

    I had the same issue in my last play through. I believe it was caused by PPE. Looking into my override folder, one of the image files for Xan was missing (XANL.bmp, XANM.bmp and XANS.bmp), do not remember which one though. Fixed it by copying and renaming one of the other files.
  • SomeSortSomeSort Member Posts: 859
    Doodleroo said:

    I had the same issue in my last play through. I believe it was caused by PPE. Looking into my override folder, one of the image files for Xan was missing (XANL.bmp, XANM.bmp and XANS.bmp), do not remember which one though. Fixed it by copying and renaming one of the other files.

    This is timely, as I had just recruited Xan and noticed the same bug. PPE is almost certainly the culprit, as I have that installed but not BGEENPC Tweaks.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    My override actually has all the xanl,m,s, .bmp's, so don't know how to go about the fix.
  • DoodlerooDoodleroo Member Posts: 28
    Hmm, mine also has a XAN.bmp - maybe that was the missing one.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    edited May 2017
    Mine is missing the XAN.bmp, but for ex. XZAR.bmp is there, BUT VICONI.bmp is not, yet both of those work despite the discrepancy. Does not make sense at the moment, looking at it.
    EDIT: Maybe I'm just holding my drink wrong, hehheh. Good enough reason as any. :)
  • SomeSortSomeSort Member Posts: 859
    Zaghoul said:

    My override actually has all the xanl,m,s, .bmp's, so don't know how to go about the fix.

    My override doesn't have any Xan-related .bmps at all and I'm still getting the same bug. Larger portrait displays fine, smaller portrait gives the question mark icon.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @smeagolheart Any insight into this issue?
  • smeagolheartsmeagolheart Member Posts: 7,963
    There is one portrait, it is copied to different sizes.

    XAN is copied as XANL, XANM, and XANS to your override. If you don't have those files there, I'm not sure what to tell you about how they are gone.

    That being said you can manually make a copy the file and rename it to the name. You could also download and open nearinfinity to see what portrait is being put on xan.cre for the small portrait.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @smeagolheart Thanks for checking. All of those were there, they were all 210x which I thought strange but all I manage is just the CHARNAME's which I go by using 210x,169x, and 54x. I tried rizing that but to no avail. Ill have to check on the xan.cre file. Does the small portrait not just use the XANS file?
  • smeagolheartsmeagolheart Member Posts: 7,963
    not xans, showing as xanm for my on my bgee install.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited April 2018
    Hey @smeagolheart thanks for the great mod.

    I love it all except one part: I really hate some of the new portraits (mainly Aerie, Nalia, Neera, Mazzy, Minsc, and Edwins)

    Is there any way I can revert them back to the originals? I'd like to keep the Dorn and Hexxat ones though (they are improvements over the original imho) and the others. Can I pick and choose which to keep and which to revert?
  • smeagolheartsmeagolheart Member Posts: 7,963

    Hey @smeagolheart thanks for the great mod.

    I love it all except one part: I really hate some of the new portraits (mainly Aerie, Nalia, Neera, Mazzy, Minsc, and Edwins)

    Is there any way I can revert them back to the originals? I'd like to keep the Dorn and Hexxat ones though (they are improvements over the original imho) and the others. Can I pick and choose which to keep and which to revert?

    @booinyoureyes check your override folder and delete the portraits of the NPCs you don't want to revert back to the stock portraits
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Thanks Smeagolheart!
  • ErstarrungErstarrung Member Posts: 51
    @smeagolheart Is there any possibility the Convenient NPCs component could be split up, so that each NPC can be selected individually? Or is it very laborious to do so? Or is there any way I could do this myself?
  • ALIENALIEN Member Posts: 1,271
    @Erstarrung You can use Tweaks Anthology components.
  • ErstarrungErstarrung Member Posts: 51
    ALIEN said:

    @Erstarrung You can use Tweaks Anthology components.

    No, I can't, because the two mods do different things. From the NPCs covered by the Convenient NPCs part, only Alora, Quayle, and Shar-Teel are the same. Eldoth, Tiax, and Viconia move to completely different locations. Baeloth, Coran, Dorn, and Safana are not moved at all by the Tweaks Anthology, and - what is most important to me - that Neera doesn't initiate her cutscene on her own is only adressed here, and not by Tweaks Anthology.

    And while I really like the Neera part, I would like Safana to stay where she is, and while I prefer Dorn to stand next to the cabin at the mines, seeking help, to the party just accidentally appear at an ambush site (per chance at exactly the right second), I would like Dorn to stay at the crusader camp in SoD.

    This would be easily achievable if the Convenient NPCs part could be split into individually selectable pieces, but unfortunately Tweaks Anthology doesn't help a bit...
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