Raising Game Difficulty - Anyone Do It?
HaHaCharade
Member Posts: 1,644
I've never done it but I'd be interested to hear how it changes the gameplay experience.
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Difficult should have a direct link with AI, should be a locked choice, so the difficult you choose at character generation is the difficult you gonna play that game and should have some special contents for the high difficult playthroughs.
This is a matter of personal taste of course, but for myself, having gotten used to this kind of AI makes it very tricky to go back.
Changing the slider in BG1 can have a big effect, as you will get hit, whereas in BG2 the spell system is advanced enough that you need not get hit very often and when you are hit the damage can be reduced.
I have however used difficulty enhancing mods in BG2 such as SCS2 and Ascension. I really like SCS2 as for the most part both you and enemies are still playing by the same set of rules (it's mainly AI changes if you don't know). It gave a fresh feel to the game as I had to rethink a lot of tactics, and spells which were staple before became less useful and vice versa. It can however be obtuse in places. Ascension is great for giving ToB a more grandiose feel with it's epic battles.
The only reason in BG II to reduce difficult is to scribe scrolls, as in very easy difficult you never fail in scribe a scroll, what make sense, as normally people would just reload if they fail in add a spell to the spell book.
Just give me more enemies to frag up!
Instead of flesh gold you find a stone golem, instead of gnolls you find gnolls veterans (not that this make any change), instead of a mob of zombies or among them, you could find a zombie lord (or some shit like this) or even a greater ghoul or a mummy, instead of spiders a wyrm... and therefore on, this is just an example.
The one time I finished Throne of Bhaal, I was having a lot of trouble dealing with Melissan's Elder Orbs and high-level demons in the final encounter. In frustration, I turned the difficulty slider down to easy. To my surprise, there were then no more Elder Orbs, and the demon types went down a category, and there were fewer of them.
The best way to get a difficulty increase is probably Sword Coast Strategems, though. I didn't like it myself - I uninstalled it after my party got wiped three times each by kobold shamans casting Sleep spells, against which we were defenseless, and spiders casting Web spells.
But whatever difficulty do it shouldn't make the game impossible. In BG1, for instance I wouldn't expect to find a monster that can only be hit by magical weapons just outside Candlekeep. You're still playing a level 1 party, after all.
So release some dire wolves at Imoen just outside Candlekeep, but keep the golems away. Also don't expect the player to be able to open a 200% difficulty lock, make it 125% and you'll need potions for most thieves in the game all the time
In IWD1, a higher difficulty would trigger more enemies to appear - three ogres intead of one, for example. It's a nice way of making it way more difficult, without seriously affecting the way you play the game.
They would be better placed to have a scaling AI system for the difficulty slider rather than simply just beefing up the foes physically. Most times you can easily kill a group of stupid enemies several times over. Giving them over the top HD just means it takes longer.
It's my opinion that playing vanilla BG1 without using any cheats it would be almost impossible to take a party through the game in this manner in fact I'd be surprised if you could even get as far as BG City before giving up. ;-)
BGT
While SCS was originally designed with a BG-only (i.e., not BGT) install in mind, it now seems to run pretty smoothly on BGT. The range of BGT mods is so huge that it is difficult to give general installation advice; in general, though, SCS should be installed as late as possible in the install order, and certainly after most or all BG-content mods, but before SCSII. However (for slightly complex reasons) the AI improvements from the Quest Pack need to be installed before SCS (to be precise: before the Durlag's Tower component of SCS).
Players trying to build a complicated BGT install involving Sword Coast Stratagems are strongly advised to seek advice on the boards at forums.spellholdstudios.net.
Notice that in a BGT installation you'll need both SCS and SCS II.
It's a shit, the day i did it i couldn't even walk in Naskhel cos each bounty hunt that spawn trigger a banter, i had something like 50-60 bounty hunters in the screen, for each one that i killed 2 or 3 others appeared, and each one of them triggered a banter. Serious, they tried to talk me to death by boringness, i'm pretty sure of this !