Throw Out Diseased Gibberlings
HaHaCharade
Member Posts: 1,644
What the hell is the point of a Diseased Gibberling?
Oh its an easy encounter when the game first starts! C'mon. You walk one more area over and fight an Ogre at level 1. You walk one more area down to High Hedge and Skeletal Archers shoot you to ribbons. Plus, a standard Gibberling isn't that much harder then a diseased one, except a few more HP and that the diseased ones instead of killing you, knock you out ala Iron Mike Tyson. I mean... if you're a Gibberling, by all means steer clear of the area just around Candlekeep! It seems there's a plague that affects the little blue G-Men in that one small geographical region. They don't even give you disease when they attack you... must be a Gibberling-only strain. If you need a fighter tutorial, there's one in Candlekeep and there's also a couple easy thieves that you take out. MAN UP. Diseased Gibberlings should all be cured and the world would be a better place for it.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid"
-- Q, (Star Trek the Next Generation)
Oh its an easy encounter when the game first starts! C'mon. You walk one more area over and fight an Ogre at level 1. You walk one more area down to High Hedge and Skeletal Archers shoot you to ribbons. Plus, a standard Gibberling isn't that much harder then a diseased one, except a few more HP and that the diseased ones instead of killing you, knock you out ala Iron Mike Tyson. I mean... if you're a Gibberling, by all means steer clear of the area just around Candlekeep! It seems there's a plague that affects the little blue G-Men in that one small geographical region. They don't even give you disease when they attack you... must be a Gibberling-only strain. If you need a fighter tutorial, there's one in Candlekeep and there's also a couple easy thieves that you take out. MAN UP. Diseased Gibberlings should all be cured and the world would be a better place for it.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid"
-- Q, (Star Trek the Next Generation)
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Comments
Those gibberlings... they aren't curable... their disease has no medicine... because it's in their names... it's not an actual disease, but it's the love of their mothers that brought that up... the mother of the clan Diseased Gibberlings in the central sword coast region. They live as renegades, unnaccepted by other gibberlings. A twisted fate one might say... but it gets much much worse...
The Gibberlings of the clan Diseased, they are the favorite pray for Kossled (or what's his name)... he devours them, entire. It's horrible, it's really horrible... ;_;
I believe that someone early in-game advices you to keep on main road, but I'm not sure. Whatever you might say, this is still pointless and stupid request.
I don't see why the modification of a mob outside of the Prologue (which is the *real* newbie area) is a pointless and stupid request. It's ok with you to disagree with it, but I don't see how it fits into the same category as say, a request to turn Imoen blue.
1st level characters need to be one-shotted more; it builds integrity!
>_>;
Lots of games have great plots.
Lots of games have great combat.
Lots of games have beautiful scenery.
Lots of games have [generic quality].
One of the things that made BG especially great (and worth re-releasing again 14 years later) was the vast exploration of unrelated / unnecessary game world character. The fact that Diseased Gibberlings are pointless is excellent proof that they belong as part of the BG experience.
Then again, if Xzar gets one-shotted... that's a different story. He's the only character that can be outright killed by a Diseased Gibberling (not really, but he should be).
Do as you please, mr. roleplayer to the core . Just remind you, that 20-years old adventurer with zero experience (both in-game and personal) should look for party first, then for trouble. At least that's common sense.
@HaHaCharade
Well, to be honest I disagree with this "request" exactly because I consider it pointless and stupid. Pointless because DG's aren't breaking the game whatsoever, they spawn like in 2 areas and I doubt they are worthy developer's attention . And stupid, because your request can be summed up like this: "I don't like it, so no one should have it in game. Throw it away!"
Truth to be told, you could have requested diseased verions of gibberlings dissapear on higher difficulties, but you haven't even thought about something that simple... That would by much better suggestion/request. But what's said is said.
2)I posted a Feature request (That's request, not demand) in a forum (a place of discussion) so it could be talked over.
See ya
the request is legitimate - if you can't rationally explain why you don't like the idea, you're entitled to say 'i don't like the idea, doesn't feel right to me' and leave it at that
making yourself look bigger by allying yourself with a phantom authority while baselessly calling other people's ideas illegitimate and unworthy is so pathetic.
stop trolling and grow up.
You know I like kill easy monsters especially when there is a lot of them.
Sad Diseased Gibberlings that can only hunt for rabbits and be hunted by charname.
It's not my fault that you don't understand what I've said. Because, you know, I already explained it all... But if for you sitiuation in which only one person wants to cut some content for everyone, while not considering any other possibility seems legit, then I doubt even FEV will help you.
@HaHaCharade
It is better suggestion in one way. Basically, if you don't want these "monsters for newbies" to appear. then icrease difficulty setting. That one so simple solution could possibily make everyone happy. But, as I said, you haven't considered any other alternative solutions, so really, you're not one to question other's alternative ideas. Because they actually made one.
Because sometimes, people get down on their luck and starve, spiders come in many varieties, wolves sometimes get rabies, and gibblerlings sometimes get sick.
They are little details that make the the world of Baldur's Gate alive. They don't have to have an impact on difficulty of your battles; they don't really have to have any impact on your adventure at all. After all, battle is only a part of RPG - important one, but not The Only Thing That Matters.
Best to just put them out of their misery really.
They just run around, and when you, mercilessly, start firing arrows at them, they understand that they're going to die, and come to you with tears in their eyes and joy in their hearts, because they know you're putting them out of their misery. They try to touch and caress you, but the illness makes their movements awkwards, and sometimes they injure those who they would want to thank.
I have heard a lot of stories in taverns where adventurers boast for the high numbers of diseased gibberlings they have murdered, but I have never heard, my friend, a single story of a single man that was killed by a single, diseased gibberling.
Remember, it's not the post that's causing this infighting:
It's the disease.