eyefinity/surround
MrEman985
Member Posts: 0
Was wondering if BG was going to support either of them, didnt see anything in the forums unless I completly missed it. Also, if there is support it would be nice to be able to move the task bars around, it get kinda annoying when you have a map on one screen and character menu on another.
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Basically all you can expect from BG:EE in Eyefinity/Surround is for the game to be scaled across the monitors, just like the desktop. There will be no support for monitor specific UI or 3D, etc. As an example of specific monitor features, some FPS games can detect multi-monitor setups and set the GUI to only be on the center screen even with the game being rendered on 3 or more monitors.
I run a surround configuration running at 5760*1080 and this renders my game unplayable.
If I run the game in full screen mode it trys to scale to this resolution, which it can't. Instead it sits mostly on one screen (the left) and partly on another (the middle), with this big black band of physical monitor hardware in the middle of the screen.
If i run in windowed mode the mouse pointer keeps running off the side of the window and i can't scroll the map or window, the scroll zone is tiny.
Is anyone else experiencing this monitor straddling behavior. The only solution I can think of is to disable surround for this game, which I won't do, considering how much trouble it was to set up in the first place.
Anyone have any other ideas? Why aren't we allowed to change the resolution ourselves?
Surely the worst that could happen is we degrade our own visual performance, and isn't that our own problem. There needs to be a way to turn this auto detect off.
Have you tried putting your monitors in portrait mode? That gives a 3240x1920 resolution, which I find better for most games. (I have not tried BG:EE though -- I am waiting for the Android version.)
I'm curious because that is how I have my monitors currently configured.
I'd love to see a screen shot at 3240x1920 or 5760x1080 if anyone gets it working. It may tempt me to get the Windows PC version.
Editied for spelling
As far as I can tell the development team have been working on fixing issues people have, this one might not be the top of the list, but I hope they fix this for you -- right after they release the Android version.
I have an eyefinity set up and how it scales is a manner that I've never seen before.
And I do not mean this in a good way. It essentially it "left justified" and the rest is just black, putting it across the entirety of the left screen and part of the middle, with the bezel running right across it. Unfortunately, I have to run it windowed. Most games that do not support eyefinity still center justify the game and black the left and right screens in eyefinity.
What a shame.
It should be simple enough to support, given that they already do a resolution detection. Just divide the horizontal by three, scale to that and render black left and right.
You don't have to physically disconnect the screens though bro, simply run it windowed.
It's frustrating though because moving the cursor to the edge of the screen often makes for your mouse leaving the window.
screen shot attached of tutorial... 3240x1920 resolution
The graphics are a little odd, but still appear usable.
So far I like 'Graphics', 'Scale UI', '0' option better. I like that I can zoom out farther and see large parts of the map. If the blue marble tilled to fill the blank space in the UI, it would be perfect.