Dak'kon's Zerth Blade spell slot bug -anyone know how to fix it?
noctem93
Member Posts: 63
I guess it's pretty well known that the extra spell slots afforded by wielding Dak'kon's Zerth Blade are bugged and disappear when transitioning areas; but does anyone know a fix or workaround? I'm wielding it main-hand and still having that problem. I know there's plenty of hate on that weapon, but let's just assume I'd rather hear about possible fixes that will allow me to use it rather than "o that blade is gai u should just use staff of magi" or something like that.
Thanks!
Thanks!
Post edited by noctem93 on
1
Comments
Before exiting-
After exiting-
(having a ranged weapon such as Azuredge equipped that you right-click to switch between melee and ranged properties would be another option, but not if you've got the katana as the main weapon)
As an update, I no longer have the problem because my home-made DZ katana is kaput. The description just says "Invalid: 58659" and it's just a +1 Katana now. I don't know when that changed, and I don't have the time this morning to play around with it; but my hunch is that's why the spell slots disappeared when I quit and re-entered the game, I bet the katana stopped functioning properly.
I'll test it more over the weekend and see if I can fix it. This is my first attempt at modding, and I knew already that DZ had the "vanishing" spell slot issue in BG2 so I just assumed that's why it was happening in BG1, too. Looks like I have more homework to do before this works the way I want it to!