This mod allows you to create a DLC archive out of a modded game installation. It can then be used to mod a clean game simply by dropping the file into one of the supported DLC folders. That way you don't have to go through the time-consuming and error-prone process of installing one mod after another if you simply want to reuse a known mod configuration. It can also be used to quickly synchronize multiple game installations for multiplayer sessions.
The mod automatically detects files that have been added or modified by mods and includes them in the resulting DLC archive. Files in extra folders (such as movies, music or scripts) that have been added manually or were installed by platform-dependent batch or shell scripts cannot be detected properly and must be placed into the working folder of this mod if you want to include them in the DLC archive as well. See the included Readme for more information.
An expert mode allows you to control more aspects of the DLC building process.
The resulting DLC archive can be easily installed on any game installation by dropping it into one of the supported DLC locations.
Supported DLC locations:
1. [Game install folder]/workshop (accepts only DLC archives with ".mod" extension) <- highest priority
2. [Game install folder]/dlc
3. [Game install folder]
4. [Documents folder of the game] <- lowest priority
The game version of the target installation should match the version of the game where the DLC archive has been created or you may encounter missing string references or outdated lines of text. It mainly depends on how many changes have been made to the dialog.tlk of the target version of the game.
BG2:EE at patch version 22.214.171.124 is currently broken and doesn't load DLC content. Other patch versions are not
affected. On Windows you can fix this issue by using Bubb's DLC fixer.
Download from here: https://forums.beamdog.com/discussion/comment/1124231/#Comment_1124231
In addition, since patch version 2.5 DLC archives must contain the string "dlc" (case-sensitive!) somewhere in
their name to be recognized by the game. The mod (since v4.1) fixes the filename automatically if needed.