SoD or Siege of icewind dale?
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Is it just me but does this expansion feel less like Baldurs gate and more like icewind dale?
What I mean is, in the two areas I've done in Legacy of Bhaal (first two) The dwarven caves and the beginning has felt like nothing but mindless swarms in icewind dale. Not the individual uniqueness of singular powerful enemies like in Baldurs gate.
So once again, is it just me?
What I mean is, in the two areas I've done in Legacy of Bhaal (first two) The dwarven caves and the beginning has felt like nothing but mindless swarms in icewind dale. Not the individual uniqueness of singular powerful enemies like in Baldurs gate.
So once again, is it just me?
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Of course in SoD we can take our merry time doing other things like side quests and exploring caves and taking our time as there are a lot to distract us from the war effort after all we are adventurers not soldiers so our mind wanders as our pouches get a little emptier and in want of some gold, jewels and that nice magical trinket to fill it up and so we explore caves and forests and other things that dot the landscape in SoD.
I wish that IWD had more smaller quests to do to make the story a bit less linear ie defeat the dungeon and big boss in the dungeon and report back for the next assignment.
I wouldn't agree that SoD falls into this category, though. I think a better analogy for SoD is Throne of Bhaal, an expansion that was very linear compared to BG/BG2 but delivered some satisfying plot twists along the way.
Obviously that's really subjective, though.
This means that the individually placed bosses are not swamped by random minions.
Play on core, and make the game more difficult by playing solo, or using a sub-optimal main character.
LoB mode is only intended for players who have already beaten the game.
A much lower percentage of people play LoB, so it's questionable how much effort and input was put into that aspect of the game.
And no, HoF and LoB are trying to make D&D do something it was never intended for, so it's hardly surprising they don't work well.
The main thing is that IWD monsters don't usually follow the standard monsters capabilities making it more a guess when I first started playing while SoD fairly much uses standard monster specs.
Well if playing at max difficulty, I guess it is almost no difference in the quantity and the quality of the mobs they throw at us between HoW and LoB.
Being an IWD fan, the fact that SoD has that IWd aura around itself is a plus in my book. But I can understand why some BG players don't feel the same.
http://forgottenrealms.wikia.com/wiki/Dragonspear_Castle
http://forgottenrealms.wikia.com/wiki/Crenshinibon
http://forgottenrealms.wikia.com/wiki/Belhifet