Custom formations
FinnTheHuman
Member Posts: 404
What it does:
Makes it possible for player to create new formation buttons.
How it works.
1. Player positions characters into the desired formation.
2. Player selects all characters and navigates to the formation buttons UI.
3. There will be three new buttons, slightly off colored to distinguish them from the normal formation buttons. Initally the buttons will be blank.
a. Selecting a blank button on a short press or long press will copy the positions of the characters from the game to dots on the button, creating and selecting a new formation based on the current positions of characters.
b. Selecting a non-blank, new formation button on a long press will prompt an "Erase formation?" dialogue, returning a blank button on yes, which can then be assigned as in 3.a.
Makes it possible for player to create new formation buttons.
How it works.
1. Player positions characters into the desired formation.
2. Player selects all characters and navigates to the formation buttons UI.
3. There will be three new buttons, slightly off colored to distinguish them from the normal formation buttons. Initally the buttons will be blank.
a. Selecting a blank button on a short press or long press will copy the positions of the characters from the game to dots on the button, creating and selecting a new formation based on the current positions of characters.
b. Selecting a non-blank, new formation button on a long press will prompt an "Erase formation?" dialogue, returning a blank button on yes, which can then be assigned as in 3.a.
2
Comments
Here is an old screenshot with the party formation buttons in the lower right:
http://www.ign.com/images/games/pool-of-radiance-ruins-of-myth-drannor-pc-12043/4fa6c9adcdc388ed13e68e12
Thanks, Its hard to tell from the screen shots but it sure sounds like what I was saying.
Also, there are actually only two formations that I would use this to build. First, a "hoard upfront" formation which puts all my summoned monsters 20 feet or so ahead of the rest of the group. Similarly, a "scout upfront" which puts my thief 20 feet ahead.
@ConjurerDragon , @Rodrian , did you have some custom formations in mind?
I thought for a sec about a way to determine who's the actual party leader (you know, third char instead of top one), but *eeh*, that wouldn't be a real-deal type 'o solution tbh. .
AND speaking about your props: formation "follow the leader" could've helped u a little with the 2nd one (just place the scout at top)