Quayle
Quartz
Member Posts: 3,853
I didn't want to post this in the Bug forum because I'm too afraid someone will say "THOSE AREN'T BUGS LOLOL!" when they are clear oversights.
So there are several problems with Quayle, and I know for a fact that at least one of them is addressed, but I still want to say all these, and if anyone knowledgeable can comment to refresh my memory on how it will be addressed or what not, that would be fantastic.
1. Too low of a strength for his own Flail. Wasn't an issue in vanilla BG as there was no strength check but in the BG:EE engine this will be an issue.
2. He has a couple of Necromancy spells - Larloch's Minor Drain and Horror - when you pick him up, despite them being in his opposition school.
3. He has below minimum Dexterity to be an Illusionist. Requirement is 16, he has 15. This strikes me as the biggest issue of all, as you are totally being ripped off from having a better AC and a small bonus to his slinging ability. His stats are bad already I wish this could be fixed.
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UPDATE:
BG:EE status:
1. His profs are now Club - Sling - Sword and Shield Style. He can wield Clubs with zero issue. Yay!
2. He still has Larloch's Minor Drain and Horror. Additionally, they gave him Spook. I would've thought they would give him Spook and take away Horror (seems very fitting), but Horror is still there. If you pick him up at Level 6/5 he comes with Wraith Form, which is freakin' awesome.
3. They changed his Dexterity to 16! Hallelujah!!
So there are several problems with Quayle, and I know for a fact that at least one of them is addressed, but I still want to say all these, and if anyone knowledgeable can comment to refresh my memory on how it will be addressed or what not, that would be fantastic.
1. Too low of a strength for his own Flail. Wasn't an issue in vanilla BG as there was no strength check but in the BG:EE engine this will be an issue.
2. He has a couple of Necromancy spells - Larloch's Minor Drain and Horror - when you pick him up, despite them being in his opposition school.
3. He has below minimum Dexterity to be an Illusionist. Requirement is 16, he has 15. This strikes me as the biggest issue of all, as you are totally being ripped off from having a better AC and a small bonus to his slinging ability. His stats are bad already I wish this could be fixed.
------
UPDATE:
BG:EE status:
1. His profs are now Club - Sling - Sword and Shield Style. He can wield Clubs with zero issue. Yay!
2. He still has Larloch's Minor Drain and Horror. Additionally, they gave him Spook. I would've thought they would give him Spook and take away Horror (seems very fitting), but Horror is still there. If you pick him up at Level 6/5 he comes with Wraith Form, which is freakin' awesome.
3. They changed his Dexterity to 16! Hallelujah!!
Post edited by Quartz on
8
Comments
Unfortunately, I'm sure the right of "contract limitashuuuns!" will be invoked. Pfeh.
He's far from useless. Strength is a non-issue because he doesn't need to wear any armors, as they'd all conflict with his arcane spells. Intelligence is good. Illusionist is a great kit, especially when paired with cleric because you still get access to Cleric's necromancy spells. He actually doesn't even really lose out on that many cleric spells compared to the straight clerics. You lose out on a couple level 1s and a few level 2s, but no one has more than 16 wisdom. You need 17 or better to get a bonus 3rd and beyond. Losing a couple more minor heals and a few DUHM's is a bummer but it's hardly crippling to his cleric side. Besides, you should probably have Jaheira or Branwen with you by the time he shows up anyway. Even his minor spells compliments whatever other Divine caster you've got with you. Yay versatility!
I wish I'd have understood that years ago. Someone on these boards pointed that out to me. The manual says guys below 13 wisdom are supposed to suffer divine spell failure but that was never implemented in the game. It's possibly the most overrated stat in the game, therefore. Even the classes that have it listed as a "requisite" or whatever are better off focusing on strength, dexterity and constitution.
Also: What you said. Quayle rocks!
Guy's name is Jeff Bennett.
Other works you might recognize:
-Drizzt and Xan in Baldur's Gate, Saemon Havarian and Gaelan Bayle in BG2
-Brooklyn from Gargoyles (he was the red one)
-Petrie from Land Before Time
-Johnny Bravo
-Dexter's Dad in Dexter's Lab
He's done TONS of incidental voice work, so he's the type of guy you hire to voice like 5 or 6 different people in your cartoon series.
The guy who voices Steve in American Dad! is Scott Grimes who doesn't actually do a lot of voice work but is known as an actor. I'm sure you'd recognize him if you followed the link. Probably a personal friend of Seth McFarlane's as are most the voice talent he uses between American Dad! and Family Guy.
Anyway, I could always tell that Drizzt and Xan were the same voice actor. I had no idea it was also Quayle though, and certainly never guessed Saemon or Gaelan.
Nice research.
On the subject of game mechanics though, Quayle may be awesome but Xzar kinda does the whole Divine+Arcane thing better. Just saying. Quayle gets a couple 4th level mage spells though, he's got that over him.
Also, Quayle hits 7/7. If you want to dual-class Xzar and actually regain your mage levels, you can only hit 6/8. You'll never get 4th level arcane spells doing so.
Basically, Quayle is a better mage than cleric, Xzar is a better cleric than mage, if you decided to min/max both.
Hilarious thing is, Xzar has to eat tomes to do it, but he still shares the best Wisdom score in the game with Yeslick, Faldorn, and Branwen. :P I guess no one above 16 Wisdom thinks it's a good idea to join your group, facing impossible odds ... you're all doomed.
I also totally agree with your last point, "Quayle is a better mage than cleric, Xzar is a better cleric than mage." Totally true there. I'm actually running a save right now where I am picking up both, should be entertaining for sure!
And yes, shorty save bonuses are awesome and shouldn't be overlooked.
That said, it's quite obvious from this thread that I personally believe it would be legit to up his Dexterity one point because otherwise his stats are illegal to his class. But maybe that would spark legal trouble too, you know? I don't know these things.
http://forum.baldursgate.com/discussion/1588/bgee-please-read-list-of-things-that-cant-be-done/p1
They need approval for most things though.
Simply changing stats even classes likely wouldn't be a problem. The thing they can't do is change the dialogue / story, they can only add new quests on top of the original game.
People pull the "it makes the NPC unique!" card far too much if you ask me. When there's an attribute missing one Dex point, it's pretty clear to me that it's an oversight, a mistake, not intentional.
Same with the Necromancy spells. It's clear they were really lazy with a lot of Spell Books, a lot of people start with Larloch's Minor Drain and Horror, seriously.
If it were up to me, the new Quayle would be:
10 str
16 dex
10 con
15 int
15 wis
Minimum allowed CHA if more than 6.
And that makes him as good as the absolute worst Cleric / Illusionist you can create yourself.
Similarly I would change Coran to a legal 19 dex elven Archer kit.