If Glint, Corwin and Co. would make it into BG2, what would it be like? [SPOILERS]
Buttercheese
Member Posts: 3,766
The new companions in SoD have arguably been the biggest success of the new game and there is of course a demand among us fans to see some of them make a comeback in BG2.
But since sadly both Foley and Scott left the team now, we probably gonna have to wait a long time for their inclusion ... if they'd ever make it.
Alas, one can still dream.
So what are your ideas for possible stories, quests, character development, etc.?
And don't be afraid to go over board. The sky* is the limit!
* Though more likely hell, in this case >.>
But since sadly both Foley and Scott left the team now, we probably gonna have to wait a long time for their inclusion ... if they'd ever make it.
Alas, one can still dream.
So what are your ideas for possible stories, quests, character development, etc.?
And don't be afraid to go over board. The sky* is the limit!
* Though more likely hell, in this case >.>
Post edited by Buttercheese on
1
Comments
I haven't really played with Glint and co. I met Glint and he seemed one note hype guy. I guess he could fit in to BG2. The goblin seemed like she would be fine in BG2 as well. None seems likely to have a whole lot going on that would prevent them from deciding to accompany CHARNAME besides Corwin.
The rest i don't know. Weaks and drunks don't go too far.
M'khliin in a prison from where she will get freedom because of CHARNAME, often you will get abused about her if not attacked by random groups making the game more interesting. Lost in that madness of hate she will leave your party and make her own town where she welcome you.
M'kiiln. New class, new race, the first non-one-dimensional goblin in the game. Stranger in a strange land. More in common with Viconia than is apparent at first glance. Lots of potential there.
The others are nothing new:
Glint is just a nicer version of Quayle, Tiax, and Jan.
Corwin is just a variant on Kivan and Valygar (and Minsc). Outspoken defenders of good.
Volghiln - while hilarious and my second choice - is rather one-dimensional.
Corwin: I haven't played with her much yet so I don't exactly have the best grasp of her character, but I could see her being send after you by Entar Silvershield. Would also be an elegant way to incomporate Skie's story into BG2. I think it would make the most sense for her to approach you after some game time has passed. Or she will spawn in chapter 3 (depending on who you sided with, you will either meet her in the graveyard district or in the harbor district). Maybe she can learn throughout the game, that strong morals are more important than the law.
Glint: Maybe he stole from the wrong people and had to flee south. If you romanced him, he came specifically looking for you but wasn't able to find you till now. Maybe he could learn during your adventures, to be less reckless. Or maybe he learns nothing, which would be just as fitting. I also feel, like there should be some more family encounters. Would also be fun if he and Jan where related over a few corners.
M'Khiin: Meeting her again would be a coincidence. You'd just meet her wandering in the wilds or maybe you safe her hide again. The loneliness and the need for safety make her join you again. Throughout the story, she would learn to trust in her own abilities and more importantly, to trust in others.
Voghiln: He is really a flat character ... but that also means he can go into a lot of directions. Maybe it turns out that under his carefree fassade there is actually something deeper burried. Or better (and less clichee) he now gets confronted with the harsh realities of life for the first time and has to learn to deal with them. It would also be nice, if he would learn more respect for women throughout adventuring. And don't just retroactively change his personality in that regard. Actually make it part of his arc. If done right, this could bear a lot of potential.
Volghiln: Leave him out of it. BG2 has a bard I like, and there is nothing good about this twerp. Even his kit, as awesome as it is, becomes outdated a quarter of the way through the game due to an HLA that does the job, but better. I'd take Eldoth before I take him again, and I take pleasure in orchestrating embarrassing deaths for Eldoth.
Glint: The gregarious midget doesn't need much excuse to be in Amn. The wind just leads and he follows. His interactions with Aerie would be priceless, as would an ever escalating one-upsmanship rivalry with Jan. His arc would probably be about something happening that finally forces him to get serious (not unlike Jan), with the happy-go-lucky gnome getting Die Hard on some unfortunate souls' asses, then walking away from the resolution with the same cheerful smile he's always had, leaving much of the party disturbed.
M'Khiin: M'Khiin is probably the easiest of the bunch, in my mind. She doesn't have a place. Goblins won't listen to her, humans won't accept her, she has nowhere to be. Then she hears about Bagrivek, the goblin god of cu-upper... cahuoer... cow-over... working together, and for the first time in her life she has hope. Sure, it turned out to be a wild mage who decided he'd rather be safe in a goblin prison than out in the wild again, but it proved that goblins could form a society, they could evolve beyond the sociopathic childlike murderers they were known as. She sets out to find a tribe that she could work with, but is ultimately forced to form her own, finding a promising chief to act as a figurehead she can guide.
The progress isn't easy, however. "Civilization" has responded to an organized goblin tribe by more or less declaring war on them, though they of course label it instead as simple extermination of vermin. M'Khiin asks you to work with her to secure this new tribe - destroying or persuading its enemies, obtaining goblinoid artifacts to legitimize the tribe among its peers, and guiding M'Khiin's champion through the challenges they must undertake to earn their place. Ultimately, however, M'Khiin must face a greater threat than she ever imagined: a spiritual embodiment of the goblin race that symbolizes their bloodlust, their hatred, and their feelings of victimization. In the beginning, the old shaman simply wanted a family that didn't embarrass her, but in the end she realizes she's fighting in a war for the soul of her entire people.
Corwin: The Soultaker Dagger, unless it's part of BG3, is prime material for bringing the captain back into the mix. Finally tracing the dagger containing Skie's soul to Amn, Schael makes the journey only to find the Scion. As they compare notes, and Corwin learns about Irenicus and his exploits and goals, she decides to work together with the Scion again. Unstated but hardly disguised is the fact that she's using her time in the party to try the Scion for the death of Skie, using their conversations to determine whether the Scion should be pardoned or executed, with Corwin being the one to carry out the execution if necessary.
ToB, however, is a very different story. The Bhaalspawn battle boils over and changes the landscape of the Sword Coast, with people with even tangential relationships to a Bhaalspawn (especially the Scion) being targeted by their rivals as well as the victims of the mounting chaos. Whether she served in the party or not during the Siege of Dragonspear, she was officially an ally of the Scion, and now that fact is putting her father and daughter in danger. As the anti-Bhaalspawn sentiment in Baldur's Gate grows to a fevered pitch, Corwin and the Scion must stand between a riotous mob and Corwin's family. Can the Scion solve this without violence? Can Corwin save her family? Will Corwin have a home to return to once the Bhaalspawn saga is put to rest? Everything hinges on who the Scion is, the ultimate trial of the Champion of Baldur's Gate.
That's off the top of the head, anyway.
It's not like if the Bhaalspawn was allowed free but publicly exiled the city was guaranteed to fall into chaos. And killing a good aligned Bhaalspawn just prevents any further good deeds they could perform in the future. While Baldur's Gate will always have some form of upheaval to it.
Corwin seems like the type of person who cares deeply for few things in life and doesn't have qualms about sacrificing others in order to protect those things. In this instance, her family and her city.
Just noticed in your post the mention of some staff members leaving Beamdog. I haven't seen anything about this, have these departures been publicly announced?
Personally, I wouldn't even try to write for Corwin or Glint, due to their romantic arcs. Those arcs would need to be extended and I don't have the background necessary to do them justice. I would certainly be interested in Caelar or M'Khiin, as they are romance-free and both present challenging concepts and promising perspectives.
I could see an add on pack definetly dealing with Skie's soul and a little more depth on the Tanari Cults. Isn't it the same dagger?
I will say I like the idea of a BG1NPC style community mod, bringing in people with a broad range of skills and styles to continue the story.
Why I'm hoping with Gaider on the team Ascension EVENTUALLY becomes official.
THAT would be probably the most exciting addition to the game. Even moreso than the entire SoD addition.
Pretty much my favorite genre.
Would love to get something original from Beamdog in the same vein as SoD or the hit Pillars of Eternity.
I'm sure by now they have some ideas.
Isometric RPG in Neverwinter? Waterdeep? whole new franchise?
Guilty though I would pay $60 just for an official Ascension Add-on. Though if it happens it will probably be free or $5-$10
Oh I forgot all about that "raven" hahaha, then all BG2/ToB is missing now is a little pessimistic goblin shaman ^^.
Were you kind to her during the adventure? I didn't pick her up, probably that was why I guess.