Which spells/effects use saving throw vs. rod/staff/wand?
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I used to have my Seducer kit (imagined as a psionic kit) use a save vs. wands for its Charm spell, but then I switched it to an 80% chance of a save vs. spell with a +4 bonus, and a 20% chance of no save at all (and a flat 50% chance of failing against nonhuman foes). This allowed me to keep the effectiveness of the spell fairly stable throughout the game, making it unreliable against low-level opponents while still granting a chance of success against high-level mages.
However, the save category is totally moot, IMHO, other than flavour, it is just a save vs spells at +1. The train of thought is, it is easier to resist than a spell by a small bit. An effect coming from a wand or staff is easier to save than a full fledged caster.