So recently I got into a very heated debate about Mage/Thief and how strong they were later on in the series, as well as reading threads about people finding it to be an underwhelming class. Personally I've always found thieves to be very strong in any combinations, so this run will be both for my amusement since it was many years since I soloed a Mage/Thief, and to showcase that they are indeed a top-tier solo class.
It'll be a pure, simple Thief/Mage solo run on insane, no mods, no SoD, the challenge being to make it an as easy and smooth run as possible. I know that it's not really a special playthrough and maybe doesn't suit the forum, but I really wanted this one documented for future debates about the power of the Mage/Thief, so I hope it's fine.
Intro (this post)Getting some gold, exp and tomesRunning through the gameSlythe, Doppelgangers and Sarevok
BG2 SoA: Chateau IrenicusTrademeet and Shadow ThievesPlanar Prison, Windspeare Hills and CheesekraagSewers, Mind Flayer Nest and the Guarded CompoundTwisted Rune Improv RunKangaxx and learning about DaystarWatcher's Keep 1 & 2Watcher's Keep 3Watcher's Keep 4Watcher's Keep 5 & DemogorgonRunning through the remains (Chapter 3, 4, 5 & 6)Bye Irenicus, Hello ToB
BG2 ToB:Arcana Archives robbery, Gromnir and Yaga-ShuraAbazigal's LairSendai, Balthazar and the RavagerRavager youtube guide!
Alright then, let's get started.
I was pretty lucky by getting a 93 after just a few rolls, since the class is pretty dependant on stats I didn't want to skimp. I could've optimized it a bit more perhaps, but with tomes and Lum's I'll have more than enough of everything and getting there shouldn't be a problem.
Went with Elf for early game bonuses to THAC0, Thieving abilities and Sirene slaying abilities, as well as still keeping ADHW and Finger of Death as options for later. Neutral Evil to leave all Tears options open and pick up a free Robe of Archmagi from Davey. And well, it suits RP reasons as well since I'll be thieving and doing a lot of selfish things.
Went with Short Swords and Daggers as proficiencies for obvious reasons.
So, onto the run itself.
Starting off in Candlekeep, rob a few places, do a few quests, avoid a few guards and we're out of the gates with a slight amount of gold and experience. Immediately outrun Mr. Ho There Wanderer, and make our way to the north.
Pick up the Ring of Wizardry from the tree, backstab a few Hobgoblin, return the Ring and continue on.
With 40HIS/30MS hiding is fairly easy. Into the Ankheg nest we go, grab the loot, sneak out, return the farmers son and give him some more gold. And suddenly we have fireballs.
Straight southwest from Nashkel, we find the goblin gang which are easily disposed with a fireball and a backstab.
Whistling Sword is ours (+2), and we're set on weapons untill we can afford the dagger of venom.
While we're in the area we of cource grab Bassilus while we're at it. Another fireball to dispose of his army, 2 backstabs and one Aghanazzar(?) and he's finito. Off to collect the reward, while learning something new, that Fireballs and Aghanazzar's have seperate charges on the staff, meaning I get 12 of each instead of 12 combined. That'll definitely make things easier along the road.
So, about fifteen minutes into the game we're halfway to our dagger and level 2/3. Enjoying it so far, but unfortunatly havn't got the time to continue right now.