New BG1 modder - a couple Q's
alceryes
Member Posts: 380
Soooo, I have this grandiose idea about making a couple new items (things that are noticeably absent in BG1), a new merchant, and a new quest. Then I dove into the 3-4 modding tools last night and, after a few hours, was like, "What were you thinking!!" I am undaunted though, and will continue.
How do I make a mod that is exportable to other BG1 installs? It seems that any new text entries (like for item descriptions) writes to the master dialog.tlk file. That's okay for me, but I want others to be able to use my mod(?)
I think I'm getting the lay of the land. New itm file for items, new dlg file for merchant dialog, new sto file for store interaction, new cre file for the merchant actor himself. Does that all sound right? (of course these are copies that are then edited)
Since I want to make something that others can use is it advisable to create new string references for all the new text I will be adding or should I pick a random number from the 'placeholder' section and modify ten or so of those? I want to avoid conflicts as much as possible.
I've already successfully created some items, complete with modified descriptions, so doing good so far. If I do get this off the ground, the Nashkel Carnival will be the new home of one "Modelo the Magnificent," a dagger thrower of great renowned!
TIA!
How do I make a mod that is exportable to other BG1 installs? It seems that any new text entries (like for item descriptions) writes to the master dialog.tlk file. That's okay for me, but I want others to be able to use my mod(?)
I think I'm getting the lay of the land. New itm file for items, new dlg file for merchant dialog, new sto file for store interaction, new cre file for the merchant actor himself. Does that all sound right? (of course these are copies that are then edited)
Since I want to make something that others can use is it advisable to create new string references for all the new text I will be adding or should I pick a random number from the 'placeholder' section and modify ten or so of those? I want to avoid conflicts as much as possible.
I've already successfully created some items, complete with modified descriptions, so doing good so far. If I do get this off the ground, the Nashkel Carnival will be the new home of one "Modelo the Magnificent," a dagger thrower of great renowned!
TIA!
3
Comments
Where do I get a unique prefix?
I've already created some items and was able to successfully add them with the console. They are functioning as they should and, more importantly, I didn't mess up any other items.
Community Filename Prefix Registration thread
Existing Prefix Reservations list
...about the dialog.tlk files. How do multiple mods from multiple sources work when each one creates a new dialog.tlk?
Without the verification I can't post in the thread. (I can't even PM the mods of the forum)