Some Druid Questions
LordVem
Member Posts: 28
Hello, long time lurker, first time poster. Lovely forum y'all got here.
I have started a LoB run with a Shapeshifter. As far as I can tell, there doesn't appear to be any spell defense other than (Minor) Globe of Invulnerability that blocks AoE spells. So does that mean that spells like Insect Plague, Creeping Doom, and Nature's Beauty have NOTHING that blocks them? Like, walk in a room, shoot one off, and all mages instantly lose? I feel like that can't be right somehow.
Also, for werewolf shapeshifting, I know in BGEE that you can put a weapon in the offhand slot before shifting and then enjoy an extra attack per round. Does this work in BG2EE as well? Also, do the weapon's abilities get transferred over? Like, I've noticed that the offhand attack takes the dmg and magic weapon bonus (eg. +2/3 whatever) of the item, but would it get the on hit poison effect of the Dagger of Venom or the bonus apr of Belm?
Thanks!
I have started a LoB run with a Shapeshifter. As far as I can tell, there doesn't appear to be any spell defense other than (Minor) Globe of Invulnerability that blocks AoE spells. So does that mean that spells like Insect Plague, Creeping Doom, and Nature's Beauty have NOTHING that blocks them? Like, walk in a room, shoot one off, and all mages instantly lose? I feel like that can't be right somehow.
Also, for werewolf shapeshifting, I know in BGEE that you can put a weapon in the offhand slot before shifting and then enjoy an extra attack per round. Does this work in BG2EE as well? Also, do the weapon's abilities get transferred over? Like, I've noticed that the offhand attack takes the dmg and magic weapon bonus (eg. +2/3 whatever) of the item, but would it get the on hit poison effect of the Dagger of Venom or the bonus apr of Belm?
Thanks!
1
Comments
Without SCS, druids can in fact neutralize basically any spellcaster using Insect Plague. It's easily the best disabler in the game.
Belm's bonus APR is a passive effect that always applies to the main hand, even when shapeshifted. Other passive effects (like the Strength bonus from Crom Faeyr) apply to both weapons. On-hit effects like the poison of the Dagger of Venom, however, only apply to the individual weapon, which in this case would be your off hand.
If you have SCS installed, one of the components (all of them are optional; the installation is very customizable) tweaks druid shapeshifting. Instead of shapeshifting via a spell, you just get a special shapeshifting "token" that you equip as a weapon, instantly shapeshifting you. You can then equip it as an off-hand weapon, allowing you to use a stronger item as your main hand weapon. You can also dual-wield two copies of the token if you like, though only the magic resistance (and also elemental resistances at level 13) will stack.
I vaguely remember reading that the offhand weapon-werewolf trick doesn't work in BG2EE, does anyone know if thats true?
Been a while since I've played BG2 though, so I could be wrong.
Magic resistance can also block the spell, and note that liches are immune to insect plague, since they are immune to lvl 5 spells and below by their unholy nature. Creeping doom will get them, however, it may be subject to spell turning which they prebuff with so often, so take great care! Creeping doom kills fast if reflected upon you!
But yeah in general, druid spells are awesome. Call lightning packs a heavy damage punch in outdoors, and insect plague wins mage battles easily. Fire elementals are amazing summons, too. Really, clerics suck when compared.
And yeah, creeping doom for liches. Only time I'd favor it over Insect Plague probably on account of the low duration.