[NI] Automatic keybinding when new spells are added
filcat88
Member Posts: 115
Trying to add few new spells with Near Infinity, I then realized that the new spells in the game have an unintended key binding with the "Q" key.
Anyone knows how to solve this?
Anyone knows how to solve this?
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Comments
@argent77 , Are these issues related?
Also make sure that you've actually saved the dialog.tlk after adding new strings. There are no warnings about unsaved changes if you try to close it. For the strings themselves you have to set the correct flags as well. Enabling flags bit 0 (Has text) is mandatory if you want to see the text in the game.