Solo Monk run for BG2EE-need some opinion/advice
Bubbles
Member Posts: 589
Hi everyone,
I am trying a solo monk run in BG2EE till ToB in core rules (have never even played a monk before O_O).
Should I use any mods or just do unmodded run?
Any other advice/opinion are all welcome ^^
I am trying a solo monk run in BG2EE till ToB in core rules (have never even played a monk before O_O).
Should I use any mods or just do unmodded run?
Any other advice/opinion are all welcome ^^
0
Comments
But I bet you'll get bored long before setting of to Spellhold.
I saw that guide but as it was in such a boring way of presentaion I kinda fell asleep ^^.
The starting part was really tough but once I hit level 13 all is so much smoother and now I am at level 17
still haven't leave for spellhold yet with 3 major quests undone (planar sphere, Umr Hills and windspear).
Make 2 critical mistake in this run, did Nalia's major quests and planar prison at level 10-11, should have done at lower levels (that "shoe" is sooooooo important x_x and that darn troll is so tough once charname hit level 10).
Btw monk saving throw is based on cleric or warrior, anyone any idea?
Yeah the monk is really insane ^^. I haven't bddn much of a melee fan, but this monk makes me love melee,
eh ofc not when the monk is still pretty squishy though xD.
If not wrong, after doing all the the do-able quests just before going to Graveyard for the 1st time, the monk is now level 28 O_O
Edit: Oops missed out Neb's quest not done but avoiding level drain for now I guess.
Almost all major bosses of fights the opponents are able to match my monk's speed + paws of the cheetah X_X ... I feel so nerfed ...
Currently I am stuck at fighting that "APE" aka The Imprisoned One ... His 2 6 handed girlfriends keeps interrupting my GW assault on him X_X
It wasn't the casting that was interrupted, it was the attacks.
Not sure exactly but I did often play with a modded bolt that do 10 APRs on other runs and I notice having 10 APRs can disrupt monsters physical attacks (it somehow has no time to attack but just do the pain grunt). Likewise in this case my physical attacks seemed to be interrupter by 12 APRs from 2 demoness + 4 APRs i think from that APE and I hard see any attacks of my own in the info screen but hearing the expiry of my GWW sound effect .... (I was busy grunting "Rah" pain grunt X_X)
Hehe too late Ras is in Trademeet I am in ToB xD
I am not sure but I think Mr APE will resummon more girfriends if they are killed, and those girls love Protection from Magical Weapons X_X (I can't do any "fisting" on them most of the time and meanwhile their 6 arms are dicing me up like some food).
Yes, some situations, but I noticed the dragons are particular nuisance almost every color encountered when my monk level is too high (the reds are especially badass since monk range is crap).
1 quick question, how doable is a F/T with a godbow at LoB solo and possibly no reload(since i accidentally deleted a save file of my monk fighting that APE and I am lazy to do the last level quests over again for the monk).
Assuming unmodded mephits, the item's activation renders you immune to the mephit spells for 2 rounds, during which you just have time to kill the Radiant mephit. Using the item, it's also possible to kill all the other mephits in Casa Irenicus, but as you've discovered you can just stealth past those.
(Funnily enough a similar thing also applies to Kensai. Those mephits are a real pain for any Trilogy runners )
About that trap now I don't remember but I suppose that is not an instant-death thing. And I may be wrong about it.
I wouldn't feel too bad about just bringing Imoen along for de-trapping the initial dungeon.
Btw, the trap is just for straight up damage. Not sure what the "average" chances of surviving are since I stopped playing with traps a loooong time ago. (This is 'classic' BG2, wouldn't think EE would have changed it.)
Actually some posts in here has already listed what are the items that went into bg2ee patch from SoD.
But most items that came over did not appear as game drops, so if someone needed those items they have to use EEkeeper to get it X_X.
@Noobacca, improved haste do not work on monks that are immune to slow effect X_X, otherwise that Rigng of Gaxx would have done nicely in many situations. Anyway, just for fun I have even made a "ranged" fist attack xD since in chinese KungFu stories, they very often portray such capabilities by the highly skilled characters (it is actually palm but since the most convenient way to edit is with fist so I decided to go with fist ^^).
@AnonymousHero, the most dangerous mephits in the dungeon is the color spraying one (I have been knocked unconscious and diced as a result hahaha).
BTW, anyone knows of any weapon that has acid damage, usable by monk availble in BG2EE from shops or drops? Needed that for desert Trolls.
Yeah, I understand, thus I never list them xD.
I just can't seemed to find a weapon usable by monk that does acid damage .... and I don't wanna add in manually from EEkeeper. For some strange reason (i do not know how to make it happen) sometimes after taking to that demon I get the colored damage or sometimes if I reload in that map. Only then the desert Trolls can be perma-killed ...