Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE are now available
in the Beamdog store.
Possible to have non-allied enemies fight amongst each other as well as against charname (& friends)
Today my elven f/t/m soloist was exploring the Lighthouse area (why o why would she do such a thing...?) when she met with a couple of sirens. Luckily she still had a potion of clarity she had secured in Candlekeep, to prevent herself from being dire charmed. The encounter looked to be turning out favourably for my Eiloisia until a number of Hobgoblins started to attack her with arrows of biting and managed to poison her.
This encounter made me realize that it's not realistic that all types of enemies of the protagonist act in all circumstances as allies in fighting the protagonist. In the above-mentioned example it doesn't make much sense to me that the sirens attack the protagonist on sight and at the same time accept the filthy hobgoblins in their territory. Throughout the game there are more examples: wild animals (bears, wolves) attacking the protagonist but never the bandits he/she is fighting, undead always working together with other enemies the protagonist encounters, etc.
I think it would make the game more realistic and less predictable (and also possibly eaiser, I realize) if it allowed for 'infighting' amongst some of the protagonist's (non-allied) enemies. Would this be possible to implement?