Early this summer, and before learning of BGEE, I happily snapped up the D&D anthology. Two titles therein I haven't played are Planescape, and Temple of Elemental Evil. This thread will be about some adventures in the latter.
Firstly, I found the text in ToEE unreadable on a 26" Planar TN panel. Fortunately, the game allows alternate resolutions via modifying the config file, to an apparent max of 1600x900. 1080p loaded, but characters were not displayed.
Having found a readable resolution, we then went on to character creation.
ToEE is probably what a BG3 would have resembled, at least graphically and mechanically. We have 3.5 rules at play here for the Gygax/Mentzer classic. Although my experience in pnp gaming with these rules isn't pleasant, in a CRPG all the additional mechanics run under the hood, and arguably have more place here.
Selecting CG for party alignment, I created:
Fennis Twee, male halfling sorcerer & party leader. CG.
Arnold, male half-orc fighter. CG
Laurana, female half-elf bard, NG
Rain, female elf druid, CN
Reghar, male dwarf barbarian, CG
Thusly forged, the party arrived in Homlett, looking for one Black Jay. After some equipping, they headed to the Inn, and took a meal from their famous kitchen. The innkeep's wife told them where to find Black Jay. There was much exploration of the village, and conversations had. Eventually the party decided to head up to Emridy Meadows before attempting the Moathouse.
While exploring the fields, the party encountered some skeletons, and made handy work of them, particularly Reghar, who was armed with a great club. Unfortunately, a skeletal gnoll would soon prove his undoing, scoring a devastating blow that reduced the dwarf to -10hp. No matter which edition is your favorite, -10 is...bad. Beyond the party's curative power, and its purse, Reghar's body was left in front of St. Cuthbert's. The dwarf had potential, but such are the perils of adventuring.
While resting at the Inn, the party took on Zert as a replacement, a 2nd level human fighter. Determined not to let the Emridy Meadow best them, the party returned, and cleared many undead there. Zert, not terribly effective, was mortally wounded, brought back from -3hp by the druidess.
Although this second trip to the meadow was more successful, Zert required a week's rest to fully heal. The party decided to part with him then, and hired the duo of Turuko, a monk, and his rather large companion, Kobort. They then headed to the Moathouse. Upon arrival, they were attacked by four giant toads, the defeat of which triggered levelups for the four original characters. A trip back to Homlett was called for, resting, and new magic.
* So far, I am finding ToEE an enjoyable game. I like the turn-based combat, which is a bit more D&D than the Infinity engine's excellent adaptation. The look, animation, and weird soundtrack all work for me. (The special attacks of the giant toads are awesome, and straight out of T1) After some experimenting, the text on this rig is better at 1280x720 upscaled than 1600x900 raw or upscaled.
Now on to the Moathouse....