Katana+1 or Drizzt's scimitars?
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I play as a warrior/thief specialized in katanas (because of the BG2 weapon sets). What is better for me now (in BG1 and BG SoD) - using Katana +1 which is just fine or rather both Drizzt's scimitars?
Btw, funny thing is I just killed him at level 6 in 20 seconds just using the wand of paralyzation. Was it always that easy or I just got really lucky?
Btw, funny thing is I just killed him at level 6 in 20 seconds just using the wand of paralyzation. Was it always that easy or I just got really lucky?
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I've heard u can be ambushed by drizzt and friends in bg2 if you carry over a char that killed him or took his gear in bg1, haven't played bg2 to confirm it though
You can find a +2 scimitar in the cloakwood forest if you want to avoid using drizzt's gear for some reason
If you could find a better katana (which doesn't exist in bg1 but would in bg2) it would be a slightly better backstabbing weapon than scimitar due to having a higher damage range to be amplified by the backstab modifier
Edit: I would say you got lucky to land that spell on drizzt because his magic resist is pretty high, he has a really good chance of resisting spells and he is fast and can kill a lv 6 char in seconds
Because I haven't played Baldur's Gate recently I simply forgot all that "stats" stuff. I can assume that scimitars are better than katana +1 by reading descriptions, however I don't exactly remember how does it calculate with my "2 star" katana specializations. I think you can meet him in BG2 no matter what you have done in BG1, however AFAIR there was a dialogue option "Haven't I killed you recently" or something like that. BTW, how is that possible that you are an active part of this community and you haven't played BG2 yet?!
Thanks for your opinion!
You prefer scimitars, but what weapon/specialization would you recommend @OrlonKronsteen for a warrior/thief to great backstabbing experience? Perhaps there are even better - I don't know - swords?
As a former avid reader of RA Salvatore (up through "Passage to Dawn") it doesn't make sense from a lore standpoint that Drizzt would have 98% magic resistance. He never acquires any items to give him that kind of protection. In the books he gets hit with spells quite a bit, and doesn't have anything beyond the natural semi-magic resistance all drow have. I guess it wouldn't work though in the game, it would make him too easy to kill
I much enjoyed playing F/T, and I named mine Khazid, a tribute to Khazid'hea, a sentient sword that Drizzt finds known as "cutter" that can cut through stone like butter. It wanted drizzt as a master but settled for Catti-brie instead since drizzt favors the scimitar
As for proficiency allocation, in general you can put points in different weapons, depending on what you feel like using. My backstabbers are either f/t multis or stalkers. Since neither of those can put more than 2 pts in a weapon, it's therefore feasible to use both scimitars and katanas. On the other hand, if your f/t is dual and you want to get 5 points in a weapon, you'll have to do more planning. You can always aim for 5 pts in katana while dropping a point or two in another weapon just so you have the option to use something else without the -3 penalty. The very point at which you dual is a great time to pick a new weapon.
Btw you can also backstab with daggers, short swords, long swords, clubs and quarterstaves. Many great weapons to try. Personally, scimitars are my favourite but you might find weapons you like better. Keep in mind that daggers and short swords do piercing damage which some enemies are immune to.
Just make sure you don't actually spot Drizzt, as he will then activate and easily slaughter the gnolls.
As for Katanas vs Scimitars, Drizzt's Scimitars are clearly the best in the game, and even without those Scimitars, the presence of 2 Rashad's Talons still makes Scimitars a decent choice.
However, are we to assume you have 2 pips in Katanas and 0 pips in Scimitars? In that case, you're better off with the Katana +1.
Drizzt's items aren't intended as player drops, so I'm not planning to use them.
Though in original BG1 Drizzt was significantly easier to defeat legitimately, and a properly built Fighter/Thief could drop him in a single round (backstab, invis potion, backstab).
- The weapons are not used whatsoever (original game only). If Drizzt were immortal, they would have no reason to exist at all.
- Several characters are completely invincible and/or trigger instant death if attacked (Tethoril, Scar, Duke Eltan...).
- Drizzt is not immortal.
- Other "not immortal" characters like Shandalar and Elminster auto-escape the area as soon as possible and it's impossible to kill them fast enough without serious cheese or outright cheating.
- Drizzt doesn't escape.
- Drizzt can be killed without cheese or cheating.
- Furthermore, the game tracks if you killed him or not to adjust the encounter in the sequel, if you import your save.
At this point, saying he wasn't intended to be beatable is a tad ridiculous don't you think? Obviously not every party or character can beat him but it's pretty obvious the devs knew it was possible.
Scimitars has more variety of weapons and the proficiency includes wakizashi and ninja-to. It allows you to also vary the type of damage (slashing vs piercing) depending on the enemies armor or damage immunities.