New content idea: Game within the game
Alderic
Member Posts: 37
After once again getting frustrated with BG2's real time playing requirements for romances, I started thinking of a cool way to pass time while in the game. You know, something that can be done repeatedly inbetween major quests, that would soften up the feel that every minute of the party's time goes to saving villages, fighting dragons and chasing mages (things most of us do too fast for the romance dialogues to appear in full anyway).
What if a mini-game is introduced, maybe some fantasy card game that can be accessed within the world of BG:EE, for example in taverns? There can be some stimulus to play the game, such as gold, special items or even a side quest. I guess you can spice it up by letting your character play against party members and even make them react to the results. I think such an addition would bring even more alternative playtime to the BG series. I think it's a good idea to go for a DLC, after the base game is released.
Sure, it's nothing new. The best analogue I can think of is the fantasy game Acromage, that you could play in Might & Magic 7. A related side quest required you to win one game in every tavern. Though the card game was fairly simple, I remember I spent quite some time playing it and it was fun too. Hell, after google-ing it, it seems the mini-game lived some life on its own too and even has e site devoted to it
What if a mini-game is introduced, maybe some fantasy card game that can be accessed within the world of BG:EE, for example in taverns? There can be some stimulus to play the game, such as gold, special items or even a side quest. I guess you can spice it up by letting your character play against party members and even make them react to the results. I think such an addition would bring even more alternative playtime to the BG series. I think it's a good idea to go for a DLC, after the base game is released.
Sure, it's nothing new. The best analogue I can think of is the fantasy game Acromage, that you could play in Might & Magic 7. A related side quest required you to win one game in every tavern. Though the card game was fairly simple, I remember I spent quite some time playing it and it was fun too. Hell, after google-ing it, it seems the mini-game lived some life on its own too and even has e site devoted to it
Post edited by Tanthalas on
16
Comments
But seriously, if it was well implemented i'd be all for it, I particularly like the idea of being able to play against NPC's
I actually want to go back to MM7 to play it again. It was a great feeling when you finally found a new town, and could check one more tavern off the list. The fast travel system of BG would diminish the feeling of traveling for a long time to get to a new town, but I do support the idea of such a card game.
There's an app for it on the Droid. (Not sure about iPhone) It's called Archmage. Have fun! xD
However: is a problem I don't think I've ever had. Usually my BG2 romance will have run its full course before I even set off for Brynnlaw. And that's even if I deliberately try to stall it a bit, e.g. don't pick up Viconia until after doing some other stuff like de'Arnise Keep first.
Finally, I guess the suggestion I made is just wishfull thinking. I would pay a couple of extra bucks for a well-implemented mini-game DLC, whether it's a fantasy card game or something else with a high potential for replayability. However, I'm already 100% hooked up on the current BG:EE concept with or without any additions. It's up to the developers to actually release further DLCs or not. Regardless, I think they did some excellent work from what I've seen so far. :P
For reference, I would say I prefer the chess encounter in Karazhan in World of Warcraft. Of course, given the limitations of the engine in BG, I suppose it would be difficult to make it more chess like. Enemy playing pieces having to obey the same rules as the party would be a good start though.
Tentatively, it should be possible to design it akin to the "hero quest" mini adventure in Watcher's Keep where you control a warrior in a dungeon, except that you control your full party that way on a chess board. Turn-based and moving one character at a time, with the AI doing the same. In the end though, that would require implementing an actual chess AI, which may be beyond the scope of the engine.
I can't stress enough at this point in time how I would detest such an addition.
Not that I mind the Suikoden-style mini-games, mind you...
The description of a magic item called "The Black Knight" from Icewind Dale (before you identify it), actually lists some games of chance or strategy frequented in Faerun, with even some original ones that the creators if they really wanted to get involved, could make their own rules for (if someone hasn't made "official" rules for them already). One cool game listed was "Old Wizard". Dragon Magazine also lists Faerunian games out there.
And if that doesn't work there's always "Spin the Bottle.... of Fiery Burning!"
For example there could be games of dice or cards at the taverns.
It shouldn't be that hard to construct such a thing and it heighten the role playing feeling if you ask me.
What in-games should you like to play with your NPC:s and CHARNAME?
Anything else wouldnt really work in ther infinity engine without extensive modification