Making ability contingent on equipped item
Lafein
Member Posts: 9
As the title states, is there a way to make an ability contingent on a certain item, or type of item equipped?
For example, an innate ability called "Slash", that only on functions if the caster is wielding a sword, or a blade-type weapon.
Or short of that, is there a way to give an item an activation contingent on what class or character is using it?
Thanks!
For example, an innate ability called "Slash", that only on functions if the caster is wielding a sword, or a blade-type weapon.
Or short of that, is there a way to give an item an activation contingent on what class or character is using it?
Thanks!
1
Comments
This is quite hard to do. The way that you would do this is run a patch of all weapons that updates any weapon that meets your criteria (e.g. all swords) to have an innate ability only available when a certain class is wielding it.
Or short of that, is there a way to give an item an activation contingent on what class or character is using it?
As in have the item apply different effects depending on who is using it? Yes. Look into opcode 177 (Use Effect on IDS Lookup).
I'll play with those options and update this post on the progress.
After playing around a little, it looks like I can't easily add required levels to the item abilities like I can spells/innates.
Although, thinking about it, I wonder if I could set an effect on the item to grant the innate ability (based on the level and class) and then remove it if the item is removed...
Further down the rabbit hole...
I had gone the route of trying to have the item grant the innate ability upon equip, but was having trouble with the equip/unequip granting multiple uses.
Thanks for the tip, as a new modder, this stuff can be pretty daunting, but you guys have been great help. Takes some of the O.o out of the process
Here is the post;
http://gibberlings3.net/forums/index.php?showtopic=28131
From what I can tell, it's never seemed to work correctly.